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I think this fixes readarrayfromfile and writearraytofile
git-svn-id: https://svn.eduke32.com/eduke32@6385 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 4 deletions
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@ -4387,7 +4387,7 @@ finish_qsprintf:
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if (kFile < 0)
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continue;
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int const numElements = Gv_GetArrayElementSize(arrayNum) ? kfilelength(kFile) / Gv_GetArrayElementSize(arrayNum) : 1;
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int const numElements = Gv_GetArrayElementSize(arrayNum) ? kfilelength(kFile) / min(Gv_GetArrayElementSize(arrayNum), sizeof(uint32_t)) : 1;
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if (numElements > 0)
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{
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@ -4457,7 +4457,7 @@ finish_qsprintf:
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continue;
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}
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int const numBytes = Gv_GetArrayAllocSize(arrayNum);
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int const numBytes = Gv_GetArrayAllocSize(arrayNum);
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switch (aGameArrays[arrayNum].flags & GAMEARRAY_TYPE_MASK)
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{
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@ -4465,12 +4465,12 @@ finish_qsprintf:
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#ifdef BITNESS64
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{
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int const numElements = aGameArrays[arrayNum].size;
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int32_t *const pArray = (int32_t *)Xmalloc(numBytes);
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int32_t *const pArray = (int32_t *)Xmalloc(numBytes >> 1);
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for (bssize_t k = 0; k < numElements; k++)
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pArray[k] = Gv_GetArrayValue(arrayNum, k);
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Bfwrite(pArray, 1, numBytes, fil);
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Bfwrite(pArray, 1, numBytes >> 1, fil);
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Bfree(pArray);
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break;
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}
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