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- pause the game when app is not active.
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1 changed files with 1 additions and 1 deletions
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@ -1043,7 +1043,7 @@ int RunGame()
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void updatePauseStatus()
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void updatePauseStatus()
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{
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{
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// This must go through the network in multiplayer games.
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// This must go through the network in multiplayer games.
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if (M_Active() || System_WantGuiCapture())
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if (M_Active() || System_WantGuiCapture() || !AppActive)
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{
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{
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paused = 1;
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paused = 1;
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}
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}
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