mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- cleaning out a few more parts of the software renderer.
This commit is contained in:
parent
3f69044770
commit
7392b699e4
9 changed files with 19 additions and 306 deletions
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@ -3196,10 +3196,7 @@ void viewDrawScreen(bool sceneonly)
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#endif
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if (v78 || bDelirium)
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{
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if (videoGetRenderMode() != REND_CLASSIC)
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{
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renderSetRollAngle(v78);
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}
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renderSetRollAngle(v78);
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}
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else if (v4 && gNetPlayers > 1)
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{
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@ -3386,31 +3383,23 @@ void viewDrawScreen(bool sceneonly)
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if ((v78 || bDelirium) && !sceneonly)
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{
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if (videoGetRenderMode() == REND_CLASSIC)
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if (videoGetRenderMode() == REND_POLYMOST && gDeliriumBlur)
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{
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}
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#ifdef USE_OPENGL
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else
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{
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if (videoGetRenderMode() == REND_POLYMOST && gDeliriumBlur)
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// todo: Implement using modern techniques instead of relying on deprecated old stuff that isn't well supported anymore.
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/* names broken up so that searching for GL keywords won't find them anymore
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if (!bDeliriumOld)
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{
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// todo: Implement using modern techniques instead of relying on deprecated old stuff that isn't well supported anymore.
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/* names broken up so that searching for GL keywords won't find them anymore
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if (!bDeliriumOld)
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{
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g lAccum(GL_LOAD, 1.f);
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}
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else
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{
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const float fBlur = pow(1.f/3.f, 30.f/g_frameRate);
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g lAccum(GL _MULT, fBlur);
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g lAccum(GL _ACCUM, 1.f-fBlur);
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g lAccum(GL _RETURN, 1.f);
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}
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*/
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g lAccum(GL_LOAD, 1.f);
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}
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else
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{
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const float fBlur = pow(1.f/3.f, 30.f/g_frameRate);
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g lAccum(GL _MULT, fBlur);
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g lAccum(GL _ACCUM, 1.f-fBlur);
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g lAccum(GL _RETURN, 1.f);
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}
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*/
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}
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#endif
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}
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bDeliriumOld = bDelirium && gDeliriumBlur;
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@ -654,8 +654,6 @@ EXTERN char gotsector[(MAXSECTORS+7)>>3];
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EXTERN char editwall[(MAXWALLS+7)>>3];
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extern uint8_t vgapal16[4*256];
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extern uint32_t drawlinepat;
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extern void faketimerhandler(void);
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@ -442,13 +442,6 @@ static int32_t defsparser(scriptfile *script)
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if ((unsigned)col < 256)
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{
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r = clamp(r, 0, 63);
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g = clamp(g, 0, 63);
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b = clamp(b, 0, 63);
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vgapal16[col*4+0] = b<<2; // blue
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vgapal16[col*4+1] = g<<2; // green
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vgapal16[col*4+2] = r<<2; // red
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}
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}
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break;
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@ -315,20 +315,13 @@ void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum)
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}
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}
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#if !defined NEW_MAP_FORMAT
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*(§or[i].ceilingstat + cf) &= ~YAX_BIT;
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// NOTE: Don't reset xpanning-as-index, since we can be called from
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// e.g. Mapster32's "Inner loop made into new sector" functionality.
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// YAX_BUNCHNUM(i, cf) = 0;
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#else
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YAX_BUNCHNUM(i, cf) = -1;
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#endif
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return;
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}
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#if !defined NEW_MAP_FORMAT
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*(§or[i].ceilingstat + cf) |= YAX_BIT;
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#endif
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YAX_BUNCHNUM(i, cf) = bunchnum;
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}
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@ -555,8 +548,6 @@ static int16_t bunches[2][YAX_MAXBUNCHES];
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// indexed with bunchnums directly:
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static int16_t bunchsec[YAX_MAXBUNCHES], bunchdist[YAX_MAXBUNCHES];
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static int32_t ymostallocsize = 0; // numyaxbunches*xdimen (no sizeof(int16_t) here!)
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static int16_t *yumost=NULL, *ydmost=NULL; // used as if [numyaxbunches][xdimen]
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uint8_t haveymost[(YAX_MAXBUNCHES+7)>>3];
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static inline int32_t yax_walldist(int32_t w)
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@ -649,13 +640,6 @@ void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore)
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int32_t i, dastat;
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static int16_t opicnum[2][MAXSECTORS];
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#ifdef DEBUGGINGAIDS
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static uint8_t expect_restore[2][YAX_MAXBUNCHES];
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// must call this with restore == 0, 1, 0, 1, 0, 1, ...
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Bassert(expect_restore[cf][bunchnum] == restore);
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expect_restore[cf][bunchnum] = !expect_restore[cf][bunchnum];
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#endif
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for (SECTORS_OF_BUNCH(bunchnum, cf, i))
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{
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@ -676,23 +660,6 @@ void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore)
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{
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SECTORFLD(i,picnum, cf) = opicnum[cf][i];
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}
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#ifdef POLYMER
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// will be called only in editor
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if (videoGetRenderMode() == REND_POLYMER)
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{
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if (!restore)
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{
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SECTORFLD(i,stat, cf) |= 128;
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opicnum[cf][i] |= 0x8000;
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}
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else
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{
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SECTORFLD(i,stat, cf) &= ~128;
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SECTORFLD(i,picnum, cf) &= 0x7fff;
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opicnum[cf][i] = 0;
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}
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}
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#endif
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}
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}
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}
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@ -757,12 +724,6 @@ void yax_preparedrawrooms(void)
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Bmemset(yax_spritesortcnt, 0, sizeof(yax_spritesortcnt));
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Bmemset(haveymost, 0, (numyaxbunches+7)>>3);
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if (videoGetRenderMode() == REND_CLASSIC && ymostallocsize < xdimen*numyaxbunches)
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{
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ymostallocsize = xdimen*numyaxbunches;
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yumost = (int16_t *)Xrealloc(yumost, ymostallocsize*sizeof(int16_t));
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ydmost = (int16_t *)Xrealloc(ydmost, ymostallocsize*sizeof(int16_t));
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}
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}
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void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_t),
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@ -823,12 +784,6 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_
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j = yax_getbunch(i, cf);
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if (j >= 0 && !(havebunch[j>>3]&pow2char[j&7]))
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{
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if (videoGetRenderMode() == REND_CLASSIC && (haveymost[j>>3]&pow2char[j&7])==0)
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{
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yaxdebug("%s, l %d: skipped bunch %d (no *most)", cf?"v":"^", lev, j);
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continue;
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}
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if ((SECTORFLD(i,stat, cf)&2) ||
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(cf==0 && globalposz >= sector[i].ceilingz) ||
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(cf==1 && globalposz <= sector[i].floorz))
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@ -1060,17 +1015,6 @@ int32_t checksectorpointer(int16_t i, int16_t sectnum)
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int16_t cb[2], fb[2];
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#endif
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#if 0
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if (checksectorpointer_warn && (i<0 || i>=max(numwalls,newnumwalls)))
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{
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char buf[128];
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Bsprintf(buf, "WARN: checksectorpointer called with i=%d but (new)numwalls=%d", i, max(numwalls,newnumwalls));
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OSD_Printf("%s\n", buf);
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printmessage16("%s", buf);
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return 0;
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}
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#endif
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x1 = wall[i].x;
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y1 = wall[i].y;
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x2 = (wall[wall[i].point2]).x;
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@ -1197,21 +1141,9 @@ int16_t bunchp2[MAXWALLSB], thesector[MAXWALLSB];
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int16_t bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
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static int32_t nodesperline, ysavecnt;
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static TArray<int16_t> smost, umost, dmost, bakumost, bakdmost;
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static TArray<int16_t> uplc, dplc, uwall, dwall;
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static TArray<int32_t> swplc, lplc, swall, lwall;
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#ifdef HIGH_PRECISION_SPRITE
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static TArray<float> swallf;
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#endif
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TArray<uint8_t> mirrorBuffer;
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static int32_t smostcnt;
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static int32_t smoststart[MAXWALLSB];
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static char smostwalltype[MAXWALLSB];
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static int32_t smostwall[MAXWALLSB], smostwallcnt = -1;
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static vec3_t spritesxyz[MAXSPRITESONSCREEN+1];
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int32_t xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
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@ -1270,14 +1202,6 @@ EDUKE32_STATIC_ASSERT(MAXWALLSB < INT16_MAX);
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int16_t numscans, numbunches;
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static int16_t numhits;
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uint8_t vgapal16[4*256] =
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{
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0,0,0,0, 170,0,0,0, 0,170,0,0, 170,170,0,0, 0,0,170,0,
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170,0,170,0, 0,85,170,0, 170,170,170,0, 85,85,85,0, 255,85,85,0,
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85,255,85,0, 255,255,85,0, 85,85,255,0, 255,85,255,0, 85,255,255,0,
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255,255,255,0
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};
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int16_t searchit;
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int32_t searchx = -1, searchy; //search input
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int16_t searchsector, searchwall, searchstat; //search output
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@ -1559,98 +1483,6 @@ static inline int32_t bunchfront(int32_t b1, int32_t b2)
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}
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//
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// prepwall (internal)
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//
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static void prepwall(int32_t z, uwallptr_t wal)
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{
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int32_t l=0, ol=0, x;
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int32_t walxrepeat = (wal->xrepeat<<3);
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//lwall calculation
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int32_t tmpx = xb1[z]-halfxdimen;
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const int32_t topinc = -(ry1[z]>>2);
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const int32_t botinc = (ry2[z]-ry1[z])>>8;
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int32_t top = mulscale5(rx1[z],xdimen) + mulscale2(topinc,tmpx);
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int32_t bot = mulscale11(rx1[z]-rx2[z],xdimen) + mulscale2(botinc,tmpx);
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const int32_t splc = mulscale19(ry1[z],xdimscale);
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const int32_t sinc = mulscale16(ry2[z]-ry1[z],xdimscale);
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x = xb1[z];
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if (bot != 0)
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{
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l = divscale12(top,bot);
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swall[x] = mulscale21(l,sinc)+splc;
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l *= walxrepeat;
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lwall[x] = (l>>18);
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}
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while (x+4 <= xb2[z])
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{
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int32_t i;
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top += topinc; bot += botinc;
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if (bot != 0)
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{
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ol = l; l = divscale12(top,bot);
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swall[x+4] = mulscale21(l,sinc)+splc;
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l *= walxrepeat;
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lwall[x+4] = (l>>18);
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}
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i = (ol+l)>>1;
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lwall[x+2] = i>>18;
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lwall[x+1] = (ol+i)>>19;
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lwall[x+3] = (l+i)>>19;
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swall[x+2] = (swall[x]+swall[x+4])>>1;
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swall[x+1] = (swall[x]+swall[x+2])>>1;
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swall[x+3] = (swall[x+4]+swall[x+2])>>1;
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x += 4;
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}
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if (x+2 <= xb2[z])
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{
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top += (topinc>>1); bot += (botinc>>1);
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if (bot != 0)
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{
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ol = l; l = divscale12(top,bot);
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swall[x+2] = mulscale21(l,sinc)+splc;
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l *= walxrepeat;
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lwall[x+2] = (l>>18);
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}
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lwall[x+1] = (l+ol)>>19;
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swall[x+1] = (swall[x]+swall[x+2])>>1;
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x += 2;
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}
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if (x+1 <= xb2[z])
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{
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bot += (botinc>>2);
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if (bot != 0)
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{
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l = divscale12(top+(topinc>>2),bot);
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swall[x+1] = mulscale21(l,sinc)+splc;
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lwall[x+1] = mulscale18(l,walxrepeat);
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}
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}
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if (lwall[xb1[z]] < 0)
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lwall[xb1[z]] = 0;
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if (lwall[xb2[z]] >= walxrepeat && walxrepeat)
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lwall[xb2[z]] = walxrepeat-1;
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if (wal->cstat&8)
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{
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walxrepeat--;
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for (x=xb1[z]; x<=xb2[z]; x++)
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lwall[x] = walxrepeat-lwall[x];
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}
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}
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//
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// animateoffs (internal)
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//
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@ -2644,19 +2476,8 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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i = mulscale16(xdimenscale,viewingrangerecip);
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globalpisibility = mulscale16(parallaxvisibility,i);
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switch (videoGetRenderMode())
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{
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// switch on renderers to make fog look almost the same everywhere
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case REND_CLASSIC:
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globalvisibility = mulscale16(g_visibility,i);
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break;
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case REND_POLYMOST:
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// NOTE: In Polymost, the fragment depth depends on the x screen size!
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globalvisibility = g_visibility * xdimen;
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globalvisibility2 = mulscale16(g_visibility, i);
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break;
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}
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globalvisibility = g_visibility * xdimen;
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globalvisibility2 = mulscale16(g_visibility, i);
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globalhisibility = mulscale16(globalvisibility,xyaspect);
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globalcisibility = mulscale8(globalhisibility,320);
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@ -2683,14 +2504,6 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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shortptr1 = (int16_t *)&startumost[windowxy1.x];
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shortptr2 = (int16_t *)&startdmost[windowxy1.x];
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i = xdimen-1;
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do
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{
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umost[i] = shortptr1[i]-windowxy1.y;
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dmost[i] = shortptr2[i]-windowxy1.y;
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}
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while (i--); // xdimen == 1 is OK!
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umost[0] = shortptr1[0]-windowxy1.y;
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dmost[0] = shortptr2[0]-windowxy1.y;
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}
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for (int i = 0; i < numwalls; ++i)
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@ -2955,23 +2768,7 @@ static void sortsprites(int const start, int const end)
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//
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void renderDrawMasks(void)
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{
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#ifdef DEBUG_MASK_DRAWING
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static struct {
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int16_t di; // &32768: &32767 is tspriteptr[], else thewall[] index
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int16_t i; // sprite[] or wall[] index
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} debugmask[MAXWALLSB + MAXSPRITESONSCREEN + 1];
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int32_t dmasknum = 0;
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# define debugmask_add(dispidx, idx) do { \
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if (g_maskDrawMode && videoGetRenderMode()==REND_CLASSIC) { \
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debugmask[dmasknum].di = dispidx; \
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debugmask[dmasknum++].i = idx; \
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} \
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} while (0)
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#else
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# define debugmask_add(dispidx, idx) do {} while (0)
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#endif
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int32_t i = spritesortcnt-1;
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int32_t numSprites = spritesortcnt;
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@ -4118,30 +3915,14 @@ static void videoAllocateBuffers(void)
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// Needed for the game's TILT_SETVIEWTOTILE_320.
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const int32_t clamped_ydim = max(ydim, 320);
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smost.Resize(YSAVES);
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umost.Resize(xdim);
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dmost.Resize(xdim);
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startumost.Resize(xdim);
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startdmost.Resize(xdim);
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bakumost.Resize(xdim);
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bakdmost.Resize(xdim);
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uplc.Resize(xdim);
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dplc.Resize(xdim);
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uwall.Resize(xdim);
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dwall.Resize(xdim);
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swplc.Resize(xdim);
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lplc.Resize(xdim);
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swall.Resize(xdim);
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lwall.Resize((xdim + 4));
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radarang2.Resize(xdim);
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dotp1.Resize(clamped_ydim);
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dotp2.Resize(clamped_ydim);
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lastx.Resize(clamped_ydim);
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mirrorBuffer.Resize(xdim * ydim);
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ysavecnt = YSAVES;
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nodesperline = tabledivide32_noinline(YSAVES, ydim);
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if (videoGetRenderMode() == REND_CLASSIC)
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{
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||||
glsurface_initialize({ xdim, ydim });
|
||||
|
@ -4188,10 +3969,6 @@ int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daups
|
|||
|
||||
videoAllocateBuffers();
|
||||
|
||||
#ifdef HIGH_PRECISION_SPRITE
|
||||
swallf.Resize(xdim);
|
||||
#endif
|
||||
|
||||
j = ydim*4; //Leave room for horizlookup&horizlookup2
|
||||
lookups.Resize(2 * j);
|
||||
|
||||
|
|
|
@ -1030,7 +1030,7 @@ void G_DrawBackground(void)
|
|||
|
||||
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
|
||||
{
|
||||
const int32_t MENUTILE = MENUSCREEN;//(videoGetRenderMode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
|
||||
const int32_t MENUTILE = MENUSCREEN;
|
||||
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
|
||||
int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE);
|
||||
|
||||
|
|
|
@ -241,9 +241,6 @@ static inline int32_t texto(int32_t t)
|
|||
|
||||
static inline int32_t texta(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
|
||||
return 0;
|
||||
|
||||
return 255 - clamp(t<<3, 0, 255);
|
||||
}
|
||||
|
||||
|
@ -252,13 +249,7 @@ static FORCE_INLINE int32_t text_ypos(void)
|
|||
if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
|
||||
return 32<<16;
|
||||
|
||||
#ifdef GEKKO
|
||||
return 16<<16;
|
||||
#elif defined EDUKE32_TOUCH_DEVICES
|
||||
return 24<<16;
|
||||
#else
|
||||
return 1<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
|
||||
|
@ -286,32 +277,12 @@ void G_PrintGameQuotes(int32_t snum)
|
|||
int32_t y = ybase;
|
||||
if (reserved_quote)
|
||||
{
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (!g_fakeMultiMode)
|
||||
y = 140<<16;
|
||||
else
|
||||
y = 70<<16;
|
||||
#else
|
||||
y = 140<<16;
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t pal = 0;
|
||||
int32_t x = 160<<16;
|
||||
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (g_fakeMultiMode)
|
||||
{
|
||||
pal = g_player[snum].pcolor;
|
||||
const int32_t sidebyside = ud.screen_size != 0;
|
||||
|
||||
if (sidebyside)
|
||||
x = snum == 1 ? 240<<16 : 80<<16;
|
||||
else if (snum == 1)
|
||||
y += 100<<16;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
|
||||
else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
|
||||
}
|
||||
|
|
|
@ -793,19 +793,7 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
|
|||
int32_t j = g_visibility;
|
||||
g_visibility = (j>>1) + (j>>2);
|
||||
|
||||
if (videoGetRenderMode() == REND_CLASSIC)
|
||||
{
|
||||
int32_t didmirror;
|
||||
|
||||
yax_preparedrawrooms();
|
||||
didmirror = renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
|
||||
}
|
||||
#ifdef USE_OPENGL
|
||||
else
|
||||
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
// XXX: Sprites don't get drawn with TROR/Polymost
|
||||
#endif
|
||||
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
display_mirror = 1;
|
||||
G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio);
|
||||
display_mirror = 0;
|
||||
|
|
|
@ -1378,7 +1378,7 @@ void G_DrawBackground(void)
|
|||
|
||||
if ((g_player[myconnectindex].ps->gm&MODE_GAME) == 0 && ud.recstat != 2)
|
||||
{
|
||||
const int32_t MENUTILE = DEER ? 7040 : MENUSCREEN;//(videoGetRenderMode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN);
|
||||
const int32_t MENUTILE = DEER ? 7040 : MENUSCREEN;
|
||||
const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200;
|
||||
int32_t bgtile = (fstilep ? MENUTILE : (RRRA ? RRTILE7629 : BIGHOLE));
|
||||
|
||||
|
|
|
@ -219,9 +219,6 @@ static inline int32_t texto(int32_t t)
|
|||
|
||||
static inline int32_t texta(int32_t t)
|
||||
{
|
||||
if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
|
||||
return 0;
|
||||
|
||||
return 255 - clamp(t<<3, 0, 255);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue