- fixed menu for DN3D 1.3

This commit is contained in:
Christoph Oelckers 2020-01-09 17:35:38 +01:00
parent 30ebd18680
commit 74fdb6dbcb

View file

@ -380,17 +380,15 @@ int GameMain()
// //
//========================================================================== //==========================================================================
#define LOCALIZED_STRING(s) "$" s
void SetDefaultStrings() void SetDefaultStrings()
{ {
if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE)) if ((g_gameType & GAMEFLAG_DUKE) && fileSystem.FindFile("E4L1.MAP") < 0)
{ {
// Shareware does not define episodes // Pre-Atomic releases do not define this.
gVolumeNames[0] = "$L.A. Meltdown"; gVolumeNames[0] = "$L.A. Meltdown";
gVolumeNames[1] = "$Lunar Apocalypse"; gVolumeNames[1] = "$Lunar Apocalypse";
gVolumeNames[2] = "$Shrapnel City"; gVolumeNames[2] = "$Shrapnel City";
gVolumeNames[3] = "$The Birth"; if (g_gameType & GAMEFLAG_SHAREWARE) gVolumeNames[3] = "$The Birth";
gSkillNames[0] = "$Piece of Cake"; gSkillNames[0] = "$Piece of Cake";
gSkillNames[1] = "$Let's Rock"; gSkillNames[1] = "$Let's Rock";
gSkillNames[2] = "$Come get Some"; gSkillNames[2] = "$Come get Some";