mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c0851da27b
commit
763aceda83
1 changed files with 6 additions and 3 deletions
|
@ -386,6 +386,9 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
|
|||
int32_t cs;
|
||||
int32_t voice, sndang, ca, pitch;
|
||||
|
||||
if (apScriptGameEvent[EVENT_SOUND])
|
||||
num = VM_OnEvent(EVENT_SOUND, i, screenpeek, -1, num);
|
||||
|
||||
if ((unsigned)num > (unsigned)g_maxSoundPos ||
|
||||
ud.config.FXDevice < 0 ||
|
||||
((g_sounds[num].m&8) && ud.lockout) ||
|
||||
|
@ -547,6 +550,9 @@ int32_t S_PlaySound(int32_t num)
|
|||
int32_t voice, j;
|
||||
int32_t doretry = 0;
|
||||
|
||||
if (apScriptGameEvent[EVENT_SOUND])
|
||||
num = VM_OnEvent(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, -1, num);
|
||||
|
||||
if (ud.config.FXDevice < 0) return -1;
|
||||
if (ud.config.SoundToggle==0) return -1;
|
||||
if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return -1;
|
||||
|
@ -621,9 +627,6 @@ int32_t S_PlaySound(int32_t num)
|
|||
|
||||
int32_t A_PlaySound(uint32_t num, int32_t i)
|
||||
{
|
||||
if (apScriptGameEvent[EVENT_SOUND])
|
||||
num = VM_OnEvent(EVENT_SOUND, i, myconnectindex, -1, num);
|
||||
|
||||
if ((unsigned)num > (unsigned)g_maxSoundPos) return -1;
|
||||
|
||||
return i < 0 ? S_PlaySound(num) :
|
||||
|
|
Loading…
Reference in a new issue