- actually draw the fullscreen blends.

This commit is contained in:
Christoph Oelckers 2020-01-19 23:49:53 +01:00
parent b066f725d4
commit 6f39b87d5b

View file

@ -269,6 +269,7 @@ void DrawFullscreenBlends()
GLInterface.SetColorub(255, 255, 255, 255); GLInterface.SetColorub(255, 255, 255, 255);
GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]); GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]);
} }
GLInterface.DoDraw();
GLInterface.UseColorOnly(false); GLInterface.UseColorOnly(false);
} }