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LunaCON: free a couple of file-scope local slots by storing stuff in tables.
git-svn-id: https://svn.eduke32.com/eduke32@3854 1a8010ca-5511-0410-912e-c29ae57300e0
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03693fc13b
commit
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1 changed files with 56 additions and 52 deletions
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@ -13,7 +13,7 @@ local table = require("table")
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local arg = arg
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local assert = assert
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--local error = error
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local error = error
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local ipairs = ipairs
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local loadstring = loadstring
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local pairs = pairs
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@ -1048,7 +1048,6 @@ function Cmd.setdefname(filename)
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assert(type(filename)=="string")
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if (ffi) then
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if (ffiC.C_SetDefName(filename) ~= 0) then
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-- XXX: not a cached local
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error("OUT OF MEMORY", 0)
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end
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end
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@ -1513,22 +1512,23 @@ local Couter = {
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--== Run time CON commands ==--
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--- 1. Gamevar Operators
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local varop = cmd(W,D)
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local varvarop = cmd(W,R)
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local Op = {}
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Op.var = cmd(W,D)
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Op.varvar = cmd(W,R)
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local function varopf(op)
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function Op.varf(op)
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if (#op <= 2) then
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return varop / ("%1=%1"..op.."%2")
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return Op.var / ("%1=%1"..op.."%2")
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else
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return varop / ("%1="..op.."(%1,%2)")
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return Op.var / ("%1="..op.."(%1,%2)")
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end
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end
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local function varvaropf(op)
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function Op.varvarf(op)
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if (#op <= 2) then
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return varvarop / ("%1=%1"..op.."%2")
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return Op.varvar / ("%1=%1"..op.."%2")
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else
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return varvarop / ("%1="..op.."(%1,%2)")
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return Op.varvar / ("%1="..op.."(%1,%2)")
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end
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end
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@ -1538,30 +1538,34 @@ end
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-- (if there ever were any) but making our life harder else.
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local arraypat = sp0 * "[" * sp0 * tok.rvar * sp0 * "]"
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-- Table of various patterns that are (parts of) more complex inner commands.
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local patt = {}
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-- Have to bite the bullet here and list actor/player members with second
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-- parameters, even though it's ugly to make it part of the syntax. Also,
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-- stuff like
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-- actor[xxx].loogiex parm2 x
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-- will be wrongly accepted at the parsing stage (loogiex is player's member)
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-- because we don't discriminate between actor and player here.
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local parm2memberpat = lpeg.C(Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
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"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * tok.rvar
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-- The member name must match keywords, too (_all), because e.g. cstat is a member
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-- of sprite[].
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local bothmemberpat = sp0 * "." * sp0 * lpeg.Ct(parm2memberpat + tok.identifier_all)
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local singlememberpat = sp0 * "." * sp0 * tok.identifier_all
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patt.parm2member = lpeg.C(Pat("htg_t") + "loogiex" + "loogiey" + "ammo_amount" +
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"weaprecs" + "gotweapon" + "pals" + "max_ammo_amount") * sp1 * tok.rvar
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local getstructcmd = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
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arraypat * bothmemberpat * sp1 * tok.wvar
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-- The member name must match keywords, too (_all), because e.g. cstat is a
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-- member of sprite[].
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patt.bothmember = sp0 * "." * sp0 * lpeg.Ct(patt.parm2member + tok.identifier_all)
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patt.singlemember = sp0 * "." * sp0 * tok.identifier_all
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local setstructcmd = -- set<structname>[<idx>].<<member>> (<parm2>)? <var>
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arraypat * bothmemberpat * sp1 * tok.rvar
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patt.cmdgetstruct = -- get<structname>[<idx>].<member> (<parm2>)? <<var>>
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arraypat * patt.bothmember * sp1 * tok.wvar
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local getperxvarcmd = -- get<actor/player>var[<idx>].<varname> <<var>>
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arraypat * singlememberpat * sp1 * tok.wvar
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patt.cmdsetstruct = -- set<structname>[<idx>].<<member>> (<parm2>)? <var>
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arraypat * patt.bothmember * sp1 * tok.rvar
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local setperxvarcmd = -- set<actor/player>var[<idx>].<<varname>> <var>
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arraypat * singlememberpat * sp1 * tok.rvar
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patt.cmdgetperxvar = -- get<actor/player>var[<idx>].<varname> <<var>>
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arraypat * patt.singlemember * sp1 * tok.wvar
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patt.cmdsetperxvar = -- set<actor/player>var[<idx>].<<varname>> <var>
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arraypat * patt.singlemember * sp1 * tok.rvar
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-- Function generating code for a struct read/write access.
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local function StructAccess(Structname, writep, index, membertab)
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@ -1695,7 +1699,7 @@ local Access =
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}
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local function GetStructCmd(accessfunc, pattern)
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return (pattern or getstructcmd) /
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return (pattern or patt.cmdgetstruct) /
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function(idx, memb, var)
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return format("%s=%s", var, accessfunc(false, idx, memb))
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end
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@ -1725,13 +1729,13 @@ local function SetStructCmd(accessfunc, pattern)
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end
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end
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return (pattern or setstructcmd) / capfunc
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return (pattern or patt.cmdsetstruct) / capfunc
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end
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-- <Setp>: whether the perxvar is set
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local function GetOrSetPerxvarCmd(Setp, Actorp)
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local EXPECTED_PERX_BIT = Actorp and GVFLAG.PERACTOR or GVFLAG.PERPLAYER
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local pattern = (Setp and setperxvarcmd or getperxvarcmd)
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local pattern = (Setp and patt.cmdsetperxvar or patt.cmdgetperxvar)
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local function capfunc(idx, perxvarname, var)
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local gv = g_gamevar[perxvarname]
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@ -1910,7 +1914,7 @@ local handle =
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soundonce = "_con._soundonce(_aci,%1)",
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}
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local userdef_common_pat = (arraypat + sp1)/{} * lpeg.Cc(0) * lpeg.Ct(singlememberpat) * sp1
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local userdef_common_pat = (arraypat + sp1)/{} * lpeg.Cc(0) * lpeg.Ct(patt.singlemember) * sp1
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-- NOTE about prefixes: most is handled by all_alt_pattern(), however commands
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-- that have no arguments and that are prefixes of other commands MUST be
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@ -1966,31 +1970,31 @@ local Cinner = {
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setplayervar = GetOrSetPerxvarCmd(true, false), -- THISACTOR
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setactorvar = GetOrSetPerxvarCmd(true, true),
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setvarvar = varvarop / "%1=%2",
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addvarvar = varvaropf "+",
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setvarvar = Op.varvar / "%1=%2",
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addvarvar = Op.varvarf "+",
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-- NOTE the space after the minus sign so that e.g. "subvar x -1" won't get
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-- translated to "x=x--1" (-- being the Lua line comment start).
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subvarvar = varvaropf "- ",
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mulvarvar = varvaropf "*",
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divvarvar = varvaropf "_con._div",
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modvarvar = varvaropf "_con._mod",
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andvarvar = varvaropf "_band",
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orvarvar = varvaropf "_bor",
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xorvarvar = varvaropf "_bxor",
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randvarvar = varvarop / "%1=_con._rand(%2)",
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subvarvar = Op.varvarf "- ",
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mulvarvar = Op.varvarf "*",
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divvarvar = Op.varvarf "_con._div",
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modvarvar = Op.varvarf "_con._mod",
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andvarvar = Op.varvarf "_band",
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orvarvar = Op.varvarf "_bor",
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xorvarvar = Op.varvarf "_bxor",
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randvarvar = Op.varvar / "%1=_con._rand(%2)",
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setvar = varop / "%1=%2",
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addvar = varopf "+",
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subvar = varopf "- ",
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mulvar = varopf "*",
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divvar = varopf "_con._div",
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modvar = varopf "_con._mod",
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andvar = varopf "_band",
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orvar = varopf "_bor",
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xorvar = varopf "_bxor",
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randvar = varop / "%1=_con._rand(%2)",
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shiftvarl = varopf "_lsh",
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shiftvarr = varopf "_arsh",
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setvar = Op.var / "%1=%2",
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addvar = Op.varf "+",
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subvar = Op.varf "- ",
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mulvar = Op.varf "*",
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divvar = Op.varf "_con._div",
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modvar = Op.varf "_con._mod",
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andvar = Op.varf "_band",
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orvar = Op.varf "_bor",
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xorvar = Op.varf "_bxor",
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randvar = Op.var / "%1=_con._rand(%2)",
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shiftvarl = Op.varf "_lsh",
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shiftvarr = Op.varf "_arsh",
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--- 2. Math operations
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sqrt = cmd(R,W)
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@ -3121,9 +3125,9 @@ local Grammar = Pat{
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POS()*tok.number / function(...) return check_composite_literal(LABEL.ACTION, ...) end,
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-- New-style inline arrays and structures.
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t_botharrayexp = tok.identifier * arraypat * bothmemberpat^-1
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t_botharrayexp = tok.identifier * arraypat * patt.bothmember^-1
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/ function(...) return lookup.array_expr(false, ...) end,
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t_singlearrayexp = tok.identifier * arraypat * singlememberpat^-1,
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t_singlearrayexp = tok.identifier * arraypat * patt.singlemember^-1,
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-- SWITCH
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switch_stmt = Keyw("switch") * sp1 * tok.rvar * (lpeg.Cc(nil)/on.switch_begin) *
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