mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- moved the command line parser out of the game frontends.
Some part are not done yet, and the file system data is currently ignored - there's no way to properly set this up with the file system code Build came with.
This commit is contained in:
parent
5148fc877d
commit
762f174743
49 changed files with 337 additions and 1529 deletions
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@ -54,7 +54,7 @@ int nAmbChannels = 0;
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void ambProcess(void)
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{
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if (!snd_enabled)
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if (!SoundEnabled())
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return;
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for (int nSprite = headspritestat[kStatAmbience]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "fx_man.h"
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#include "common.h"
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#include "common_game.h"
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#include "gamedefs.h"
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#include "asound.h"
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#include "db.h"
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@ -87,7 +86,6 @@ BEGIN_BLD_NS
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extern const char* G_DefaultDefFile(void);
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extern const char* G_DefFile(void);
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char SetupFilename[BMAX_PATH] = SETUPFILENAME;
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int32_t gNoSetup = 0, gCommandSetup = 0;
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INPUT_MODE gInputMode;
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@ -1088,167 +1086,36 @@ void ProcessFrame(void)
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}
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}
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#if 0
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SWITCH switches[] = {
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{ "?", 0, 0 },
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{ "help", 0, 0 },
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{ "broadcast", 1, 0 },
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{ "map", 2, 1 },
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{ "masterslave", 3, 0 },
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//{ "net", 4, 1 },
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{ "nodudes", 5, 1 },
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{ "playback", 6, 1 },
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{ "record", 7, 1 },
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{ "robust", 8, 0 },
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{ "setupfile", 9, 1 },
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{ "skill", 10, 1 },
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//{ "nocd", 11, 0 },
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//{ "8250", 12, 0 },
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{ "ini", 13, 1 },
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{ "noaim", 14, 0 },
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{ "f", 15, 1 },
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{ "control", 16, 1 },
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{ "vector", 17, 1 },
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{ "quick", 18, 0 },
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//{ "getopt", 19, 1 },
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//{ "auto", 20, 1 },
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{ "pname", 21, 1 },
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{ "noresend", 22, 0 },
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{ "silentaim", 23, 0 },
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{ "nodemo", 25, 0 },
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{ "art", 26, 1 },
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{ "snd", 27, 1 },
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{ "rff", 28, 1 },
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#ifdef USE_QHEAP
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{ "maxalloc", 29, 1 },
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#endif
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{ "server", 30, 1 },
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{ "client", 31, 1 },
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{ "noautoload", 32, 0 },
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{ "usecwd", 33, 0 },
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{ "cachesize", 34, 1 },
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{ "g", 35, 1 },
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{ "grp", 35, 1 },
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{ "game_dir", 36, 1 },
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{ "cfg", 9, 1 },
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{ "setup", 37, 0 },
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{ "nosetup", 38, 0 },
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{ "port", 39, 1 },
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{ "h", 40, 1 },
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{ "mh", 41, 1 },
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{ "j", 42, 1 },
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{ "c", 43, 1 },
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{ "conf", 43, 1 },
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{ "game", 44, 1 },
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{ "noconsole", 43, 0 },
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{ NULL, 0, 0 }
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};
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void PrintHelp(void)
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{
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char tempbuf[128];
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static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
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"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
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"Files can be of type [grp|zip|map|def]\n"
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"\n"
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"-art [file.art]\tSpecify an art base file name\n"
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"-cachesize #\tSet cache size in kB\n"
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"-cfg [file.cfg]\tUse an alternate configuration file\n"
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"-client [host]\tConnect to a multiplayer game\n"
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"-game_dir [dir]\tSpecify game data directory\n"
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"-g [file.grp]\tLoad additional game data\n"
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"-h [file.def]\tLoad an alternate definitions file\n"
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"-ini [file.ini]\tSpecify an INI file name (default is blood.ini)\n"
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"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
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"-map [file.map]\tLoad an external map file\n"
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"-mh [file.def]\tInclude an additional definitions module\n"
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"-noautoload\tDisable loading from autoload directory\n"
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"-nodemo\t\tNo Demos\n"
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"-nodudes\tNo monsters\n"
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"-playback\tPlay back a demo\n"
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"-pname\t\tOverride player name setting from config file\n"
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"-record\t\tRecord demo\n"
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"-rff\t\tSpecify an RFF file for Blood game resources\n"
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"-server [players]\tStart a multiplayer server\n"
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#ifdef STARTUP_SETUP_WINDOW
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"-setup/nosetup\tEnable or disable startup window\n"
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#endif
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"-skill\t\tSet player handicap; Range:0..4; Default:2; (NOT difficulty level.)\n"
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"-snd\t\tSpecify an RFF Sound file name\n"
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"-usecwd\t\tRead data and configuration from current directory\n"
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;
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#ifdef WM_MSGBOX_WINDOW
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Bsnprintf(tempbuf, sizeof(tempbuf), APPNAME " %s", s_buildRev);
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wm_msgbox(tempbuf, s);
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#else
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initprintf("%s\n", s);
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#endif
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#if 0
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puts("Blood Command-line Options:");
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// NUKE-TODO:
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puts("-? This help");
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//puts("-8250 Enforce obsolete UART I/O");
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//puts("-auto Automatic Network start. Implies -quick");
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//puts("-getopt Use network game options from file. Implies -auto");
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puts("-broadcast Set network to broadcast packet mode");
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puts("-masterslave Set network to master/slave packet mode");
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//puts("-net Net mode game");
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//puts("-noaim Disable auto-aiming");
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//puts("-nocd Disable CD audio");
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puts("-nodudes No monsters");
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puts("-nodemo No Demos");
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puts("-robust Robust network sync checking");
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puts("-skill Set player handicap; Range:0..4; Default:2; (NOT difficulty level.)");
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puts("-quick Skip Intro screens and get right to the game");
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puts("-pname Override player name setting from config file");
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puts("-map Specify a user map");
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puts("-playback Play back a demo");
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puts("-record Record a demo");
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puts("-art Specify an art base file name");
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puts("-snd Specify an RFF Sound file name");
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puts("-RFF Specify an RFF file for Blood game resources");
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puts("-ini Specify an INI file name (default is blood.ini)");
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#endif
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exit(0);
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}
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void ParseOptions(void)
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{
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// Stuff for later.
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#if 0
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int option;
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while ((option = GetOptions(switches)) != -1)
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{
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switch (option)
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{
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case -3:
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//ThrowError("Invalid argument: %s", OptFull);
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//fallthrough__;
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break; // do not error out - this isn't the only code reading the args anymore.
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case 29:
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#ifdef USE_QHEAP
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if (OptArgc < 1)
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ThrowError("Missing argument");
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nMaxAlloc = atoi(OptArgv[0]);
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if (!nMaxAlloc)
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nMaxAlloc = 0x2000000;
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break;
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#endif
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case 0:
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PrintHelp();
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break;
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//case 19:
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// byte_148eec = 1;
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//case 20:
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// if (OptArgc < 1)
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// ThrowError("Missing argument");
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// strncpy(byte_148ef0, OptArgv[0], 13);
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// byte_148ef0[12] = 0;
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// bQuickStart = 1;
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// byte_148eeb = 1;
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// if (gGameOptions.gameType == 0)
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// gGameOptions.gameType = 2;
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// break;
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case 25:
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bNoDemo = 1;
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break;
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case 18:
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bQuickStart = 1;
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break;
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@ -1273,12 +1140,6 @@ void ParseOptions(void)
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else
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gPacketMode = PACKETMODE_1;
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break;
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case 4:
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//if (OptArgc < 1)
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// ThrowError("Missing argument");
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//if (gGameOptions.nGameType == 0)
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// gGameOptions.nGameType = 2;
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break;
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case 30:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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@ -1291,9 +1152,6 @@ void ParseOptions(void)
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gNetMode = NETWORK_CLIENT;
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strncpy(gNetAddress, OptArgv[0], sizeof(gNetAddress)-1);
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break;
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case 14:
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cl_autoaim = 0;
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break;
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case 22:
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bNoResend = 0;
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break;
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@ -1318,41 +1176,6 @@ void ParseOptions(void)
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case 8:
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gRobust = 1;
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break;
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case 13:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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levelOverrideINI(OptArgv[0]);
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bNoDemo = 1;
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break;
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case 26:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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pUserTiles = (char*)malloc(strlen(OptArgv[0])+1);
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if (!pUserTiles)
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return;
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strcpy(pUserTiles, OptArgv[0]);
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break;
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case 27:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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pUserSoundRFF = (char*)malloc(strlen(OptArgv[0])+1);
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if (!pUserSoundRFF)
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return;
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strcpy(pUserSoundRFF, OptArgv[0]);
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break;
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case 28:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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pUserRFF = (char*)malloc(strlen(OptArgv[0])+1);
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if (!pUserRFF)
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return;
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strcpy(pUserRFF, OptArgv[0]);
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break;
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case 9:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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strcpy(SetupFilename, OptArgv[0]);
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break;
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case 10:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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@ -1371,94 +1194,9 @@ void ParseOptions(void)
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else if (gPacketMode == PACKETMODE_3)
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gSyncRate = 1;
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break;
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case -2:
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{
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const char *k = strrchr(OptFull, '.');
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if (k)
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{
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if (!Bstrcasecmp(k, ".map"))
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{
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strcpy(gUserMapFilename, OptFull);
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bAddUserMap = 1;
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bNoDemo = 1;
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}
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else if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
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{
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G_AddGroup(OptFull);
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}
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else if (!Bstrcasecmp(k, ".def"))
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{
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clearDefNamePtr();
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g_defNamePtr = dup_filename(OptFull);
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initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
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continue;
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}
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}
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else
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{
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strcpy(gUserMapFilename, OptFull);
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bAddUserMap = 1;
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bNoDemo = 1;
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}
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break;
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}
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case 11:
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//bNoCDAudio = 1;
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break;
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case 32:
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break;
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case 33:
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break;
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case 34:
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{
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if (OptArgc < 1)
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ThrowError("Missing argument");
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// No longer supported.
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break;
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}
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case 35:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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G_AddGroup(OptArgv[0]);
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break;
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case 36:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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Bstrncpyz(g_modDir, OptArgv[0], sizeof(g_modDir));
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G_AddPath(OptArgv[0]);
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break;
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case 37:
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gCommandSetup = true;
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break;
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case 38:
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gNoSetup = true;
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gCommandSetup = false;
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break;
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case 39:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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gNetPort = strtoul(OptArgv[0], NULL, 0);
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break;
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case 40:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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G_AddDef(OptArgv[0]);
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break;
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case 41:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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G_AddDefModule(OptArgv[0]);
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break;
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case 42:
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if (OptArgc < 1)
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ThrowError("Missing argument");
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G_AddPath(OptArgv[0]);
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break;
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case 43: // conf, noconsole
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case 44:
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break;
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}
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}
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#endif
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#if 0
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if (bAddUserMap)
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{
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@ -1507,6 +1245,8 @@ int app_main(int argc, char const * const * argv)
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PrintBuildInfo();
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memcpy(&gGameOptions, &gSingleGameOptions, sizeof(GAMEOPTIONS));
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gGameOptions.nMonsterSettings = userConfig.nomonsters;
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bQuickStart = userConfig.nologo;
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ParseOptions();
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G_ExtInit();
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@ -1526,9 +1266,6 @@ int app_main(int argc, char const * const * argv)
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Bexit(2);
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}
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if (Bstrcmp(SetupFilename, SETUPFILENAME))
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initprintf("Using config file \"%s\".\n", SetupFilename);
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ScanINIFiles();
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#ifdef STARTUP_SETUP_WINDOW
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@ -52,7 +52,6 @@ enum INPUT_MODE {
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};
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extern INPUT_MODE gInputMode;
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extern char SetupFilename[BMAX_PATH];
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extern int32_t gNoSetup;
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extern short BloodVersion;
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extern int gNetPlayers;
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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamecontrol.h"
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#include "blood.h"
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#include "config.h"
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#include "gamedefs.h"
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#include "globals.h"
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#include "screen.h"
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#include "sound.h"
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@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "keyboard.h"
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#include "control.h"
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#include "_control.h"
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#include "gamedefs.h"
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#include "hash.h"
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#include "gamecvars.h"
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#include "gamecontrol.h"
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@ -1,44 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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|
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
|
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as published by the Free Software Foundation.
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|
||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef gamedefs_public_h_
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#define gamedefs_public_h_
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BEGIN_BLD_NS
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// config file name
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#define SETUPFILENAME APPBASENAME ".cfg"
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END_BLD_NS
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#endif
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@ -1784,14 +1784,14 @@ void PreDrawDisplayPolymost(CGameMenuItem *pItem)
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void UpdateSoundToggle(CGameMenuItemZBool *pItem)
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{
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snd_enabled = pItem->at20;
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if (!snd_enabled)
|
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if (!SoundEnabled())
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FX_StopAllSounds();
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}
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|
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void UpdateMusicToggle(CGameMenuItemZBool *pItem)
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{
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mus_enabled = pItem->at20;
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if (!mus_enabled)
|
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if (!MusicEnabled())
|
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sndStopSong();
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else
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{
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|
|
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@ -432,7 +432,7 @@ static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
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sndInit();
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sfxInit();
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if (mus_enabled && (gGameStarted || gDemo.at1))
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if (MusicEnabled() && (gGameStarted || gDemo.at1))
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sndPlaySong(gGameOptions.zLevelSong, true);
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||||
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return OSDCMD_OK;
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|
|
@ -119,7 +119,7 @@ void Calc3DValues(BONKLE *pBonkle)
|
|||
|
||||
void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector)
|
||||
{
|
||||
if (!snd_enabled || soundId < 0) return;
|
||||
if (!SoundEnabled() || soundId < 0) return;
|
||||
|
||||
DICTNODE *hRes = gSoundRes.Lookup(soundId, "SFX");
|
||||
if (!hRes)return;
|
||||
|
@ -169,7 +169,7 @@ void sfxPlay3DSound(int x, int y, int z, int soundId, int nSector)
|
|||
|
||||
void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
|
||||
{
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
return;
|
||||
if (!pSprite)
|
||||
return;
|
||||
|
@ -283,7 +283,7 @@ void sfxPlay3DSound(spritetype *pSprite, int soundId, int a3, int a4)
|
|||
// By NoOne: same as previous, but allows to set custom pitch for sound AND volume. Used by SFX gen now.
|
||||
void sfxPlay3DSoundCP(spritetype* pSprite, int soundId, int a3, int a4, int pitch, int volume)
|
||||
{
|
||||
if (!snd_enabled || !pSprite || soundId < 0) return;
|
||||
if (!SoundEnabled() || !pSprite || soundId < 0) return;
|
||||
DICTNODE* hRes = gSoundRes.Lookup(soundId, "SFX");
|
||||
if (!hRes) return;
|
||||
|
||||
|
|
|
@ -81,7 +81,7 @@ int nWaveMusicHandle;
|
|||
|
||||
int sndPlaySong(const char *songName, bool bLoop)
|
||||
{
|
||||
if (!mus_enabled)
|
||||
if (!MusicEnabled())
|
||||
return 0;
|
||||
if (!songName || strlen(songName) == 0)
|
||||
return 1;
|
||||
|
@ -245,7 +245,7 @@ void sndKillSound(SAMPLE2D *pChannel);
|
|||
|
||||
void sndStartSample(const char *pzSound, int nVolume, int nChannel)
|
||||
{
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
return;
|
||||
if (!strlen(pzSound))
|
||||
return;
|
||||
|
@ -267,7 +267,7 @@ void sndStartSample(const char *pzSound, int nVolume, int nChannel)
|
|||
|
||||
void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop)
|
||||
{
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
return;
|
||||
dassert(nChannel >= -1 && nChannel < kChannelMax);
|
||||
DICTNODE *hSfx = gSoundRes.Lookup(nSound, "SFX");
|
||||
|
@ -311,7 +311,7 @@ void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop)
|
|||
|
||||
void sndStartWavID(unsigned int nSound, int nVolume, int nChannel)
|
||||
{
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
return;
|
||||
dassert(nChannel >= -1 && nChannel < kChannelMax);
|
||||
SAMPLE2D *pChannel;
|
||||
|
|
|
@ -77,6 +77,20 @@ void clearDefNamePtr(void)
|
|||
GrowArray<char *> g_clipMapFiles;
|
||||
#endif
|
||||
|
||||
void SetClipshapes()
|
||||
{
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
// pre-form the default 10 clipmaps
|
||||
for (int j = '0'; j <= '9'; ++j)
|
||||
{
|
||||
char clipshape[16] = "_clipshape0.map";
|
||||
|
||||
clipshape[10] = j;
|
||||
g_clipMapFiles.append(Xstrdup(clipshape));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_AddDef(const char *buffer)
|
||||
{
|
||||
clearDefNamePtr();
|
||||
|
|
|
@ -619,10 +619,6 @@ int main(int argc, char *argv[])
|
|||
|
||||
FString logpath = M_GetDocumentsPath() + "demolition.log";
|
||||
OSD_SetLogFile(logpath);
|
||||
CONFIG_ReadCombatMacros();
|
||||
|
||||
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
|
||||
G_LoadConfig(currentGame);
|
||||
CONFIG_Init();
|
||||
r = gi->app_main(buildargc, (const char**)buildargv);
|
||||
}
|
||||
|
|
|
@ -12,9 +12,11 @@
|
|||
#include "inputstate.h"
|
||||
#include "_control.h"
|
||||
#include "control.h"
|
||||
#include "m_argv.h"
|
||||
#include "rts.h"
|
||||
|
||||
InputState inputState;
|
||||
|
||||
void SetClipshapes();
|
||||
|
||||
struct GameFuncNameDesc
|
||||
{
|
||||
|
@ -149,6 +151,141 @@ void SetupButtonFunctions()
|
|||
|
||||
}
|
||||
|
||||
UserConfig userConfig;
|
||||
|
||||
void UserConfig::ProcessOptions()
|
||||
{
|
||||
// -help etc are omitted
|
||||
|
||||
// -cfg / -setupfile refer to Build style config which are not supported.
|
||||
if (Args->CheckParm("-cfg") || Args->CheckParm("-setupfile"))
|
||||
{
|
||||
initprintf("Build-format config files not supported and will be ignored\n");
|
||||
}
|
||||
|
||||
auto v = Args->CheckValue("-port");
|
||||
if (v) netPort = strtol(v, nullptr, 0);
|
||||
|
||||
netServerMode = Args->CheckParm("-server");
|
||||
netServerAddress = Args->CheckValue("-connect");
|
||||
netPassword = Args->CheckValue("-password");
|
||||
|
||||
v = Args->CheckValue("-addon");
|
||||
if (v)
|
||||
{
|
||||
auto val = strtol(v, nullptr, 0);
|
||||
static const char* const addons[] = { "DUKE3D.GRP", "DUKEDC.GRP", "NWINTER.GRP", "VACATION.GRP" };
|
||||
if (val > 0 && val < 4) gamegrp = addons[val];
|
||||
else initprintf("%s: Unknown Addon\n", v);
|
||||
}
|
||||
else if (Args->CheckParm("-nam"))
|
||||
{
|
||||
gamegrp = "NAM.GRP";
|
||||
}
|
||||
else if (Args->CheckParm("-napalm"))
|
||||
{
|
||||
gamegrp = "NAPALM.GRP";
|
||||
}
|
||||
else if (Args->CheckParm("-ww2gi"))
|
||||
{
|
||||
gamegrp = "WW2GI.GRP";
|
||||
}
|
||||
|
||||
v = Args->CheckValue("-gamegrp"); // Although it says 'grp', this will take a directory as well
|
||||
if (v)
|
||||
{
|
||||
gamegrp = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
// This is to enable the use of Doom launchers. that are limited to -iwad for specifying the game's main resource.
|
||||
v = Args->CheckValue("-iwad");
|
||||
if (v)
|
||||
{
|
||||
gamegrp = v;
|
||||
}
|
||||
}
|
||||
|
||||
Args->CollectFiles("-rts", ".rts");
|
||||
auto rts = Args->CheckValue("-rts");
|
||||
if (rts) RTS_Init(rts);
|
||||
|
||||
Args->CollectFiles("-map", ".map");
|
||||
CommandMap = Args->CheckValue("-map");
|
||||
|
||||
static const char* defs[] = { "-def", "-h", nullptr };
|
||||
Args->CollectFiles("-def", defs, ".def");
|
||||
DefaultDef = Args->CheckValue("-def");
|
||||
|
||||
static const char* cons[] = { "-con", "-x", nullptr };
|
||||
Args->CollectFiles("-con", cons, ".con");
|
||||
DefaultCon = Args->CheckValue("-con");
|
||||
|
||||
static const char* demos[] = { "-playback", "-d", "-demo", nullptr };
|
||||
Args->CollectFiles("-demo", demos, ".dmo");
|
||||
CommandDemo = Args->CheckValue("-demo");
|
||||
|
||||
static const char* names[] = { "-pname", "-name", nullptr };
|
||||
Args->CollectFiles("-name", names, ".---"); // this shouldn't collect any file names at all so use a nonsense extension
|
||||
CommandName = Args->CheckValue("-name");
|
||||
|
||||
static const char* nomos[] = { "-nomonsters", "-nodudes", nullptr };
|
||||
Args->CollectFiles("-nomonsters", nomos, ".---"); // this shouldn't collect any file names at all so use a nonsense extension
|
||||
nomonsters = Args->CheckParm("-nomonsters");
|
||||
|
||||
static const char* acons[] = { "-addcon", "-mx", nullptr };
|
||||
Args->CollectFiles("-addcon", acons, ".con");
|
||||
AddCons.reset(Args->GatherFiles("-addcon"));
|
||||
|
||||
static const char* adefs[] = { "-adddef", "-mh", nullptr };
|
||||
Args->CollectFiles("-adddef", adefs, ".def");
|
||||
AddDefs.reset(Args->GatherFiles("-adddef"));
|
||||
|
||||
Args->CollectFiles("-art", ".art");
|
||||
AddArt.reset(Args->GatherFiles("-art"));
|
||||
|
||||
CommandIni = Args->CheckValue("-ini");
|
||||
|
||||
nologo = Args->CheckParm("-nologo") || Args->CheckParm("-quick");
|
||||
nomusic = Args->CheckParm("-nomusic");
|
||||
nosound = Args->CheckParm("-nosfx");
|
||||
if (Args->CheckParm("-nosound")) nomusic = nosound = true;
|
||||
if (Args->CheckParm("-setup")) setupstate = 1;
|
||||
else if (Args->CheckParm("-nosetup")) setupstate = 0;
|
||||
|
||||
|
||||
if (Args->CheckParm("-file"))
|
||||
{
|
||||
// For file loading there's two modes:
|
||||
// If -file is given, all content will be processed in order and the legacy options be ignored entirely.
|
||||
//This allows mixing directories and GRP files in arbitrary order.
|
||||
Args->CollectFiles("-file", NULL);
|
||||
AddFiles.reset(Args->GatherFiles("-file"));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Trying to emulate Build. This means to treat RFF special as lowest priority, then all GRPs and then all directories.
|
||||
// This is only for people depending on lauchers. Since the semantics are so crappy it is strongly recommended to
|
||||
// use -file instead which gives the user full control about the order in which things are added.
|
||||
// For single mods this is no problem but don't even think about loading more stuff consistently...
|
||||
|
||||
static const char* grps[] = { "-g", "-grp", nullptr };
|
||||
static const char* dirs[] = { "-game_dir", "-j", nullptr };
|
||||
static const char* rffs[] = { "-rff", "-snd", nullptr };
|
||||
static const char* twostep[] = { "-rff", "-grp", nullptr };
|
||||
|
||||
// Abuse the inner workings to get the files into proper order. This is not 100% accurate but should work fine for everything that doesn't intentionally fuck things up.
|
||||
Args->CollectFiles("-rff", rffs, ".rff");
|
||||
Args->CollectFiles("-grp", grps, nullptr);
|
||||
Args->CollectFiles("-grp", twostep, nullptr); // The two previous calls have already brought the content in order so collecting it again gives us one list with everything.
|
||||
AddFilesPre.reset(Args->GatherFiles("-grp"));
|
||||
Args->CollectFiles("-game_dir", dirs, nullptr);
|
||||
AddFiles.reset(Args->GatherFiles("-game_dir"));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -157,11 +294,26 @@ void SetupButtonFunctions()
|
|||
|
||||
void CONFIG_Init()
|
||||
{
|
||||
SetClipshapes();
|
||||
|
||||
// This must be done before initializing any data, so doing it late in the startup process won't work.
|
||||
if (CONTROL_Startup(controltype_keyboardandmouse, BGetTime, gi->TicRate))
|
||||
{
|
||||
exit(1);
|
||||
}
|
||||
userConfig.ProcessOptions();
|
||||
|
||||
CONFIG_ReadCombatMacros();
|
||||
|
||||
// Startup dialog must be presented here so that everything can be set up before reading the keybinds.
|
||||
G_LoadConfig(currentGame);
|
||||
|
||||
if (userConfig.CommandName.IsNotEmpty())
|
||||
{
|
||||
playername = userConfig.CommandName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int index = 0;
|
||||
for(auto &gf : gamefuncs)
|
||||
|
@ -1009,10 +1161,8 @@ FString CONFIG_GetBoundKeyForLastInput(int gameFunc)
|
|||
{
|
||||
return joyname;
|
||||
}
|
||||
|
||||
return "UNBOUND";
|
||||
}
|
||||
|
||||
return "UNBOUND";
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
#include "c_cvars.h"
|
||||
#include "zstring.h"
|
||||
#include "inputstate.h"
|
||||
#include "gamecvars.h"
|
||||
|
||||
extern FString currentGame;
|
||||
class FArgs;
|
||||
|
||||
|
||||
extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
|
||||
|
@ -71,3 +73,44 @@ void CONFIG_ReadCombatMacros();
|
|||
|
||||
int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4);
|
||||
int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);
|
||||
|
||||
struct UserConfig
|
||||
{
|
||||
FString gamegrp;
|
||||
FString CommandMap;
|
||||
FString DefaultDef;
|
||||
FString DefaultCon;
|
||||
FString CommandDemo;
|
||||
FString CommandName;
|
||||
FString CommandIni;
|
||||
std::unique_ptr<FArgs> AddDefs;
|
||||
std::unique_ptr<FArgs> AddCons;
|
||||
std::unique_ptr<FArgs> AddFiles;
|
||||
std::unique_ptr<FArgs> AddFilesPre; //To be added before the main directory. Only for legacy options.
|
||||
std::unique_ptr<FArgs> AddArt;
|
||||
|
||||
bool nomonsters = false;
|
||||
bool nosound = false;
|
||||
bool nomusic = false;
|
||||
bool nologo = false;
|
||||
int setupstate = -1;
|
||||
|
||||
int netPort = 0; // g_netPort = Batoi(argv[i + 1]);
|
||||
int netServerMode = -1; // g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE;
|
||||
FString netServerAddress; // Net_Connect(argv[i + 1]); g_noSetup = g_noLogo = TRUE;
|
||||
FString netPassword; // Bstrncpyz(g_netPassword, argv[i + 1], sizeof(g_netPassword));
|
||||
|
||||
void ProcessOptions();
|
||||
};
|
||||
|
||||
extern UserConfig userConfig;
|
||||
|
||||
inline bool MusicEnabled()
|
||||
{
|
||||
return mus_enabled && !userConfig.nomusic;
|
||||
}
|
||||
|
||||
inline bool SoundEnabled()
|
||||
{
|
||||
return snd_enabled && !userConfig.nosound;
|
||||
}
|
||||
|
|
|
@ -139,7 +139,22 @@ void FArgs::FlushArgs()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int stricmp(const char** check, const char* str)
|
||||
{
|
||||
for (auto c = *check; c; c++)
|
||||
{
|
||||
if (!stricmp(c, str)) return 0;
|
||||
}
|
||||
return 1; // we do not care about order here.
|
||||
}
|
||||
|
||||
int FArgs::CheckParm(const char* check, int start) const
|
||||
{
|
||||
const char* array[] = { check, nullptr };
|
||||
return CheckParm(array, start);
|
||||
}
|
||||
|
||||
int FArgs::CheckParm(const char** check, int start) const
|
||||
{
|
||||
for (unsigned i = start; i < Argv.Size(); ++i)
|
||||
{
|
||||
|
@ -355,6 +370,12 @@ void FArgs::RemoveArg(int argindex)
|
|||
//===========================================================================
|
||||
|
||||
void FArgs::CollectFiles(const char* param, const char* extension)
|
||||
{
|
||||
const char* array[] = { param, nullptr };
|
||||
CollectFiles(param, array, extension);
|
||||
}
|
||||
|
||||
void FArgs::CollectFiles(const char *finalname, const char **param, const char *extension)
|
||||
{
|
||||
TArray<FString> work;
|
||||
unsigned int i;
|
||||
|
@ -408,7 +429,7 @@ void FArgs::CollectFiles(const char *param, const char *extension)
|
|||
// Step 3: Add work back to Argv, as long as it's non-empty.
|
||||
if (work.Size() > 0)
|
||||
{
|
||||
Argv.Push(param);
|
||||
Argv.Push(finalname);
|
||||
AppendArgs(work.Size(), &work[0]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,11 +56,13 @@ public:
|
|||
void RemoveArg(int argindex);
|
||||
void RemoveArgs(const char *check);
|
||||
void SetArgs(int argc, char **argv);
|
||||
void CollectFiles(const char *finalname, const char** param, const char* extension);
|
||||
void CollectFiles(const char *param, const char *extension);
|
||||
FArgs *GatherFiles(const char *param) const;
|
||||
void SetArg(int argnum, const char *arg);
|
||||
|
||||
int CheckParm(const char *check, int start=1) const; // Returns the position of the given parameter in the arg list (0 if not found).
|
||||
int CheckParm(const char** check, int start = 1) const; // Returns the position of the given parameter in the arg list (0 if not found). Allows checking for multiple switches
|
||||
int CheckParmList(const char *check, FString **strings, int start=1) const;
|
||||
const char *CheckValue(const char *check) const;
|
||||
const char *GetArg(int arg) const;
|
||||
|
|
|
@ -32,95 +32,8 @@ BEGIN_DUKE_NS
|
|||
|
||||
int32_t g_commandSetup = 0;
|
||||
int32_t g_noSetup = 0;
|
||||
int32_t g_noSound = 0;
|
||||
int32_t g_noMusic = 0;
|
||||
const char *CommandMap = NULL;
|
||||
const char *CommandName = NULL;
|
||||
int32_t g_fakeMultiMode = 0;
|
||||
|
||||
void G_ShowParameterHelp(void)
|
||||
{
|
||||
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
|
||||
"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
|
||||
"Files can be of type [grp|zip|map|con|def]\n"
|
||||
"\n"
|
||||
"-cfg [file.cfg]\tUse an alternate configuration file\n"
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
|
||||
#endif
|
||||
"-connect [host]\tConnect to a multiplayer game\n"
|
||||
"-c#\t\tMultiplayer mode #, 1 = DM, 2 = Co-op, 3 = DM(no spawn)\n"
|
||||
"-d [file.edm or #]\tPlay a demo\n"
|
||||
"-g [file.grp]\tLoad additional game data\n"
|
||||
"-h [file.def]\tLoad an alternate definitions file\n"
|
||||
"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
|
||||
"-l#\t\tStart game on level #, see -v\n"
|
||||
"-map [file.map]\tLoad an external map file\n"
|
||||
"-mh [file.def]\tInclude an additional definitions module\n"
|
||||
"-mx [file.con]\tInclude an additional CON script module\n"
|
||||
"-m\t\tDisable enemies\n"
|
||||
"-noffire\t\tDisable friendly fire\n"
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
"-nam\t\tRun in NAM compatibility mode\n"
|
||||
"-napalm\t\tRun in NAPALM compatibility mode\n"
|
||||
#endif
|
||||
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
|
||||
"-r\t\tRecord demo\n"
|
||||
"-s#\t\tStart game on skill level #\n"
|
||||
"-server\t\tStart a multiplayer server\n"
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
"-setup/nosetup\tEnable or disable startup window\n"
|
||||
#endif
|
||||
"-t#\t\tRespawn mode: 1 = enemies, 2 = weapons, 3 = items, x = all\n"
|
||||
"-usecwd\t\tRead data and configuration from current directory\n"
|
||||
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
||||
"-v#\t\tStart game on episode #, see -l\n"
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
"-ww2gi\t\tRun in WWII GI compatibility mode\n"
|
||||
#endif
|
||||
"-x [game.con]\tLoad custom CON script\n"
|
||||
"-#\t\tLoad and run a game from slot # (0-9)\n"
|
||||
// "\n-?/--help\tDisplay this help message and exit\n"
|
||||
"\nSee " APPBASENAME " -debughelp for additional parameters for debugging"
|
||||
;
|
||||
#ifdef WM_MSGBOX_WINDOW
|
||||
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
||||
wm_msgbox(tempbuf, s);
|
||||
#else
|
||||
initprintf("%s\n", s);
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_ShowDebugHelp(void)
|
||||
{
|
||||
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
|
||||
"\n"
|
||||
#if 0
|
||||
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
||||
#endif
|
||||
"-cachesize #\tSet cache size in kB\n"
|
||||
"-game_dir [dir]\tSpecify game data directory\n"
|
||||
"-gamegrp \tSelect main grp file\n"
|
||||
"-name [name]\tPlayer name in multiplayer\n"
|
||||
"-noautoload\tDisable loading from autoload directory\n"
|
||||
#if defined RENDERTYPEWIN
|
||||
"-nodinput\t\tDisable DirectInput (joystick) support\n"
|
||||
#endif
|
||||
"-nologo\t\tSkip intro anim\n"
|
||||
"-ns\t\tDisable sound\n"
|
||||
"-nm\t\tDisable music\n"
|
||||
"-q#\t\tFake multiplayer with # players\n"
|
||||
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
|
||||
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
|
||||
"-rotatesprite-no-widescreen\tStretch screen drawing from scripts to fullscreen\n"
|
||||
;
|
||||
#ifdef WM_MSGBOX_WINDOW
|
||||
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
||||
wm_msgbox(tempbuf, s);
|
||||
#else
|
||||
initprintf("%s\n", s);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void G_AddDemo(const char* param)
|
||||
{
|
||||
|
@ -155,31 +68,11 @@ static void G_AddDemo(const char* param)
|
|||
|
||||
void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
||||
{
|
||||
// stuff for later
|
||||
#if 0
|
||||
int16_t i = 1, j;
|
||||
const char *c, *k;
|
||||
|
||||
ud.fta_on = 1;
|
||||
ud.god = 0;
|
||||
ud.m_respawn_items = 0;
|
||||
ud.m_respawn_monsters = 0;
|
||||
ud.m_respawn_inventory = 0;
|
||||
ud.warp_on = 0;
|
||||
ud.cashman = 0;
|
||||
ud.m_ffire = 1;
|
||||
ud.m_player_skill = ud.player_skill = 2;
|
||||
memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
|
||||
wchoice.Callback();
|
||||
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
// pre-form the default 10 clipmaps
|
||||
for (j = '0'; j<='9'; ++j)
|
||||
{
|
||||
char clipshape[16] = "_clipshape0.map";
|
||||
|
||||
clipshape[10] = j;
|
||||
g_clipMapFiles.append(Xstrdup(clipshape));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (argc > 1)
|
||||
{
|
||||
|
@ -200,270 +93,12 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
{
|
||||
shortopt = 0;
|
||||
|
||||
if (!Bstrcasecmp(c+1, "?") || !Bstrcasecmp(c+1, "help") || !Bstrcasecmp(c+1, "-help"))
|
||||
{
|
||||
G_ShowParameterHelp();
|
||||
Bexit(EXIT_SUCCESS);
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "addon"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
g_addonNum = Batoi(argv[i+1]);
|
||||
|
||||
if (g_addonNum > ADDON_NONE && g_addonNum < NUMADDONS)
|
||||
g_noSetup = 1;
|
||||
else g_addonNum = ADDON_NONE;
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "debughelp") || !Bstrcasecmp(c+1, "-debughelp"))
|
||||
{
|
||||
G_ShowDebugHelp();
|
||||
Bexit(EXIT_SUCCESS);
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "grp") || !Bstrcasecmp(c+1, "g"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddGroup(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "game_dir"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
|
||||
G_AddPath(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "cfg"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrcpy(g_setupFileName, argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "gamegrp"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
clearGrpNamePtr();
|
||||
g_grpNamePtr = dup_filename(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
if (!Bstrcasecmp(c+1, "nam"))
|
||||
{
|
||||
g_gameType = GAMEFLAG_NAM;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "napalm"))
|
||||
{
|
||||
g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "ww2gi"))
|
||||
{
|
||||
g_gameType = GAMEFLAG_WW2GI;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (!Bstrcasecmp(c+1, "setup"))
|
||||
{
|
||||
g_commandSetup = TRUE;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "nosetup"))
|
||||
{
|
||||
g_noSetup = 1;
|
||||
g_commandSetup = 0;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#if defined RENDERTYPEWIN
|
||||
if (!Bstrcasecmp(c+1, "nodinput"))
|
||||
{
|
||||
initprintf("DirectInput (joystick) support disabled\n");
|
||||
di_disabled = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifndef NETCODE_DISABLE
|
||||
if (!Bstrcasecmp(c+1, "net"))
|
||||
{
|
||||
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
|
||||
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
|
||||
"Otherwise, run the following:\n\n"
|
||||
"eduke32 -server\n\n"
|
||||
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
|
||||
"EDuke32 will now close.");
|
||||
}
|
||||
#endif
|
||||
if (!Bstrcasecmp(c+1, "port"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
g_netPort = Batoi(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifndef NETCODE_DISABLE
|
||||
if (!Bstrcasecmp(c+1, "server"))
|
||||
{
|
||||
g_networkMode = NET_SERVER;
|
||||
g_noSetup = g_noLogo = TRUE;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "dedicated"))
|
||||
{
|
||||
g_networkMode = NET_DEDICATED_SERVER;
|
||||
g_noSetup = g_noLogo = TRUE;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "connect"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Net_Connect(argv[i+1]);
|
||||
g_noSetup = g_noLogo = TRUE;
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "password"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (!Bstrcasecmp(c+1, "name")) // pname in Blood
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
CommandName = argv[i+1];
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "map"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
CommandMap = argv[i+1];
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "noffire"))
|
||||
{
|
||||
ud.m_ffire = 0;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "rts"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
RTS_Init(argv[i+1]);
|
||||
initprintf("Using RTS file \"%s\".\n", argv[i + 1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "x"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddCon(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "mx"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddConModule(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "h"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDef(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "mh"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDefModule(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "j"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddPath(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "d"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDemo(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
if (!Bstrcasecmp(c+1, "clipmap"))
|
||||
{
|
||||
|
@ -482,53 +117,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "nologo"))
|
||||
{
|
||||
g_noLogo = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "usecwd"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "cachesize"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
i++;
|
||||
// No longer supported.
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "noinstancechecking"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
||||
if (!Bstrcasecmp(c+1, "forcegl"))
|
||||
{
|
||||
forcegl = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
// the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam
|
||||
if (!Bstrcasecmp(c+1, "noconsole"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "conf"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
i++;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((*c == '-')
|
||||
|
@ -557,63 +145,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
}
|
||||
ud.m_coop--;
|
||||
break;
|
||||
case 'd':
|
||||
{
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddDemo(c);
|
||||
break;
|
||||
}
|
||||
case 'g':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddGroup(c);
|
||||
break;
|
||||
case 'h':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddDef(c);
|
||||
break;
|
||||
case 'j':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddPath(c);
|
||||
break;
|
||||
case 'l':
|
||||
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
|
||||
if (Bisdigit(c[1]))
|
||||
{
|
||||
ud.warp_on = 1;
|
||||
c++;
|
||||
ud.m_level_number = ud.level_number = ((unsigned) (Batoi(c)-1))%MAXLEVELS;
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
if (*(c+1) != 'a' && *(c+1) != 'A')
|
||||
{
|
||||
ud.m_monsters_off = 1;
|
||||
ud.m_player_skill = ud.player_skill = 0;
|
||||
initprintf("Monsters off.\n");
|
||||
}
|
||||
break;
|
||||
case 'n':
|
||||
c++;
|
||||
if (*c == 's' || *c == 'S')
|
||||
{
|
||||
g_noSound = 2;
|
||||
initprintf("Sound off.\n");
|
||||
}
|
||||
else if (*c == 'm' || *c == 'M')
|
||||
{
|
||||
g_noMusic = 1;
|
||||
initprintf("Music off.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
G_ShowParameterHelp();
|
||||
Bexit(EXIT_SUCCESS);
|
||||
}
|
||||
break;
|
||||
case 'q':
|
||||
if (*(++c) == 0)
|
||||
{
|
||||
|
@ -667,8 +198,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
}
|
||||
initprintf("Respawn on.\n");
|
||||
break;
|
||||
case 'u':
|
||||
break;
|
||||
case 'v':
|
||||
c++;
|
||||
ud.warp_on = 1;
|
||||
|
@ -677,11 +206,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
case 'w':
|
||||
cl_showcoords = 1;
|
||||
break;
|
||||
case 'x':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddCon(c);
|
||||
break;
|
||||
case 'z':
|
||||
c++;
|
||||
g_scriptDebug = Batoi(c);
|
||||
|
@ -693,53 +217,13 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shortopt = 0;
|
||||
|
||||
k = Bstrrchr(c, '.');
|
||||
if (k)
|
||||
{
|
||||
if (!Bstrcasecmp(k, ".map"))
|
||||
{
|
||||
CommandMap = argv[i++];
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
|
||||
{
|
||||
G_AddGroup(argv[i++]);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".con"))
|
||||
{
|
||||
clearScriptNamePtr();
|
||||
g_scriptNamePtr = dup_filename(argv[i++]);
|
||||
initprintf("Using CON file \"%s\".\n", g_scriptNamePtr);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".def"))
|
||||
{
|
||||
clearDefNamePtr();
|
||||
g_defNamePtr = dup_filename(argv[i++]);
|
||||
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".rts"))
|
||||
{
|
||||
RTS_Init(argv[i]);
|
||||
initprintf("Using RTS file \"%s\".\n", argv[i]);
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shortopt || ignored_short_opt)
|
||||
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
|
||||
|
||||
i++;
|
||||
} while (i < argc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -34,10 +34,6 @@ extern void G_ShowDebugHelp(void);
|
|||
|
||||
extern int32_t g_commandSetup;
|
||||
extern int32_t g_noSetup;
|
||||
extern int32_t g_noSound;
|
||||
extern int32_t g_noMusic;
|
||||
extern const char *CommandMap;
|
||||
extern const char *CommandName;
|
||||
extern int32_t g_fakeMultiMode;
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -102,6 +102,19 @@ void CONFIG_SetDefaults(void)
|
|||
ud.statusbarscale = 100;
|
||||
ud.team = 0;
|
||||
|
||||
ud.fta_on = 1;
|
||||
ud.god = 0;
|
||||
ud.m_respawn_items = 0;
|
||||
ud.m_respawn_monsters = 0;
|
||||
ud.m_respawn_inventory = 0;
|
||||
ud.warp_on = 0;
|
||||
ud.cashman = 0;
|
||||
ud.m_ffire = 1;
|
||||
ud.m_player_skill = ud.player_skill = 2;
|
||||
memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
|
||||
wchoice.Callback();
|
||||
|
||||
|
||||
VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex);
|
||||
}
|
||||
|
||||
|
|
|
@ -4447,7 +4447,7 @@ static int32_t g_RTSPlaying;
|
|||
// Returns: started playing?
|
||||
extern int G_StartRTS(int lumpNum, int localPlayer)
|
||||
{
|
||||
if (!adult_lockout && snd_enabled &&
|
||||
if (!adult_lockout && SoundEnabled() &&
|
||||
RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4)))
|
||||
{
|
||||
char *const pData = (char *)RTS_GetSound(lumpNum - 1);
|
||||
|
@ -4881,7 +4881,7 @@ FAKE_F3:
|
|||
Menu_Change(MENU_SOUND_INGAME);
|
||||
}
|
||||
|
||||
if (KB_UnBoundKeyPressed(sc_F5) && mus_enabled)
|
||||
if (KB_UnBoundKeyPressed(sc_F5) && MusicEnabled())
|
||||
{
|
||||
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
|
||||
char *const musicString = apStrings[QUOTE_MUSIC];
|
||||
|
@ -6034,16 +6034,7 @@ static void G_Startup(void)
|
|||
#endif
|
||||
if (g_netServer || ud.multimode > 1) G_CheckGametype();
|
||||
|
||||
//errr... what??? Why does this clobber the user setting? Well, it needs to be redone anyway, preferably at a lower level.
|
||||
//if (g_noSound) snd_enabled = 0;
|
||||
//if (g_noMusic) mus_enabled = 0;
|
||||
|
||||
if (CommandName)
|
||||
{
|
||||
playername = CommandName;
|
||||
}
|
||||
|
||||
if (CommandMap)
|
||||
if (userConfig.CommandMap.IsNotEmpty())
|
||||
{
|
||||
if (VOLUMEONE)
|
||||
{
|
||||
|
@ -6056,7 +6047,7 @@ static void G_Startup(void)
|
|||
|
||||
boardfilename[0] = '/';
|
||||
boardfilename[1] = 0;
|
||||
Bstrcat(boardfilename, CommandMap);
|
||||
Bstrcat(boardfilename, userConfig.CommandMap);
|
||||
|
||||
dot = Bstrrchr(boardfilename,'.');
|
||||
slash = Bstrrchr(boardfilename,'/');
|
||||
|
@ -6302,6 +6293,7 @@ int app_main(int argc, const char * const*argv)
|
|||
|
||||
g_skillCnt = 4;
|
||||
ud.multimode = 1;
|
||||
ud.m_monsters_off = userConfig.nomonsters;
|
||||
|
||||
// This needs to happen before G_CheckCommandLine() because G_GameExit()
|
||||
// accesses g_player[0].
|
||||
|
@ -6334,9 +6326,6 @@ int app_main(int argc, const char * const*argv)
|
|||
Bexit(2);
|
||||
}
|
||||
|
||||
if (Bstrcmp(g_setupFileName, SETUPFILENAME))
|
||||
initprintf("Using config file \"%s\".\n",g_setupFileName);
|
||||
|
||||
G_ScanGroups();
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
//****************************************************************************
|
||||
//
|
||||
// gamedefs.h
|
||||
//
|
||||
// common defines between the game and the setup program
|
||||
//
|
||||
//****************************************************************************
|
||||
|
||||
#ifndef gamedefs_public_h_
|
||||
#define gamedefs_public_h_
|
||||
|
||||
// config file name
|
||||
#define SETUPFILENAME APPBASENAME ".cfg"
|
||||
|
||||
|
||||
#endif
|
||||
|
|
@ -134,7 +134,4 @@ int16_t g_blimpSpawnItems[15] =
|
|||
|
||||
char CheatKeys[2] = { sc_D, sc_N };
|
||||
|
||||
char g_setupFileName[BMAX_PATH] = SETUPFILENAME;
|
||||
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -163,7 +163,6 @@ extern double g_gameUpdateAvgTime;
|
|||
#ifndef global_c_
|
||||
extern char CheatKeys[2];
|
||||
extern char g_gametypeNames[MAXGAMETYPES][33];
|
||||
extern char g_setupFileName[BMAX_PATH];
|
||||
extern char g_skillNames[MAXSKILLS][33];
|
||||
extern char g_volumeNames[MAXVOLUMES][33];
|
||||
|
||||
|
|
|
@ -3215,7 +3215,7 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
|
|||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_RestartMusic();
|
||||
}
|
||||
else if (entry == &ME_SAVESETUP_CLEANUP)
|
||||
|
|
|
@ -380,7 +380,7 @@ static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
|
|||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_RestartMusic();
|
||||
|
||||
return OSDCMD_OK;
|
||||
|
|
|
@ -1319,7 +1319,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
|||
|
||||
gameHandleEvents();
|
||||
|
||||
if (ud.skill_voice > 0 && snd_enabled)
|
||||
if (ud.skill_voice > 0 && SoundEnabled())
|
||||
{
|
||||
while (FX_SoundActive(ud.skill_voice))
|
||||
gameHandleEvents();
|
||||
|
|
|
@ -2448,7 +2448,7 @@ static void postloadplayer(int32_t savegamep)
|
|||
else
|
||||
S_ContinueLevelMusic();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PauseMusic(false);
|
||||
|
||||
g_player[myconnectindex].ps->gm = MODE_GAME;
|
||||
|
|
|
@ -2198,7 +2198,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
videoClearScreen(0);
|
||||
G_DisplayMPResultsScreen();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
|
@ -2239,7 +2239,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
|
||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
|
|
|
@ -2605,7 +2605,7 @@ void P_HandleSharedKeys(int playerNum)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (mus_enabled) S_PauseMusic(false);
|
||||
if (MusicEnabled()) S_PauseMusic(false);
|
||||
|
||||
S_PauseSounds(false);
|
||||
|
||||
|
|
|
@ -230,7 +230,7 @@ void S_MenuSound(void)
|
|||
|
||||
static int S_PlayMusic(const char *fn)
|
||||
{
|
||||
if (!mus_enabled)
|
||||
if (!MusicEnabled())
|
||||
return 0;
|
||||
|
||||
if (fn == NULL)
|
||||
|
@ -664,7 +664,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
|||
{
|
||||
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
|
||||
|
||||
if ((j == -1 && num != -1) || !snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
if ((j == -1 && num != -1) || !SoundEnabled()) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
return -1;
|
||||
|
||||
int const sndNum = j;
|
||||
|
@ -804,7 +804,7 @@ int S_PlaySound(int num)
|
|||
{
|
||||
int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
|
||||
|
||||
if ((sndnum == -1 && num != -1) || !snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
if ((sndnum == -1 && num != -1) || !SoundEnabled()) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
return -1;
|
||||
|
||||
num = sndnum;
|
||||
|
|
|
@ -33,86 +33,8 @@ BEGIN_RR_NS
|
|||
int32_t g_commandSetup = 0;
|
||||
int32_t g_noSetup = 0;
|
||||
int32_t g_noSound = 0;
|
||||
int32_t g_noMusic = 0;
|
||||
const char *CommandMap = NULL;
|
||||
const char *CommandName = NULL;
|
||||
int32_t g_fakeMultiMode = 0;
|
||||
|
||||
void G_ShowParameterHelp(void)
|
||||
{
|
||||
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
|
||||
"Example: " APPBASENAME " -usecwd -cfg myconfig.cfg -map nukeland.map\n\n"
|
||||
"Files can be of type [grp|zip|map|con|def]\n"
|
||||
"\n"
|
||||
"-cfg [file.cfg]\tUse an alternate configuration file\n"
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
"-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n"
|
||||
#endif
|
||||
"-connect [host]\tConnect to a multiplayer game\n"
|
||||
"-c#\t\tMultiplayer mode #, 1 = DM, 2 = Co-op, 3 = DM(no spawn)\n"
|
||||
"-d [file.edm or #]\tPlay a demo\n"
|
||||
"-g [file.grp]\tLoad additional game data\n"
|
||||
"-h [file.def]\tLoad an alternate definitions file\n"
|
||||
"-j [dir]\t\tAdd a directory to " APPNAME "'s search list\n"
|
||||
"-l#\t\tStart game on level #, see -v\n"
|
||||
"-map [file.map]\tLoad an external map file\n"
|
||||
"-mh [file.def]\tInclude an additional definitions module\n"
|
||||
"-mx [file.con]\tInclude an additional CON script module\n"
|
||||
"-m\t\tDisable enemies\n"
|
||||
"-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n"
|
||||
"-r\t\tRecord demo\n"
|
||||
"-s#\t\tStart game on skill level #\n"
|
||||
"-server\t\tStart a multiplayer server\n"
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
"-setup/nosetup\tEnable or disable startup window\n"
|
||||
#endif
|
||||
"-t#\t\tRespawn mode: 1 = enemies, 2 = weapons, 3 = items, x = all\n"
|
||||
"-usecwd\t\tRead data and configuration from current directory\n"
|
||||
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
||||
"-v#\t\tStart game on episode #, see -l\n"
|
||||
"-x [game.con]\tLoad custom CON script\n"
|
||||
"-#\t\tLoad and run a game from slot # (0-9)\n"
|
||||
// "\n-?/--help\tDisplay this help message and exit\n"
|
||||
"\nSee " APPBASENAME " -debughelp for additional parameters for debugging"
|
||||
;
|
||||
#ifdef WM_MSGBOX_WINDOW
|
||||
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
||||
wm_msgbox(tempbuf, s);
|
||||
#else
|
||||
initprintf("%s\n", s);
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_ShowDebugHelp(void)
|
||||
{
|
||||
static char const s[] = "Usage: " APPBASENAME " [files] [options]\n"
|
||||
"\n"
|
||||
#if 0
|
||||
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
||||
#endif
|
||||
"-cachesize #\tSet cache size in kB\n"
|
||||
"-game_dir [dir]\tSpecify game data directory\n"
|
||||
"-gamegrp \tSelect main grp file\n"
|
||||
"-name [name]\tPlayer name in multiplayer\n"
|
||||
"-noautoload\tDisable loading from autoload directory\n"
|
||||
#if defined RENDERTYPEWIN
|
||||
"-nodinput\t\tDisable DirectInput (joystick) support\n"
|
||||
#endif
|
||||
"-nologo\t\tSkip intro anim\n"
|
||||
"-ns\t\tDisable sound\n"
|
||||
"-nm\t\tDisable music\n"
|
||||
"-q#\t\tFake multiplayer with # players\n"
|
||||
"-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n"
|
||||
"-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n"
|
||||
"-rotatesprite-no-widescreen\tStretch screen drawing from scripts to fullscreen\n"
|
||||
;
|
||||
#ifdef WM_MSGBOX_WINDOW
|
||||
Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev);
|
||||
wm_msgbox(tempbuf, s);
|
||||
#else
|
||||
initprintf("%s\n", s);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void G_AddDemo(const char* param)
|
||||
{
|
||||
|
@ -147,31 +69,11 @@ static void G_AddDemo(const char* param)
|
|||
|
||||
void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
||||
{
|
||||
// Stuff to sort out later.
|
||||
#if 0
|
||||
int16_t i = 1, j;
|
||||
const char *c, *k;
|
||||
|
||||
ud.fta_on = 1;
|
||||
ud.god = 0;
|
||||
ud.m_respawn_items = 0;
|
||||
ud.m_respawn_monsters = 0;
|
||||
ud.m_respawn_inventory = 0;
|
||||
ud.warp_on = 0;
|
||||
ud.cashman = 0;
|
||||
ud.m_player_skill = ud.player_skill = 2;
|
||||
memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
|
||||
wchoice.Callback();
|
||||
|
||||
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
// pre-form the default 10 clipmaps
|
||||
for (j = '0'; j<='9'; ++j)
|
||||
{
|
||||
char clipshape[16] = "_clipshape0.map";
|
||||
|
||||
clipshape[10] = j;
|
||||
g_clipMapFiles.append(Xstrdup(clipshape));
|
||||
}
|
||||
#endif
|
||||
|
||||
if (argc > 1)
|
||||
{
|
||||
|
@ -192,247 +94,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
{
|
||||
shortopt = 0;
|
||||
|
||||
if (!Bstrcasecmp(c+1, "?") || !Bstrcasecmp(c+1, "help") || !Bstrcasecmp(c+1, "-help"))
|
||||
{
|
||||
G_ShowParameterHelp();
|
||||
Bexit(0);
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "addon"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
g_addonNum = Batoi(argv[i+1]);
|
||||
|
||||
if (g_addonNum > ADDON_NONE && g_addonNum < NUMADDONS)
|
||||
g_noSetup = 1;
|
||||
else g_addonNum = ADDON_NONE;
|
||||
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "debughelp") || !Bstrcasecmp(c+1, "-debughelp"))
|
||||
{
|
||||
G_ShowDebugHelp();
|
||||
Bexit(0);
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "grp") || !Bstrcasecmp(c+1, "g"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddGroup(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "game_dir"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir));
|
||||
G_AddPath(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "cfg"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrcpy(g_setupFileName, argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "gamegrp"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
clearGrpNamePtr();
|
||||
g_grpNamePtr = dup_filename(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "nam"))
|
||||
{
|
||||
g_gameType = GAMEFLAG_NAM;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "napalm"))
|
||||
{
|
||||
g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "setup"))
|
||||
{
|
||||
g_commandSetup = TRUE;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "nosetup"))
|
||||
{
|
||||
g_noSetup = 1;
|
||||
g_commandSetup = 0;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifndef NETCODE_DISABLE
|
||||
if (!Bstrcasecmp(c+1, "net"))
|
||||
{
|
||||
G_GameExit("EDuke32 no longer supports legacy networking.\n\n"
|
||||
"If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. "
|
||||
"Otherwise, run the following:\n\n"
|
||||
"eduke32 -server\n\n"
|
||||
"Other clients can then connect by typing \"connect [host]\" in the console.\n\n"
|
||||
"EDuke32 will now close.");
|
||||
}
|
||||
#endif
|
||||
if (!Bstrcasecmp(c+1, "port"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
g_netPort = Batoi(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifndef NETCODE_DISABLE
|
||||
if (!Bstrcasecmp(c+1, "server"))
|
||||
{
|
||||
g_networkMode = NET_SERVER;
|
||||
g_noSetup = g_noLogo = TRUE;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
//if (!Bstrcasecmp(c+1, "dedicated"))
|
||||
//{
|
||||
// g_networkMode = NET_DEDICATED_SERVER;
|
||||
// g_noSetup = g_noLogo = TRUE;
|
||||
// i++;
|
||||
// continue;
|
||||
//}
|
||||
if (!Bstrcasecmp(c+1, "connect"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Net_Connect(argv[i+1]);
|
||||
g_noSetup = g_noLogo = TRUE;
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "password"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword));
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
if (!Bstrcasecmp(c+1, "name"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
CommandName = argv[i+1];
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "map"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
CommandMap = argv[i+1];
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "rts"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
RTS_Init(argv[i+1]);
|
||||
initprintf("Using RTS file \"%s\".\n", argv[i + 1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "x"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddCon(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "mx"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddConModule(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "h"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDef(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "mh"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDefModule(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "j"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddPath(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "d"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
G_AddDemo(argv[i+1]);
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||
if (!Bstrcasecmp(c+1, "clipmap"))
|
||||
{
|
||||
|
@ -451,53 +112,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "nologo"))
|
||||
{
|
||||
g_noLogo = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "usecwd"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "cachesize"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
{
|
||||
// No longer supported.
|
||||
i++;
|
||||
}
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "noinstancechecking"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
|
||||
if (!Bstrcasecmp(c+1, "forcegl"))
|
||||
{
|
||||
forcegl = 1;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
// the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam
|
||||
if (!Bstrcasecmp(c+1, "noconsole"))
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(c+1, "conf"))
|
||||
{
|
||||
if (argc > i+1)
|
||||
i++;
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((*c == '-')
|
||||
|
@ -526,63 +140,7 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
}
|
||||
ud.m_coop--;
|
||||
break;
|
||||
case 'd':
|
||||
{
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddDemo(c);
|
||||
break;
|
||||
}
|
||||
case 'g':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddGroup(c);
|
||||
break;
|
||||
case 'h':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddDef(c);
|
||||
break;
|
||||
case 'j':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddPath(c);
|
||||
break;
|
||||
case 'l':
|
||||
// NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check.
|
||||
if (Bisdigit(c[1]))
|
||||
{
|
||||
ud.warp_on = 1;
|
||||
c++;
|
||||
ud.m_level_number = ud.level_number = ((unsigned) (Batoi(c)-1))%MAXLEVELS;
|
||||
}
|
||||
break;
|
||||
case 'm':
|
||||
if (*(c+1) != 'a' && *(c+1) != 'A')
|
||||
{
|
||||
ud.m_monsters_off = 1;
|
||||
ud.m_player_skill = ud.player_skill = 0;
|
||||
initprintf("Monsters off.\n");
|
||||
}
|
||||
break;
|
||||
case 'n':
|
||||
c++;
|
||||
if (*c == 's' || *c == 'S')
|
||||
{
|
||||
g_noSound = 2;
|
||||
initprintf("Sound off.\n");
|
||||
}
|
||||
else if (*c == 'm' || *c == 'M')
|
||||
{
|
||||
g_noMusic = 1;
|
||||
initprintf("Music off.\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
G_ShowParameterHelp();
|
||||
exit(-1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'q':
|
||||
if (*(++c) == 0)
|
||||
{
|
||||
|
@ -636,8 +194,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
}
|
||||
initprintf("Respawn on.\n");
|
||||
break;
|
||||
case 'u':
|
||||
break;
|
||||
case 'v':
|
||||
c++;
|
||||
ud.warp_on = 1;
|
||||
|
@ -646,11 +202,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
case 'w':
|
||||
cl_showcoords = 1;
|
||||
break;
|
||||
case 'x':
|
||||
c++;
|
||||
if (*c)
|
||||
G_AddCon(c);
|
||||
break;
|
||||
case 'z':
|
||||
c++;
|
||||
g_scriptDebug = Batoi(c);
|
||||
|
@ -662,46 +213,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
shortopt = 0;
|
||||
|
||||
k = Bstrrchr(c, '.');
|
||||
if (k)
|
||||
{
|
||||
if (!Bstrcasecmp(k, ".map"))
|
||||
{
|
||||
CommandMap = argv[i++];
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4"))
|
||||
{
|
||||
G_AddGroup(argv[i++]);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".con"))
|
||||
{
|
||||
clearScriptNamePtr();
|
||||
g_scriptNamePtr = dup_filename(argv[i++]);
|
||||
initprintf("Using CON file \"%s\".\n", g_scriptNamePtr);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".def"))
|
||||
{
|
||||
clearDefNamePtr();
|
||||
g_defNamePtr = dup_filename(argv[i++]);
|
||||
initprintf("Using DEF file \"%s\".\n", g_defNamePtr);
|
||||
continue;
|
||||
}
|
||||
if (!Bstrcasecmp(k, ".rts"))
|
||||
{
|
||||
RTS_Init(argv[i]);
|
||||
initprintf("Using RTS file \"%s\".\n", argv[i]);
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!shortopt || ignored_short_opt)
|
||||
initprintf("Warning: ignored application parameter \"%s\".\n", oc);
|
||||
|
@ -709,5 +220,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
|
|||
i++;
|
||||
} while (i < argc);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
END_RR_NS
|
||||
|
|
|
@ -33,10 +33,6 @@ extern void G_ShowDebugHelp(void);
|
|||
|
||||
extern int32_t g_commandSetup;
|
||||
extern int32_t g_noSetup;
|
||||
extern int32_t g_noSound;
|
||||
extern int32_t g_noMusic;
|
||||
extern const char *CommandMap;
|
||||
extern const char *CommandName;
|
||||
extern int32_t g_fakeMultiMode;
|
||||
|
||||
END_RR_NS
|
||||
|
|
|
@ -5961,7 +5961,7 @@ static int32_t g_RTSPlaying;
|
|||
// Returns: started playing?
|
||||
extern int G_StartRTS(int lumpNum, int localPlayer)
|
||||
{
|
||||
if (!adult_lockout && snd_enabled &&
|
||||
if (!adult_lockout && SoundEnabled() &&
|
||||
RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4)))
|
||||
{
|
||||
char *const pData = (char *)RTS_GetSound(lumpNum - 1);
|
||||
|
@ -6394,7 +6394,7 @@ FAKE_F3:
|
|||
Menu_Change(MENU_SOUND_INGAME);
|
||||
}
|
||||
|
||||
if (KB_UnBoundKeyPressed(sc_F5) && mus_enabled)
|
||||
if (KB_UnBoundKeyPressed(sc_F5) && MusicEnabled())
|
||||
{
|
||||
map_t *const pMapInfo = &g_mapInfo[g_musicIndex];
|
||||
char *const musicString = apStrings[QUOTE_MUSIC];
|
||||
|
@ -7427,16 +7427,7 @@ static void G_Startup(void)
|
|||
G_PostCreateGameState();
|
||||
if (g_netServer || ud.multimode > 1) G_CheckGametype();
|
||||
|
||||
//errr... what??? Why does this clobber the user setting? Well, it needs to be redone anyway, preferably at a lower level.
|
||||
//if (g_noSound) snd_enabled = 0;
|
||||
//if (g_noMusic) mus_enabled = 0;
|
||||
|
||||
if (CommandName)
|
||||
{
|
||||
playername = CommandName;
|
||||
}
|
||||
|
||||
if (CommandMap)
|
||||
if (userConfig.CommandMap.IsNotEmpty())
|
||||
{
|
||||
if (VOLUMEONE)
|
||||
{
|
||||
|
@ -7449,7 +7440,7 @@ static void G_Startup(void)
|
|||
|
||||
boardfilename[0] = '/';
|
||||
boardfilename[1] = 0;
|
||||
Bstrcat(boardfilename, CommandMap);
|
||||
Bstrcat(boardfilename, userConfig.CommandMap);
|
||||
|
||||
dot = Bstrrchr(boardfilename,'.');
|
||||
slash = Bstrrchr(boardfilename,'/');
|
||||
|
@ -7677,6 +7668,7 @@ int app_main(int argc, char const * const * argv)
|
|||
|
||||
g_skillCnt = 4;
|
||||
ud.multimode = 1;
|
||||
ud.m_monsters_off = userConfig.nomonsters;
|
||||
|
||||
g_movesPerPacket = 1;
|
||||
bufferjitter = 1;
|
||||
|
@ -7710,9 +7702,6 @@ int app_main(int argc, char const * const * argv)
|
|||
Bexit(2);
|
||||
}
|
||||
|
||||
if (Bstrcmp(g_setupFileName, SETUPFILENAME))
|
||||
initprintf("Using config file \"%s\".\n",g_setupFileName);
|
||||
|
||||
G_ScanGroups();
|
||||
|
||||
#ifdef STARTUP_SETUP_WINDOW
|
||||
|
|
|
@ -1,43 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
//****************************************************************************
|
||||
//
|
||||
// gamedefs.h
|
||||
//
|
||||
// common defines between the game and the setup program
|
||||
//
|
||||
//****************************************************************************
|
||||
|
||||
#ifndef gamedefs_public_h_
|
||||
#define gamedefs_public_h_
|
||||
|
||||
BEGIN_RR_NS
|
||||
|
||||
|
||||
// config file name
|
||||
#define SETUPFILENAME APPBASENAME ".cfg"
|
||||
|
||||
END_RR_NS
|
||||
|
||||
#endif
|
||||
|
|
@ -124,6 +124,4 @@ int16_t g_blimpSpawnItems[15] =
|
|||
|
||||
char CheatKeys[2] = { sc_D, sc_N };
|
||||
|
||||
char g_setupFileName[BMAX_PATH] = SETUPFILENAME;
|
||||
|
||||
END_RR_NS
|
||||
|
|
|
@ -261,7 +261,6 @@ extern float g_gameUpdateAvgTime;
|
|||
#ifndef global_c_
|
||||
extern char CheatKeys[2];
|
||||
extern char g_gametypeNames[MAXGAMETYPES][33];
|
||||
extern char g_setupFileName[BMAX_PATH];
|
||||
extern char g_skillNames[MAXSKILLS][33];
|
||||
extern char g_volumeNames[MAXVOLUMES][33];
|
||||
|
||||
|
|
|
@ -3591,7 +3591,7 @@ static void Menu_EntryLinkActivate(MenuEntry_t *entry)
|
|||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_RestartMusic();
|
||||
}
|
||||
else if (entry == &ME_SAVESETUP_CLEANUP)
|
||||
|
@ -5705,7 +5705,7 @@ static void M_RunMenu_CdPlayer(Menu_t *cm, MenuMenu_t *menu, const vec2_t origin
|
|||
|
||||
S_PlaySound(RR ? 341 : PISTOL_BODYHIT);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7041,7 +7041,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
|
||||
currentry = Menu_RunInput_Menu_Movement(menu, MM_Up);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7056,7 +7056,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
|
||||
currentry = Menu_RunInput_Menu_Movement(menu, MM_Down);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7068,7 +7068,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 0;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7080,7 +7080,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 1;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7092,7 +7092,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 2;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7104,7 +7104,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 3;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7116,7 +7116,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 4;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7128,7 +7128,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 5;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7140,7 +7140,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 6;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
@ -7152,7 +7152,7 @@ static void Menu_RunInput(Menu_t *cm)
|
|||
menu->currentEntry = 7;
|
||||
|
||||
S_PlaySound(RR ? 335 : KICK_HIT);
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
S_StopMusic();
|
||||
S_PlayRRMusic(2+menu->currentEntry);
|
||||
|
|
|
@ -375,7 +375,7 @@ static int osdcmd_restartsound(osdcmdptr_t UNUSED(parm))
|
|||
FX_StopAllSounds();
|
||||
S_ClearSoundLocks();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_RestartMusic();
|
||||
|
||||
return OSDCMD_OK;
|
||||
|
|
|
@ -1870,7 +1870,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
|||
|
||||
G_HandleAsync();
|
||||
|
||||
if (g_skillSoundVoice >= 0 && snd_enabled)
|
||||
if (g_skillSoundVoice >= 0 && SoundEnabled())
|
||||
{
|
||||
while (FX_SoundActive(g_skillSoundVoice))
|
||||
G_HandleAsync();
|
||||
|
|
|
@ -1879,7 +1879,7 @@ static void postloadplayer(int32_t savegamep)
|
|||
S_PlayLevelMusicOrNothing(musicIdx);
|
||||
}
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PauseMusic(false);
|
||||
|
||||
g_player[myconnectindex].ps->gm = MODE_GAME;
|
||||
|
|
|
@ -2224,7 +2224,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
videoClearScreen(0);
|
||||
G_DisplayMPResultsScreen();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
|
@ -2268,7 +2268,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
|
||||
gametext_center_shade(192, "Press any key or button to continue", quotepulseshade);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
}
|
||||
else
|
||||
|
@ -2818,7 +2818,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
videoClearScreen(0);
|
||||
G_DisplayMPResultsScreen();
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
|
||||
videoNextPage();
|
||||
|
|
|
@ -3653,7 +3653,7 @@ void P_HandleSharedKeys(int playerNum)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (mus_enabled) S_PauseMusic(false);
|
||||
if (MusicEnabled()) S_PauseMusic(false);
|
||||
|
||||
S_PauseSounds(false);
|
||||
|
||||
|
|
|
@ -186,7 +186,7 @@ void S_MenuSound(void)
|
|||
|
||||
static int S_PlayMusic(const char *fn, int loop)
|
||||
{
|
||||
if (!mus_enabled)
|
||||
if (!MusicEnabled())
|
||||
return 0;
|
||||
|
||||
if (fn == NULL)
|
||||
|
@ -602,7 +602,7 @@ int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
|||
{
|
||||
int32_t j;
|
||||
|
||||
if (!snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
if (!SoundEnabled()) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
return -1;
|
||||
|
||||
int const sndNum = num;
|
||||
|
@ -741,7 +741,7 @@ int S_PlaySound(int num)
|
|||
{
|
||||
int sndnum;
|
||||
|
||||
if (!snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
if (!SoundEnabled()) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
||||
return -1;
|
||||
|
||||
sound_t & snd = g_sounds[num];
|
||||
|
|
|
@ -109,8 +109,6 @@ const char* G_DefFile(void);
|
|||
const char* AppProperName = "VoidSW";
|
||||
const char* AppTechnicalName = "voidsw";
|
||||
|
||||
#define SETUPFILENAME "voidsw.cfg"
|
||||
char setupfilename[BMAX_PATH] = SETUPFILENAME;
|
||||
|
||||
#if DEBUG
|
||||
#define BETA 0
|
||||
|
@ -2059,7 +2057,7 @@ MenuLevel(void)
|
|||
DSPRINTF(ds,"MenuLevel...");
|
||||
MONO_PRINT(ds);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
PlaySong(NULL, RedBookSong[0], TRUE, FALSE);
|
||||
}
|
||||
|
@ -2473,7 +2471,7 @@ BonusScreen(PLAYERp pp)
|
|||
totalclock = ototalclock = 0;
|
||||
limit = synctics;
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
PlaySong(voc[DIGI_ENDLEV].name, 3, TRUE, TRUE);
|
||||
}
|
||||
|
@ -2791,7 +2789,7 @@ StatScreen(PLAYERp mpp)
|
|||
inputState.ClearKeyStatus(KEYSC_SPACE);
|
||||
inputState.ClearKeyStatus(KEYSC_ENTER);
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
PlaySong(voc[DIGI_ENDLEV].name, 3, TRUE, TRUE);
|
||||
}
|
||||
|
@ -3571,6 +3569,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
|
|||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
for (cnt = 1; cnt < argc; cnt++)
|
||||
{
|
||||
char const *arg = argv[cnt];
|
||||
|
@ -4007,7 +4006,7 @@ int32_t app_main(int32_t argc, char const * const * argv)
|
|||
G_AddDefModule(arg+1);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
Control(argc, argv);
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -3282,7 +3282,7 @@ MNU_DoButton(MenuItem_p item, SWBOOL draw)
|
|||
snd_enabled = state = buttonsettings[item->button];
|
||||
if (snd_enabled != last_value)
|
||||
{
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
StopFX();
|
||||
}
|
||||
break;
|
||||
|
@ -3293,7 +3293,7 @@ MNU_DoButton(MenuItem_p item, SWBOOL draw)
|
|||
{
|
||||
SWBOOL bak;
|
||||
|
||||
if (mus_enabled)
|
||||
if (MusicEnabled())
|
||||
{
|
||||
bak = DemoMode;
|
||||
PlaySong(LevelSong, RedBookSong[Level], TRUE, TRUE);
|
||||
|
|
|
@ -34,6 +34,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "track.h"
|
||||
#include "sector.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -818,7 +819,7 @@ int DoDeathSpecial(short SpriteNum)
|
|||
|
||||
DoMatchEverything(NULL, sp->lotag, ON);
|
||||
|
||||
if (!SW_SHAREWARE && mus_enabled && !alreadydid)
|
||||
if (!SW_SHAREWARE && MusicEnabled() && !alreadydid)
|
||||
{
|
||||
PlaySong(0, RedBookSong[Level], TRUE, TRUE);
|
||||
alreadydid = TRUE;
|
||||
|
|
|
@ -408,7 +408,7 @@ extern short Level;
|
|||
SWBOOL
|
||||
PlaySong(char *song_file_name, int cdaudio_track, SWBOOL loop, SWBOOL restart)
|
||||
{
|
||||
if (!mus_enabled)
|
||||
if (!MusicEnabled())
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -551,7 +551,7 @@ StopSong(void)
|
|||
void
|
||||
PauseSong(SWBOOL pauseon)
|
||||
{
|
||||
if (!mus_enabled) return;
|
||||
if (!MusicEnabled()) return;
|
||||
|
||||
if (SongType == SongTypeWave && SongVoice >= 0)
|
||||
{
|
||||
|
@ -816,7 +816,7 @@ PlaySound(int num, int *x, int *y, int *z, Voc3D_Flags flags)
|
|||
if (Prediction)
|
||||
return -1;
|
||||
|
||||
if (!snd_enabled)
|
||||
if (!SoundEnabled())
|
||||
return -1;
|
||||
|
||||
PRODUCTION_ASSERT(num >= 0 && num < DIGI_MAX);
|
||||
|
@ -1045,7 +1045,7 @@ void PlaySoundRTS(int rts_num)
|
|||
char *rtsptr;
|
||||
int voice=-1;
|
||||
|
||||
if (!RTS_IsInitialized() || !snd_enabled)
|
||||
if (!RTS_IsInitialized() || !SoundEnabled())
|
||||
return;
|
||||
|
||||
rtsptr = (char *)RTS_GetSound(rts_num - 1);
|
||||
|
|
|
@ -37,6 +37,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "track.h"
|
||||
#include "weapon.h"
|
||||
#include "sector.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -802,7 +803,7 @@ int DoSumoDeathMelt(short SpriteNum)
|
|||
u->ID = 0;
|
||||
|
||||
DoMatchEverything(NULL, sp->lotag, ON);
|
||||
if (!SW_SHAREWARE && mus_enabled && !alreadydid)
|
||||
if (!SW_SHAREWARE && MusicEnabled() && !alreadydid)
|
||||
{
|
||||
PlaySong(0, RedBookSong[Level], TRUE, TRUE);
|
||||
alreadydid = TRUE;
|
||||
|
@ -881,7 +882,7 @@ BossHealthMeter(void)
|
|||
if (i == 0 && !serpwasseen)
|
||||
{
|
||||
serpwasseen = TRUE;
|
||||
if (!SW_SHAREWARE && mus_enabled)
|
||||
if (!SW_SHAREWARE && MusicEnabled())
|
||||
{
|
||||
PlaySong(0, 13, TRUE, TRUE);
|
||||
}
|
||||
|
@ -889,7 +890,7 @@ BossHealthMeter(void)
|
|||
else if (i == 1 && !sumowasseen)
|
||||
{
|
||||
sumowasseen = TRUE;
|
||||
if (!SW_SHAREWARE && mus_enabled)
|
||||
if (!SW_SHAREWARE && MusicEnabled())
|
||||
{
|
||||
PlaySong(0, 13, TRUE, TRUE);
|
||||
}
|
||||
|
@ -897,7 +898,7 @@ BossHealthMeter(void)
|
|||
else if (i == 2 && !zillawasseen)
|
||||
{
|
||||
zillawasseen = TRUE;
|
||||
if (!SW_SHAREWARE && mus_enabled)
|
||||
if (!SW_SHAREWARE && MusicEnabled())
|
||||
{
|
||||
PlaySong(0, 13, TRUE, TRUE);
|
||||
}
|
||||
|
|
|
@ -36,6 +36,7 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|||
#include "actor.h"
|
||||
#include "track.h"
|
||||
#include "fx_man.h"
|
||||
#include "gamecontrol.h"
|
||||
|
||||
BEGIN_SW_NS
|
||||
|
||||
|
@ -777,7 +778,7 @@ int DoZillaDeathMelt(short SpriteNum)
|
|||
RESET(u->Flags, SPR_JUMPING|SPR_FALLING|SPR_MOVED);
|
||||
|
||||
//DoMatchEverything(NULL, sp->lotag, ON);
|
||||
if (!SW_SHAREWARE && mus_enabled && !alreadydid)
|
||||
if (!SW_SHAREWARE && MusicEnabled() && !alreadydid)
|
||||
{
|
||||
PlaySong(0, RedBookSong[Level], TRUE, TRUE);
|
||||
alreadydid = TRUE;
|
||||
|
|
Loading…
Reference in a new issue