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- actually draw the fullscreen blends.
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@ -269,6 +269,7 @@ void DrawFullscreenBlends()
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GLInterface.SetColorub(255, 255, 255, 255);
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GLInterface.SetColorub(255, 255, 255, 255);
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GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]);
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GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]);
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}
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}
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GLInterface.DoDraw();
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GLInterface.UseColorOnly(false);
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GLInterface.UseColorOnly(false);
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}
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}
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