git-svn-id: https://svn.eduke32.com/eduke32@923 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2008-07-30 06:43:23 +00:00
parent 9acb742ab7
commit 7630254c56

View file

@ -3423,7 +3423,7 @@ void displayrest(int smoothratio)
if (ud.overhead_on == 2) if (ud.overhead_on == 2)
{ {
if (ud.screen_size > 0) a = 147; if (ud.screen_size > 0) a = 147;
else a = 182; else a = 179;
minitext(5,a+6,volume_names[ud.volume_number],0,2+8+16); minitext(5,a+6,volume_names[ud.volume_number],0,2+8+16);
minitext(5,a+6+6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16); minitext(5,a+6+6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
} }
@ -3527,19 +3527,28 @@ void displayrest(int smoothratio)
tics(); tics();
// JBF 20040124: display level stats in screen corner // JBF 20040124: display level stats in screen corner
if ((ud.overhead_on == 2 || ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
{ {
if (ud.screen_size == 4) if (ud.screen_size == 4)
i = scale(tilesizy[INVENTORYBOX]+6,ud.statusbarscale,100); {
if (ud.screen_size > 2) i = scale(tilesizy[INVENTORYBOX]+2,ud.statusbarscale,100);
i = scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100); j = scale(scale(5,ud.config.ScreenWidth,320),ud.statusbarscale,100);
else i = 5; }
else if (ud.screen_size > 2)
{
i = scale(tilesizy[BOTTOMSTATUSBAR]+1,ud.statusbarscale,100);
j = scale(2,ud.config.ScreenWidth,320);
}
else
{
i = 2;
j = scale(2,ud.config.ScreenWidth,320);
}
Bsprintf(tempbuf,"T:^15%d:%02d", Bsprintf(tempbuf,"T:^15%d:%02d",
(g_player[myconnectindex].ps->player_par/(26*60)), (g_player[myconnectindex].ps->player_par/(26*60)),
(g_player[myconnectindex].ps->player_par/26)%60); (g_player[myconnectindex].ps->player_par/26)%60);
// minitext(5,200-i-6-6-6,tempbuf,10,26); gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7-7-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))) if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed); Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[i].ps->frag-g_player[i].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
@ -3554,14 +3563,12 @@ void displayrest(int smoothratio)
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed? g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed); g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
} }
// minitext(5,200-i-6-6,tempbuf,10,26); gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms) if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms); Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms); else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
// minitext(5,200-i-6,tempbuf,10,26); gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
gametext_z(9,STARTALPHANUM, scale(5,ud.config.ScreenWidth,320),scale(200-i,ud.config.ScreenHeight,200)-8,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
} }
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128); if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
} }