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Misc warning fixes (removed unused variables)
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parent
2f1a53e5c4
commit
7049070721
9 changed files with 9 additions and 45 deletions
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@ -37,11 +37,6 @@ void InitAnims()
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void DestroyAnim(int nAnim)
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void DestroyAnim(int nAnim)
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{
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{
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// if (nAnim == 386) {
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if (nAnim == 365) {
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int gasd = 123;
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}
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short nSprite = AnimList[nAnim].nSprite;
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short nSprite = AnimList[nAnim].nSprite;
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if (nSprite >= 0)
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if (nSprite >= 0)
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@ -58,25 +53,16 @@ void DestroyAnim(int nAnim)
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int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag)
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int BuildAnim(int nSprite, int val, int val2, int x, int y, int z, int nSector, int nRepeat, int nFlag)
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{
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{
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if (!nAnimsFree)
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if (!nAnimsFree) {
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return -1;
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return -1;
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}
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if (nSector >= kMaxSectors) {
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int asdffdg = 123;
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}
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nAnimsFree--;
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nAnimsFree--;
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short nAnim = AnimsFree[nAnimsFree];
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short nAnim = AnimsFree[nAnimsFree];
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// if (nAnim == 386) {
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if (nAnim == 365) {
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int blag = 123;
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}
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if (nSprite == -1) {
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if (nSprite == -1) {
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nSprite = insertsprite(nSector, 500);
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nSprite = insertsprite(nSector, 500);
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// assert(nSprite != -1);
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}
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}
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sprite[nSprite].x = x;
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sprite[nSprite].x = x;
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@ -173,7 +173,7 @@ void FuncAnubis(int a, int nDamage, int nRun)
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short nFrame = SeqBase[nSeq] + AnubisList[nAnubis].nFrame;
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short nFrame = SeqBase[nSeq] + AnubisList[nAnubis].nFrame;
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short nFlag = FrameFlag[nFrame];
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short nFlag = FrameFlag[nFrame];
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int c;
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int c = 0;
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if (nAction > 0 && nAction < 11) {
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if (nAction > 0 && nAction < 11) {
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c = MoveCreatureWithCaution(nSprite);
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c = MoveCreatureWithCaution(nSprite);
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@ -2331,6 +2331,8 @@ int app_main(int argc, char const* const* argv)
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if (pChar[1] == 'd' && pChar[2] == 'o' && pChar[3] == 'f' && pChar[4] == 'f') {
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if (pChar[1] == 'd' && pChar[2] == 'o' && pChar[3] == 'f' && pChar[4] == 'f') {
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bNoCDCheck = kTrue;
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bNoCDCheck = kTrue;
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}
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}
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break;
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}
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}
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default:
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default:
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{
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{
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@ -258,7 +258,6 @@ int BuildFish(int nSprite, int x, int y, int z, int nSector, int nAngle)
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void IdleFish(short nFish, short edx)
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void IdleFish(short nFish, short edx)
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{
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{
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short nSprite = FishList[nFish].nSprite;
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short nSprite = FishList[nFish].nSprite;
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short nAngle = sprite[nSprite].ang;
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sprite[nSprite].ang += ((256 - RandomSize(9)) + 1024) & kAngleMask;
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sprite[nSprite].ang += ((256 - RandomSize(9)) + 1024) & kAngleMask;
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@ -57,6 +57,7 @@ int SectBelow[kMaxSectors] = { 0 };
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uint8_t bIsVersion6 = kTrue;
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uint8_t bIsVersion6 = kTrue;
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#if 0
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// definitions for map version 6 structures
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// definitions for map version 6 structures
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#pragma pack(1)
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#pragma pack(1)
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@ -107,7 +108,7 @@ struct Sprite_6
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static Sector_6 sector_6[1024];
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static Sector_6 sector_6[1024];
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static Wall_6 wall_6[8192];
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static Wall_6 wall_6[8192];
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static Sprite_6 sprite_6[4096];
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static Sprite_6 sprite_6[4096];
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#endif
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uint8_t LoadLevel(int nMap)
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uint8_t LoadLevel(int nMap)
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@ -639,10 +640,6 @@ void ProcessSpriteTag(short nSprite, short lotag, short hitag)
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nLotag2 = 1;
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nLotag2 = 1;
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}
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}
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if (lotag > 1000) {
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int blahgh = 123;
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}
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// this value can change in the below code but we also need to retain the original hitag value
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// this value can change in the below code but we also need to retain the original hitag value
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int nVal = hitag;
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int nVal = hitag;
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@ -986,10 +986,6 @@ void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel)
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}
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}
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}
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}
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//int var_1C = nAngle & kAngleMask;
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int var_38 = yvect << 14;
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int var_58 = xvect << 14;
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for (i = headspritesect[nNextSector]; i != -1; i = nextspritesect[i])
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for (i = headspritesect[nNextSector]; i != -1; i = nextspritesect[i])
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{
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{
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if (sprite[i].statnum >= 99)
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if (sprite[i].statnum >= 99)
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@ -1034,9 +1030,6 @@ void MoveSector(short nSector, int nAngle, int *nXVel, int *nYVel)
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pBlockInfo->x += xvect;
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pBlockInfo->x += xvect;
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pBlockInfo->y += yvect;
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pBlockInfo->y += yvect;
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}
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}
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else {
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int gasd = 123;
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}
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// loc_163DD
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// loc_163DD
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xvect <<= 14;
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xvect <<= 14;
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@ -383,9 +383,6 @@ void FuncMummy(int a, int nDamage, int nRun)
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{
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{
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if (!RandomSize(3))
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if (!RandomSize(3))
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{
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{
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short a = nBullet >> 16;
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short b = nBullet & 0xFFFF;
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// FIXME CHECKME - nBullet & 0xFFFF can be -1. Original code doesn't handle this??
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// FIXME CHECKME - nBullet & 0xFFFF can be -1. Original code doesn't handle this??
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SetBulletEnemy(nBullet >> 16, nTarget); // isolate the bullet number (shift off the sprite index)
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SetBulletEnemy(nBullet >> 16, nTarget); // isolate the bullet number (shift off the sprite index)
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@ -2474,15 +2474,11 @@ void DoMovingSects()
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if (sMoveDir[i] > 0)
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if (sMoveDir[i] > 0)
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{
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{
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int thepoint = nTrailPointNext[sMoveSect[i].nTrailPoint];
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sMoveSect[i].nTrailPoint = nTrailPointNext[sMoveSect[i].nTrailPoint];
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sMoveSect[i].nTrailPoint = nTrailPointNext[sMoveSect[i].nTrailPoint];
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}
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}
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else
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else
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{
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{
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int thepoint = nTrailPointPrev[sMoveSect[i].nTrailPoint];
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sMoveSect[i].nTrailPoint = nTrailPointPrev[sMoveSect[i].nTrailPoint];
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sMoveSect[i].nTrailPoint = nTrailPointPrev[sMoveSect[i].nTrailPoint];
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}
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}
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}
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}
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@ -1979,7 +1979,6 @@ do_default_b:
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var_88 = 20;
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var_88 = 20;
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int edx = 40;
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int edx = 40;
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// int ecx = 1;
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if (edx <= 0 || (!(var_30 & 2)))
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if (edx <= 0 || (!(var_30 & 2)))
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{
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{
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@ -2053,7 +2052,6 @@ do_default_b:
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case 7: // Blood Bowl
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case 7: // Blood Bowl
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{
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{
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int edx = 160;
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int edx = 160;
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int ecx = 1;
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// Same code as case 6 now till break
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// Same code as case 6 now till break
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if (edx <= 0 || (!(var_30 & 2)))
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if (edx <= 0 || (!(var_30 & 2)))
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@ -3162,10 +3160,6 @@ do_default_b:
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}
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}
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else // else, player's health is less than 0
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else // else, player's health is less than 0
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{
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{
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if (buttons) {
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int breakmehere = 1;
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}
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// loc_1C0E9
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// loc_1C0E9
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if (buttons & kButtonOpen)
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if (buttons & kButtonOpen)
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{
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{
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