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Minor change of scope of a couple variables. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5668 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 23 additions and 25 deletions
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@ -1654,28 +1654,6 @@ void G_DoOrderScreen(void)
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static void G_BonusCutscenes(void)
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static void G_BonusCutscenes(void)
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{
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{
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int32_t bonuscnt=0;
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int32_t t;
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int32_t breathe [] =
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{
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0, 30, VICTORY1+1, 176, 59,
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30, 60, VICTORY1+2, 176, 59,
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60, 90, VICTORY1+1, 176, 59,
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90, 120, 0, 176, 59
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};
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int32_t bossmove [] =
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{
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0, 120, VICTORY1+3, 86, 59,
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220, 260, VICTORY1+4, 86, 59,
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260, 290, VICTORY1+5, 86, 59,
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290, 320, VICTORY1+6, 86, 59,
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320, 350, VICTORY1+7, 86, 59,
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350, 380, VICTORY1+8, 86, 59,
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350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
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};
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if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
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if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0))
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return;
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return;
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@ -1687,6 +1665,18 @@ static void G_BonusCutscenes(void)
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if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
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if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE))
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{
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{
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int32_t bonuscnt=0;
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int32_t const bossmove [] =
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{
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0, 120, VICTORY1+3, 86, 59,
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220, 260, VICTORY1+4, 86, 59,
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260, 290, VICTORY1+5, 86, 59,
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290, 320, VICTORY1+6, 86, 59,
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320, 350, VICTORY1+7, 86, 59,
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350, 380, VICTORY1+8, 86, 59,
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350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss"
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};
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308
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clearallviews(0L);
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clearallviews(0L);
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rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
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rotatesprite_fs(0, 50<<16, 65536L, 0, VICTORY1, 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1703,7 +1693,7 @@ static void G_BonusCutscenes(void)
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// boss
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// boss
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if (totalclock > 390 && totalclock < 780)
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if (totalclock > 390 && totalclock < 780)
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for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
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for (int t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
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{
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{
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if (t==10 && bonuscnt == 1)
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if (t==10 && bonuscnt == 1)
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{
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{
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@ -1717,6 +1707,14 @@ static void G_BonusCutscenes(void)
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// Breathe
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// Breathe
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if (totalclock < 450 || totalclock >= 750)
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if (totalclock < 450 || totalclock >= 750)
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{
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{
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int32_t const breathe [] =
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{
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0, 30, VICTORY1+1, 176, 59,
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30, 60, VICTORY1+2, 176, 59,
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60, 90, VICTORY1+1, 176, 59,
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90, 120, 0, 176, 59
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};
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if (totalclock >= 750)
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if (totalclock >= 750)
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{
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{
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rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
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rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1727,7 +1725,7 @@ static void G_BonusCutscenes(void)
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}
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}
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}
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}
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for (t=0; t<20; t+=5)
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for (int t=0; t<20; t+=5)
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if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
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if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
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{
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{
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if (t==5 && bonuscnt == 0)
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if (t==5 && bonuscnt == 0)
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@ -1814,7 +1812,7 @@ static void G_BonusCutscenes(void)
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fadepal(0, 0, 0, 252, 0, -4);
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fadepal(0, 0, 0, 252, 0, -4);
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I_ClearAllInput();
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I_ClearAllInput();
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t = Anim_Play("vol4e1.anm");
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int t = Anim_Play("vol4e1.anm");
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clearallviews(0L);
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clearallviews(0L);
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nextpage();
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nextpage();
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if (t)
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if (t)
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