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Fix issue rendering TROR when the camera's z coordinate is right on the portal
git-svn-id: https://svn.eduke32.com/eduke32@7858 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -929,8 +929,8 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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}
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if ((SECTORFLD(i,stat, cf)&2) ||
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(cf==0 && globalposz > sector[i].ceilingz) ||
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(cf==1 && globalposz < sector[i].floorz))
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(cf==0 && globalposz >= sector[i].ceilingz) ||
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(cf==1 && globalposz <= sector[i].floorz))
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{
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havebunch[j>>3] |= (1<<(j&7));
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bunches[cf][bnchnum[cf]++] = j;
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