Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6562 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2017-12-12 05:14:15 +00:00
parent 4c095c954d
commit 71e3948e70

View file

@ -2017,7 +2017,8 @@ static void G_DisplayMPResultsScreen(void)
gametext_center_shade(165, "Press any key or button to continue", quotepulseshade); gametext_center_shade(165, "Press any key or button to continue", quotepulseshade);
minitext(23, 80, " Name Kills", 8, 2+8+16+128); minitext(38, 80, "Name", 8, 2+8+16+128);
minitext(269, 80, "Kills", 8, 2+8+16+128);
for (i=0; i<g_mostConcurrentPlayers; i++) for (i=0; i<g_mostConcurrentPlayers; i++)
{ {
Bsprintf(tempbuf, "%-4d", i+1); Bsprintf(tempbuf, "%-4d", i+1);
@ -2061,7 +2062,8 @@ static void G_DisplayMPResultsScreen(void)
{ {
if (i == y) if (i == y)
yfragtotal += g_player[i].ps->fraggedself; yfragtotal += g_player[i].ps->fraggedself;
yfragtotal += g_player[i].frags[y]; else
yfragtotal += g_player[i].frags[y];
} }
Bsprintf(tempbuf, "%-4d", yfragtotal); Bsprintf(tempbuf, "%-4d", yfragtotal);
minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128); minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);