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- restructured exitlevel for asynchronous handling of the summary screen.
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commit
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3 changed files with 41 additions and 36 deletions
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@ -223,7 +223,7 @@ void prelevel_d(int g);
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void prelevel_r(int g);
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void e4intro(CompletionFunc completion);
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void clearfrags(void);
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int exitlevel();
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void exitlevel();
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int enterlevel(MapRecord* mi, int gm);
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void newgame(MapRecord* mi, int sk, CompletionFunc completion);
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void donewgame(MapRecord* map, int sk);
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@ -350,11 +350,7 @@ bool GameTicker()
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if (ps[myconnectindex].gm & (MODE_EOL | MODE_RESTART))
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{
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switch (exitlevel())
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{
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case 1: return false;
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case 2: return true;
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}
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exitlevel();
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}
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@ -1102,7 +1102,19 @@ bool setnextmap(bool checksecretexit)
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//
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//---------------------------------------------------------------------------
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int exitlevel(void)
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int exitlevelend()
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{
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ready2send = 0;
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if (numplayers > 1)
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ps[myconnectindex].gm = MODE_GAME;
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int res = enterlevel(ud.nextLevel, ps[myconnectindex].gm);
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ud.nextLevel = nullptr;
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return res;
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}
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void exitlevel(void)
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{
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bool endofgame = ud.eog || (currentLevel->flags & MI_FORCEEOG) || ud.nextLevel == nullptr;
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STAT_Update(endofgame);
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@ -1117,37 +1129,34 @@ int exitlevel(void)
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if (ps[myconnectindex].gm & MODE_EOL)
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{
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ready2send = 0;
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dobonus(0, nullptr);
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// Clear potentially loaded per-map ART only after the bonus screens.
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artClearMapArt();
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if (endofgame)
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{
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ud.eog = 0;
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if (ud.multimode < 2)
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dobonus(0, [=](bool)
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{
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if (!VOLUMEALL)
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doorders([](bool) {});
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ps[myconnectindex].gm = 0;
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return 2;
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}
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else
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{
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ud.nextLevel = FindMapByLevelNum(0);
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if (!ud.nextLevel) return 2;
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}
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}
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// Clear potentially loaded per-map ART only after the bonus screens.
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artClearMapArt();
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if (endofgame)
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{
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ud.eog = 0;
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if (ud.multimode < 2)
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{
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ps[myconnectindex].gm = 0;
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if (!VOLUMEALL)
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doorders([](bool) { gamestate = GS_STARTUP; });
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else gamestate = GS_STARTUP;
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return;
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}
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else
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{
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ud.nextLevel = FindMapByLevelNum(0);
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if (!ud.nextLevel || exitlevelend())
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gamestate = GS_STARTUP;
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}
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}
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});
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}
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ready2send = 0;
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if (numplayers > 1)
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ps[myconnectindex].gm = MODE_GAME;
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int res = enterlevel(ud.nextLevel, ps[myconnectindex].gm);
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ud.nextLevel = nullptr;
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return res ? 2 : 1;
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if (exitlevelend())
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gamestate = GS_STARTUP;
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}
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