diff --git a/source/duke3d/src/player.cpp b/source/duke3d/src/player.cpp index d0f0af144..758195655 100644 --- a/source/duke3d/src/player.cpp +++ b/source/duke3d/src/player.cpp @@ -4622,9 +4622,9 @@ void P_ProcessInput(int playerNum) clipshape_idx_for_sprite((uspritetype *)&sprite[spriteNum], -1) >= 0) { // EDuke32 extension: xvel of 1 makes a sprite be never regarded as a bridge. - if ((sprite[spriteNum].xvel & 1) == 0 && + if ((sprite[spriteNum].xvel & 1) == 0 /*&& (sprite[spriteNum].z - ((tilesiz[sprite[spriteNum].picnum].y * sprite[spriteNum].yrepeat) << 2)) - < (pSprite->z - (PHEIGHT - pPlayer->autostep))) + < (pSprite->z - (PHEIGHT - pPlayer->autostep))*/) { sectorLotag = 0; pPlayer->footprintcount = 0;