From 71b27a82bc0297762d2feff3755c1265cc2f9850 Mon Sep 17 00:00:00 2001 From: hendricks266 Date: Mon, 23 Jan 2017 11:20:33 +0000 Subject: [PATCH] weapons.con.sample: Only setvar RETURN -1 for values of drawweapon that we actually handle. (Currently all of them, but this is more future-proof.) git-svn-id: https://svn.eduke32.com/eduke32@6032 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/package/sdk/samples/weapons.con.sample | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/polymer/eduke32/package/sdk/samples/weapons.con.sample b/polymer/eduke32/package/sdk/samples/weapons.con.sample index 265ef0722..4038059f2 100644 --- a/polymer/eduke32/package/sdk/samples/weapons.con.sample +++ b/polymer/eduke32/package/sdk/samples/weapons.con.sample @@ -1558,8 +1558,6 @@ ends onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon - setvar RETURN -1 - getplayer[THISACTOR].weapon_pos weapon_pos getuserdef[THISACTOR].weaponscale weaponscale getplayer[THISACTOR].i playerid @@ -1621,6 +1619,8 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon divvar hud_scale 100 rotatesprite hud_x hud_y hud_scale 0 hud_tilenum 0 0 2 windowx1 windowy1 windowx2 windowy2 } + + setvar RETURN -1 } ifvarn hud_temp 1 break // If we are not displaying the actual HUD weapons, stop processing. @@ -1707,4 +1707,6 @@ onevent EVENT_DISPLAYWEAPON // P_DisplayWeapon setvar hud_angle 0 guniqhudid 0 } + + setvar RETURN -1 endevent