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Fix the position of the "KILLS" header and the number of deaths for each player in the frag screen.
Patch from Fox. git-svn-id: https://svn.eduke32.com/eduke32@6562 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 4 additions and 2 deletions
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@ -2017,7 +2017,8 @@ static void G_DisplayMPResultsScreen(void)
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gametext_center_shade(165, "Press any key or button to continue", quotepulseshade);
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gametext_center_shade(165, "Press any key or button to continue", quotepulseshade);
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minitext(23, 80, " Name Kills", 8, 2+8+16+128);
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minitext(38, 80, "Name", 8, 2+8+16+128);
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minitext(269, 80, "Kills", 8, 2+8+16+128);
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for (i=0; i<g_mostConcurrentPlayers; i++)
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for (i=0; i<g_mostConcurrentPlayers; i++)
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{
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{
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Bsprintf(tempbuf, "%-4d", i+1);
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Bsprintf(tempbuf, "%-4d", i+1);
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@ -2061,7 +2062,8 @@ static void G_DisplayMPResultsScreen(void)
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{
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{
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if (i == y)
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if (i == y)
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yfragtotal += g_player[i].ps->fraggedself;
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yfragtotal += g_player[i].ps->fraggedself;
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yfragtotal += g_player[i].frags[y];
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else
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yfragtotal += g_player[i].frags[y];
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}
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}
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Bsprintf(tempbuf, "%-4d", yfragtotal);
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Bsprintf(tempbuf, "%-4d", yfragtotal);
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minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
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minitext(92+(y*23), 96+(8*7), tempbuf, 2, 2+8+16+128);
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