a.m32: add 'moveselsects', moving them so that each sector's 1st pt is at (0,0).

git-svn-id: https://svn.eduke32.com/eduke32@4042 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-09-05 17:37:31 +00:00
parent 8b30baa3da
commit 6f4404860c

View file

@ -1520,6 +1520,26 @@ defstate listusedtags
} }
ends ends
defstate moveselsects
var p1 dx dy
for i selsectors
{
set p1 sector[i].wallptr
set dx wall[p1].x, set dy wall[p1].y
for j wallsofsector i
{
sub wall[j].x dx
sub wall[j].y dy
}
for j spritesofsector i
{
sub .x dx
sub .y dy
}
}
ends
// This must be *compiled* with script_expertmode // This must be *compiled* with script_expertmode
/* /*
defstate setstartpos defstate setstartpos