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EDUKE32_STANDALONE improvement. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6124 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 1 deletions
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@ -6314,11 +6314,14 @@ void C_Compile(const char *fileName)
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if (g_loadFromGroupOnly == 1 || numgroupfiles == 0)
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if (g_loadFromGroupOnly == 1 || numgroupfiles == 0)
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{
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{
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char const *gf = G_GrpFile();
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char const *gf = G_GrpFile();
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#ifndef EDUKE32_STANDALONE
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Bsprintf(tempbuf,"Required game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n\n"
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Bsprintf(tempbuf,"Required game data was not found. A valid copy of \"%s\" or other compatible data is needed to run EDuke32.\n\n"
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"You can find \"%s\" in the \"DN3DINST\" or \"ATOMINST\" directory on your Duke Nukem 3D installation disc.\n\n"
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"You can find \"%s\" in the \"DN3DINST\" or \"ATOMINST\" directory on your Duke Nukem 3D installation disc.\n\n"
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"Please copy \"%s\" to your game directory and restart EDuke32!", gf, gf, gf);
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"Please copy \"%s\" to your game directory and restart EDuke32!", gf, gf, gf);
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G_GameExit(tempbuf);
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G_GameExit(tempbuf);
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#else
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G_GameExit(" ");
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#endif
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}
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}
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else
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else
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{
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{
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