Duke3D: Return to centre improvements.

- Lock player horizon while returning to centre.
- Precisely scale player's horizon in time with rate at which 'pPlayer->return_to_center' decrements.
- Check player's horizon is between 99 and 101 degrees, not 99.9 and 100.1. The extra 0.9 degrees of precision is not noticeable and is dramatically slower.
- Reset 'pPlayer->return_to_center' to '0' when player's horizon is at 100.
- Match q16horizoff precision to precision of q16horiz.
This commit is contained in:
Mitchell Richters 2020-05-11 15:27:07 +10:00 committed by Christoph Oelckers
parent ae353b93fb
commit 742974c61c

View file

@ -3043,7 +3043,8 @@ enum inputlock_t
static int P_CheckLockedMovement(int const playerNum)
{
auto const pPlayer = g_player[playerNum].ps;
auto &thisPlayer = g_player[playerNum];
auto const pPlayer = thisPlayer.ps;
if (pPlayer->on_crane >= 0)
return IL_NOMOVE|IL_NOANGLE;
@ -3051,6 +3052,9 @@ static int P_CheckLockedMovement(int const playerNum)
if (pPlayer->newowner != -1)
return IL_NOANGLE|IL_NOHORIZ;
if (pPlayer->return_to_center > 0 || thisPlayer.horizRecenter)
return IL_NOHORIZ;
if (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0
|| pPlayer->knee_incs > 0
|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
@ -3332,15 +3336,16 @@ void P_GetInput(int const playerNum)
}
else if (pPlayer->return_to_center > 0 || thisPlayer.horizRecenter)
{
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_from_dbl(200 / 3) - fix16_sdiv(pPlayer->q16horiz, F16(1.5))))));
pPlayer->q16horiz = fix16_sadd(pPlayer->q16horiz, fix16_from_dbl(scaleAdjustmentToInterval(fix16_to_dbl(fix16_from_dbl(66.535) - fix16_sdiv(pPlayer->q16horiz, fix16_from_dbl(1.505))))));
if ((!pPlayer->return_to_center && thisPlayer.horizRecenter) || (pPlayer->q16horiz >= F16(99.9) && pPlayer->q16horiz <= F16(100.1)))
if (pPlayer->q16horiz >= F16(99) && pPlayer->q16horiz <= F16(101))
{
pPlayer->q16horiz = F16(100);
pPlayer->return_to_center = 0;
thisPlayer.horizRecenter = false;
}
if (pPlayer->q16horizoff >= F16(-0.1) && pPlayer->q16horizoff <= F16(0.1))
if (pPlayer->q16horizoff >= F16(-1) && pPlayer->q16horizoff <= F16(1))
pPlayer->q16horizoff = 0;
}