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- remove duplicate line.
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@ -784,7 +784,6 @@ void displayweapon_d(int snum, double smoothratio)
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i = 0;
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if (sprite[p->i].pal != 1) i = rand() & 7;
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hud_drawpal(i + weapon_xoffset - 4 + 140 - (p->q16look_ang / (2. * FRACUNIT)),i + looking_arc - (p->kickback_pic >> 1) + 208 - gun_pos, CHAINGUN + 5 + ((*kb - 4) / 5),gs,o,pal);
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if (sprite[p->i].pal != 1) i = rand() & 7;
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hud_drawpal(i + weapon_xoffset - 4 + 184 - (p->q16look_ang / (2. * FRACUNIT)),i + looking_arc - (p->kickback_pic >> 1) + 208 - gun_pos, CHAINGUN + 5 + ((*kb - 4) / 5),gs,o,pal);
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}
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if (*kb < 8)
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