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- Combination switches fix (and basically all event commands)
- No sound of jumping when player's jump velocity is too low
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parent
dc5b8d27f8
commit
6f3ccdc651
2 changed files with 10 additions and 2 deletions
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@ -353,7 +353,7 @@ char evGetSourceState(int nType, int nIndex)
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void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
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{
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EVENT event; event.index = nIndex; event.type = nType; event.cmd = command; event.causedBy = causedBy;
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switch (command) {
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case kCmdState:
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@ -366,6 +366,12 @@ void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
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break;
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}
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EVENT event;
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event.index = nIndex;
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event.type = nType;
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event.cmd = command;
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event.causedBy = causedBy;
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switch (rxId) {
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case kChannelTextOver:
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if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic);
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@ -1578,7 +1578,9 @@ void ProcessInput(PLAYER *pPlayer)
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break;
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default:
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if (!pPlayer->cantJump && pInput->buttonFlags.jump && pXSprite->height == 0) {
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if ((packItemActive(pPlayer, 4) && pPosture->pwupJumpZ > 1000) || pPosture->normalJumpZ > 1000)
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sfxPlay3DSound(pSprite, 700, 0, 0);
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if (packItemActive(pPlayer, 4)) zvel[nSprite] = pPosture->pwupJumpZ; //-0x175555;
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else zvel[nSprite] = pPosture->normalJumpZ; //-0xbaaaa;
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pPlayer->cantJump = 1;
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