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Engine: fix sprite sorting issue that caused broken voxel rendering in polymost
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parent
8a812cc329
commit
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1 changed files with 10 additions and 10 deletions
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@ -2629,20 +2629,20 @@ killsprite:
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if (spritesortcnt < numSprites)
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{
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int32_t py = spritesxyz[spritesortcnt].y;
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int32_t pcstat = tspriteptr[spritesortcnt]->cstat & 48;
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int32_t pangle = tspriteptr[spritesortcnt]->ang;
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i = spritesortcnt;
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for (bssize_t j = spritesortcnt + 1; j <= numSprites; j++)
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for (bssize_t i = spritesortcnt; i < numSprites;)
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{
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if (j < numSprites)
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int32_t py = spritesxyz[i].y;
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int32_t pcstat = tspriteptr[i]->cstat & 48;
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int32_t pangle = tspriteptr[i]->ang;
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int j = i + 1;
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if (!polymost_spriteIsModelOrVoxel(tspriteptr[i]))
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{
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if (py == spritesxyz[j].y && pcstat == (tspriteptr[j]->cstat & 48) && (pcstat != 16 || pangle == tspriteptr[j]->ang)
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while (j < numSprites && py == spritesxyz[j].y && pcstat == (tspriteptr[j]->cstat & 48) && (pcstat != 16 || pangle == tspriteptr[j]->ang)
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&& !polymost_spriteIsModelOrVoxel(tspriteptr[j]))
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continue;
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py = spritesxyz[j].y;
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pcstat = (tspriteptr[j]->cstat & 48);
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pangle = tspriteptr[j]->ang;
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{
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j++;
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}
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}
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if (j - i == 1)
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{
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