- something on player is now a pointer as well

This commit is contained in:
Christoph Oelckers 2020-10-17 11:10:12 +02:00
parent 72329eb01b
commit 6f4a0c94e8
4 changed files with 11 additions and 11 deletions

View file

@ -2516,8 +2516,8 @@ static void greenslime(int i)
}
ps[p].actors_killed++;
t[0] = -3;
if (ps[p].somethingonplayer == i)
ps[p].somethingonplayer = -1;
if (ps[p].somethingonplayer == &hittype[i])
ps[p].somethingonplayer = nullptr;
deletesprite(i);
return;
}
@ -2584,9 +2584,9 @@ static void greenslime(int i)
else if (s->xvel < 64 && x < 768)
{
if (ps[p].somethingonplayer == -1)
if (ps[p].somethingonplayer == nullptr)
{
ps[p].somethingonplayer = i;
ps[p].somethingonplayer = &hittype[i];
if (t[0] == 3 || t[0] == 2) //Falling downward
t[2] = (12 << 8);
else t[2] = -(13 << 8); //Climbing up duke
@ -2598,8 +2598,8 @@ static void greenslime(int i)
{
S_PlayActorSound(SLIM_DYING, i);
if (ps[p].somethingonplayer == i)
ps[p].somethingonplayer = -1;
if (ps[p].somethingonplayer == &hittype[i])
ps[p].somethingonplayer = nullptr;
if (j == FREEZEBLAST)
{

View file

@ -602,8 +602,8 @@ void DoPlayer(bool bSet, int lVar1, int lLabelID, int lVar2, int sActor, int sPl
break;
case PLAYER_SOMETHINGONPLAYER:
if (bSet) ps[iPlayer].somethingonplayer = lValue;
else SetGameVarID((int)lVar2, ps[iPlayer].somethingonplayer, sActor, sPlayer);
if (bSet) ps[iPlayer].somethingonplayer = ScriptIndexToActor(lValue);
else SetGameVarID((int)lVar2, ActorToScriptIndex(ps[iPlayer].somethingonplayer), sActor, sPlayer);
break;
case PLAYER_ON_CRANE:

View file

@ -149,7 +149,7 @@ void resetplayerstats(int snum)
p->poszv = 0;
p->fric.x = 0;
p->fric.y = 0;
p->somethingonplayer =-1;
p->somethingonplayer =nullptr;
p->angle.spin = bamlook(0);
p->on_crane = nullptr;

View file

@ -203,12 +203,12 @@ struct player_struct
short jumping_counter, airleft, knee_incs, access_incs;
short ftq, access_wallnum, access_spritenum;
short got_access, weapon_ang, firstaid_amount;
short somethingonplayer, i, one_parallax_sectnum;
short i, one_parallax_sectnum;
short over_shoulder_on, fist_incs;
short cheat_phase;
short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick;
short heat_amount, timebeforeexit, customexitsound;
DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on;//, *somethingonplayer;
DDukeActor* actorsqu, *wackedbyactor, *on_crane, *holoduke_on, *somethingonplayer;
short weaprecs[256], weapreccnt;
unsigned int interface_toggle_flag;