mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-23 15:40:39 +00:00
Aligned gamevar/gamearray allocation
git-svn-id: https://svn.eduke32.com/eduke32@4698 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
384aec522a
commit
6f5726e015
2 changed files with 96 additions and 100 deletions
|
@ -30,6 +30,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#define _gamevars_c_
|
||||
|
||||
#define PLAYER_VAR_ALIGNMENT (sizeof(intptr_t))
|
||||
#define ACTOR_VAR_ALIGNMENT 16
|
||||
|
||||
#ifdef LUNATIC
|
||||
int32_t g_noResetVars;
|
||||
LUNATIC_CB void (*A_ResetVars)(int32_t iActor);
|
||||
|
@ -41,24 +44,18 @@ static void Gv_Free(void) /* called from Gv_ReadSave() and Gv_ResetVars() */
|
|||
// call this function as many times as needed.
|
||||
int32_t i;
|
||||
|
||||
for (i=MAXGAMEVARS-1; i>=0; i--)
|
||||
for (i=0; i<g_gameVarCount; i++)
|
||||
{
|
||||
if ((aGameVars[i].dwFlags & GAMEVAR_USER_MASK) && aGameVars[i].val.plValues)
|
||||
{
|
||||
Bfree(aGameVars[i].val.plValues);
|
||||
aGameVars[i].val.plValues=NULL;
|
||||
}
|
||||
if (aGameVars[i].dwFlags & GAMEVAR_USER_MASK)
|
||||
ALIGNED_FREE_AND_NULL(aGameVars[i].val.plValues);
|
||||
|
||||
aGameVars[i].dwFlags |= GAMEVAR_RESET;
|
||||
|
||||
if (i >= MAXGAMEARRAYS)
|
||||
continue;
|
||||
|
||||
if ((aGameArrays[i].dwFlags & GAMEARRAY_NORMAL) && aGameArrays[i].plValues)
|
||||
{
|
||||
Bfree(aGameArrays[i].plValues);
|
||||
aGameArrays[i].plValues=NULL;
|
||||
}
|
||||
if (aGameArrays[i].dwFlags & GAMEARRAY_NORMAL)
|
||||
ALIGNED_FREE_AND_NULL(aGameArrays[i].plValues);
|
||||
|
||||
aGameArrays[i].dwFlags |= GAMEARRAY_RESET;
|
||||
}
|
||||
|
@ -76,18 +73,16 @@ static void Gv_Clear(void)
|
|||
Gv_Free();
|
||||
|
||||
// Now, only do work that Gv_Free() hasn't done.
|
||||
for (i=MAXGAMEVARS-1; i>=0; i--)
|
||||
for (i=0; i<g_gameVarCount; i++)
|
||||
{
|
||||
Bfree(aGameVars[i].szLabel);
|
||||
aGameVars[i].szLabel=NULL;
|
||||
DO_FREE_AND_NULL(aGameVars[i].szLabel);
|
||||
|
||||
aGameVars[i].val.lValue=0;
|
||||
|
||||
if (i >= MAXGAMEARRAYS)
|
||||
continue;
|
||||
|
||||
Bfree(aGameArrays[i].szLabel);
|
||||
aGameArrays[i].szLabel=NULL;
|
||||
DO_FREE_AND_NULL(aGameArrays[i].szLabel);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -116,18 +111,18 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
|
|||
for (i=0; i<g_gameVarCount; i++)
|
||||
{
|
||||
if (kdfread(&(aGameVars[i]),sizeof(gamevar_t),1,fil) != 1) goto corrupt;
|
||||
aGameVars[i].szLabel = (char *)Xcalloc(MAXVARLABEL,sizeof(uint8_t));
|
||||
aGameVars[i].szLabel = (char *)Xmalloc(MAXVARLABEL * sizeof(uint8_t));
|
||||
if (kdfread(aGameVars[i].szLabel,sizeof(uint8_t) * MAXVARLABEL, 1, fil) != 1) goto corrupt;
|
||||
hash_add(&h_gamevars, aGameVars[i].szLabel,i, 1);
|
||||
|
||||
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
|
||||
{
|
||||
aGameVars[i].val.plValues = (intptr_t*)Xcalloc(MAXPLAYERS,sizeof(intptr_t));
|
||||
aGameVars[i].val.plValues = (intptr_t*)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
|
||||
if (kdfread(aGameVars[i].val.plValues,sizeof(intptr_t) * MAXPLAYERS, 1, fil) != 1) goto corrupt;
|
||||
}
|
||||
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
|
||||
{
|
||||
aGameVars[i].val.plValues = (intptr_t*)Xcalloc(MAXSPRITES,sizeof(intptr_t));
|
||||
aGameVars[i].val.plValues = (intptr_t*)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
|
||||
if (kdfread(&aGameVars[i].val.plValues[0],sizeof(intptr_t), MAXSPRITES, fil) != MAXSPRITES) goto corrupt;
|
||||
}
|
||||
}
|
||||
|
@ -149,11 +144,11 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
|
|||
// read for .size and .dwFlags (the rest are pointers):
|
||||
if (kdfread(&aGameArrays[i],sizeof(gamearray_t),1,fil) != 1) goto corrupt;
|
||||
|
||||
aGameArrays[i].szLabel = (char *)Xcalloc(MAXARRAYLABEL,sizeof(uint8_t));
|
||||
aGameArrays[i].szLabel = (char *)Xmalloc(MAXARRAYLABEL * sizeof(uint8_t));
|
||||
if (kdfread(aGameArrays[i].szLabel,sizeof(uint8_t) * MAXARRAYLABEL, 1, fil) != 1) goto corrupt;
|
||||
hash_add(&h_arrays, aGameArrays[i].szLabel, i, 1);
|
||||
|
||||
aGameArrays[i].plValues = (intptr_t *)Xcalloc(aGameArrays[i].size, GAR_ELTSZ);
|
||||
aGameArrays[i].plValues = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, aGameArrays[i].size * GAR_ELTSZ);
|
||||
if (kdfread(aGameArrays[i].plValues, GAR_ELTSZ * aGameArrays[i].size, 1, fil) < 1) goto corrupt;
|
||||
}
|
||||
|
||||
|
@ -172,7 +167,7 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
|
|||
if (savedstate[i])
|
||||
{
|
||||
if (MapInfo[i].savedstate == NULL)
|
||||
MapInfo[i].savedstate = (mapstate_t *)Xcalloc(1,sizeof(mapstate_t));
|
||||
MapInfo[i].savedstate = (mapstate_t *)Xaligned_alloc(16, sizeof(mapstate_t));
|
||||
if (kdfread(MapInfo[i].savedstate,sizeof(mapstate_t),1,fil) != sizeof(mapstate_t)) goto corrupt;
|
||||
for (j=0; j<g_gameVarCount; j++)
|
||||
{
|
||||
|
@ -180,13 +175,13 @@ int32_t Gv_ReadSave(int32_t fil, int32_t newbehav)
|
|||
if (aGameVars[j].dwFlags & GAMEVAR_PERPLAYER)
|
||||
{
|
||||
// if (!MapInfo[i].savedstate->vars[j])
|
||||
MapInfo[i].savedstate->vars[j] = (intptr_t *)Xcalloc(MAXPLAYERS,sizeof(intptr_t));
|
||||
MapInfo[i].savedstate->vars[j] = (intptr_t *)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
|
||||
if (kdfread(&MapInfo[i].savedstate->vars[j][0],sizeof(intptr_t) * MAXPLAYERS, 1, fil) != 1) goto corrupt;
|
||||
}
|
||||
else if (aGameVars[j].dwFlags & GAMEVAR_PERACTOR)
|
||||
{
|
||||
// if (!MapInfo[i].savedstate->vars[j])
|
||||
MapInfo[i].savedstate->vars[j] = (intptr_t *)Xcalloc(MAXSPRITES,sizeof(intptr_t));
|
||||
MapInfo[i].savedstate->vars[j] = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
|
||||
if (kdfread(&MapInfo[i].savedstate->vars[j][0],sizeof(intptr_t), MAXSPRITES, fil) != MAXSPRITES) goto corrupt;
|
||||
}
|
||||
}
|
||||
|
@ -426,11 +421,15 @@ int32_t Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32
|
|||
|
||||
if (aGameArrays[i].szLabel == NULL)
|
||||
aGameArrays[i].szLabel=(char *)Xcalloc(MAXVARLABEL,sizeof(uint8_t));
|
||||
|
||||
if (aGameArrays[i].szLabel != pszLabel)
|
||||
Bstrcpy(aGameArrays[i].szLabel,pszLabel);
|
||||
|
||||
if (!(dwFlags & GAMEARRAY_TYPE_MASK))
|
||||
aGameArrays[i].plValues=(intptr_t *)Xcalloc(asize,GAR_ELTSZ);
|
||||
{
|
||||
aGameArrays[i].plValues = (intptr_t *)Xaligned_alloc(ACTOR_VAR_ALIGNMENT, asize * GAR_ELTSZ);
|
||||
Bmemset(aGameArrays[i].plValues, 0, asize * GAR_ELTSZ);
|
||||
}
|
||||
else
|
||||
aGameArrays[i].plValues=(intptr_t *)arrayptr;
|
||||
|
||||
|
@ -495,18 +494,16 @@ int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
|
|||
// Allocate and set its label
|
||||
if (aGameVars[i].szLabel == NULL)
|
||||
aGameVars[i].szLabel = (char *)Xcalloc(MAXVARLABEL,sizeof(uint8_t));
|
||||
|
||||
if (aGameVars[i].szLabel != pszLabel)
|
||||
Bstrcpy(aGameVars[i].szLabel,pszLabel);
|
||||
|
||||
// and the flags
|
||||
aGameVars[i].dwFlags=dwFlags;
|
||||
|
||||
if (aGameVars[i].dwFlags & GAMEVAR_USER_MASK)
|
||||
{
|
||||
// only free if per-{actor,player}
|
||||
Bfree(aGameVars[i].val.plValues);
|
||||
aGameVars[i].val.plValues=NULL;
|
||||
}
|
||||
if (aGameVars[i].dwFlags & GAMEVAR_USER_MASK)
|
||||
ALIGNED_FREE_AND_NULL(aGameVars[i].val.plValues);
|
||||
}
|
||||
|
||||
// if existing is system, they only get to change default value....
|
||||
|
@ -523,14 +520,20 @@ int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
|
|||
if (aGameVars[i].dwFlags & GAMEVAR_PERPLAYER)
|
||||
{
|
||||
if (!aGameVars[i].val.plValues)
|
||||
aGameVars[i].val.plValues = (intptr_t *)Xcalloc(MAXPLAYERS,sizeof(intptr_t));
|
||||
{
|
||||
aGameVars[i].val.plValues = (intptr_t *) Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
|
||||
Bmemset(aGameVars[i].val.plValues, 0, MAXPLAYERS * sizeof(intptr_t));
|
||||
}
|
||||
for (j=MAXPLAYERS-1; j>=0; j--)
|
||||
aGameVars[i].val.plValues[j]=lValue;
|
||||
}
|
||||
else if (aGameVars[i].dwFlags & GAMEVAR_PERACTOR)
|
||||
{
|
||||
if (!aGameVars[i].val.plValues)
|
||||
aGameVars[i].val.plValues = (intptr_t *)Xcalloc(MAXSPRITES,sizeof(intptr_t));
|
||||
{
|
||||
aGameVars[i].val.plValues = (intptr_t *) Xaligned_alloc(ACTOR_VAR_ALIGNMENT, MAXSPRITES * sizeof(intptr_t));
|
||||
Bmemset(aGameVars[i].val.plValues, 0, MAXSPRITES * sizeof(intptr_t));
|
||||
}
|
||||
for (j=MAXSPRITES-1; j>=0; j--)
|
||||
aGameVars[i].val.plValues[j]=lValue;
|
||||
}
|
||||
|
@ -539,17 +542,6 @@ int32_t Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags)
|
|||
return 1;
|
||||
}
|
||||
|
||||
void __fastcall A_ResetVars(int32_t iActor)
|
||||
{
|
||||
int32_t i=(MAXGAMEVARS-1);
|
||||
do
|
||||
{
|
||||
if ((aGameVars[i].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NODEFAULT)) == GAMEVAR_PERACTOR)
|
||||
aGameVars[i].val.plValues[iActor]=aGameVars[i].lDefault;
|
||||
}
|
||||
while (i--);
|
||||
}
|
||||
|
||||
static int32_t Gv_GetVarIndex(const char *szGameLabel)
|
||||
{
|
||||
int32_t i = hash_find(&h_gamevars,szGameLabel);
|
||||
|
|
|
@ -104,7 +104,16 @@ void __fastcall Gv_SetVarX(int32_t id, int32_t lValue);
|
|||
int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer);
|
||||
int32_t Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
|
||||
int32_t Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
|
||||
void __fastcall A_ResetVars(int32_t iActor);
|
||||
static inline void A_ResetVars(int32_t iActor)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
for (i=0; i<g_gameVarCount; i++)
|
||||
{
|
||||
if ((aGameVars[i].dwFlags & (GAMEVAR_PERACTOR|GAMEVAR_NODEFAULT)) == GAMEVAR_PERACTOR)
|
||||
aGameVars[i].val.plValues[iActor]=aGameVars[i].lDefault;
|
||||
}
|
||||
}
|
||||
void Gv_DumpValues(void);
|
||||
void Gv_InitWeaponPointers(void);
|
||||
void Gv_RefreshPointers(void);
|
||||
|
@ -121,35 +130,28 @@ void Gv_Init(void);
|
|||
void Gv_FinalizeWeaponDefaults(void);
|
||||
|
||||
#if !defined LUNATIC
|
||||
#define GV_VAROP(func, operator) static inline void __fastcall func(int32_t id, int32_t lValue) \
|
||||
{ \
|
||||
switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) \
|
||||
#define VM_GAMEVAR_OPERATOR(func, operator) \
|
||||
static inline void __fastcall func(int32_t id, int32_t lValue) \
|
||||
{ \
|
||||
default: \
|
||||
aGameVars[id].val.lValue operator lValue; \
|
||||
break; \
|
||||
switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) \
|
||||
{ \
|
||||
default: aGameVars[id].val.lValue operator lValue; break; \
|
||||
case GAMEVAR_PERPLAYER: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.g_p > MAXPLAYERS-1)) break; \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.g_p > MAXPLAYERS - 1)) \
|
||||
break; \
|
||||
aGameVars[id].val.plValues[vm.g_p] operator lValue; \
|
||||
break; \
|
||||
case GAMEVAR_PERACTOR: \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.g_i > MAXSPRITES-1)) break; \
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)vm.g_i > MAXSPRITES - 1)) \
|
||||
break; \
|
||||
aGameVars[id].val.plValues[vm.g_i] operator lValue; \
|
||||
break; \
|
||||
case GAMEVAR_INTPTR: \
|
||||
*((int32_t *)aGameVars[id].val.lValue) operator (int32_t)lValue; \
|
||||
break; \
|
||||
case GAMEVAR_SHORTPTR: \
|
||||
*((int16_t *)aGameVars[id].val.lValue) operator (int16_t)lValue; \
|
||||
break; \
|
||||
case GAMEVAR_CHARPTR: \
|
||||
*((uint8_t *)aGameVars[id].val.lValue) operator (uint8_t)lValue; \
|
||||
break; \
|
||||
case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) operator(int32_t) lValue; break; \
|
||||
case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) operator(int16_t) lValue; break; \
|
||||
case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) operator(uint8_t) lValue; break; \
|
||||
} \
|
||||
}
|
||||
}
|
||||
|
||||
// even though libdivide is faster than straight division (when using the LUT) the overhead makes this slower on x86
|
||||
// ARM, however, has no hardware integer division
|
||||
#if defined(__arm__) || defined(LIBDIVIDE_ALWAYS)
|
||||
static inline void __fastcall Gv_DivVar(int32_t id, int32_t lValue)
|
||||
{
|
||||
|
@ -158,47 +160,49 @@ static inline void __fastcall Gv_DivVar(int32_t id, int32_t lValue)
|
|||
libdivide_s32_t *dptr = &sdiv;
|
||||
intptr_t *iptr = &aGameVars[id].val.lValue;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((aGameVars[id].dwFlags & GAMEVAR_PERPLAYER && (unsigned) vm.g_p > MAXPLAYERS-1) ||
|
||||
(aGameVars[id].dwFlags & GAMEVAR_PERACTOR && (unsigned) vm.g_i > MAXSPRITES-1))) return;
|
||||
if (EDUKE32_PREDICT_FALSE((aGameVars[id].dwFlags & GAMEVAR_PERPLAYER && (unsigned)vm.g_p > MAXPLAYERS - 1) ||
|
||||
(aGameVars[id].dwFlags & GAMEVAR_PERACTOR && (unsigned)vm.g_i > MAXSPRITES - 1)))
|
||||
return;
|
||||
|
||||
if ((unsigned) lValue < DIVTABLESIZE)
|
||||
if ((unsigned)lValue < DIVTABLESIZE)
|
||||
dptr = (libdivide_s32_t *)&divtable32[lValue];
|
||||
else if (lValue != lastlValue)
|
||||
sdiv = libdivide_s32_gen(lValue), lastlValue = lValue;
|
||||
|
||||
switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK))
|
||||
switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK))
|
||||
{
|
||||
case GAMEVAR_PERPLAYER:
|
||||
iptr = &aGameVars[id].val.plValues[vm.g_p];
|
||||
default:
|
||||
break;
|
||||
case GAMEVAR_PERACTOR:
|
||||
iptr = &aGameVars[id].val.plValues[vm.g_i];
|
||||
break;
|
||||
case GAMEVAR_PERPLAYER: iptr = &aGameVars[id].val.plValues[vm.g_p];
|
||||
default: break;
|
||||
case GAMEVAR_PERACTOR: iptr = &aGameVars[id].val.plValues[vm.g_i]; break;
|
||||
case GAMEVAR_INTPTR:
|
||||
*((int32_t *) aGameVars[id].val.lValue) = (int32_t) libdivide_s32_do(*((int32_t *) aGameVars[id].val.lValue), dptr);
|
||||
*((int32_t *)aGameVars[id].val.lValue) =
|
||||
(int32_t)libdivide_s32_do(*((int32_t *)aGameVars[id].val.lValue), dptr);
|
||||
return;
|
||||
case GAMEVAR_SHORTPTR:
|
||||
*((int16_t *) aGameVars[id].val.lValue) = (int16_t) libdivide_s32_do(*((int16_t *) aGameVars[id].val.lValue), dptr);
|
||||
*((int16_t *)aGameVars[id].val.lValue) =
|
||||
(int16_t)libdivide_s32_do(*((int16_t *)aGameVars[id].val.lValue), dptr);
|
||||
return;
|
||||
case GAMEVAR_CHARPTR:
|
||||
*((uint8_t *) aGameVars[id].val.lValue) = (uint8_t) libdivide_s32_do(*((uint8_t *) aGameVars[id].val.lValue), dptr);
|
||||
*((uint8_t *)aGameVars[id].val.lValue) =
|
||||
(uint8_t)libdivide_s32_do(*((uint8_t *)aGameVars[id].val.lValue), dptr);
|
||||
return;
|
||||
}
|
||||
|
||||
*iptr = libdivide_s32_do(*iptr, dptr);
|
||||
}
|
||||
#else
|
||||
GV_VAROP(Gv_DivVar, /=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_DivVar, /= )
|
||||
#endif
|
||||
|
||||
GV_VAROP(Gv_AddVar, +=)
|
||||
GV_VAROP(Gv_SubVar, -=)
|
||||
GV_VAROP(Gv_MulVar, *=)
|
||||
GV_VAROP(Gv_ModVar, %=)
|
||||
GV_VAROP(Gv_AndVar, &=)
|
||||
GV_VAROP(Gv_XorVar, ^=)
|
||||
GV_VAROP(Gv_OrVar, |=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_AddVar, +=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_SubVar, -=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_MulVar, *=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_ModVar, %=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_AndVar, &=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_XorVar, ^=)
|
||||
VM_GAMEVAR_OPERATOR(Gv_OrVar, |=)
|
||||
|
||||
#undef VM_GAMEVAR_OPERATOR
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in a new issue