From 6f39b87d5b7ed4a8d4133cf4d50e015da050bfbe Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 19 Jan 2020 23:49:53 +0100 Subject: [PATCH] - actually draw the fullscreen blends. --- source/glbackend/hw_draw2d.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/source/glbackend/hw_draw2d.cpp b/source/glbackend/hw_draw2d.cpp index bde5359aa..e02568908 100644 --- a/source/glbackend/hw_draw2d.cpp +++ b/source/glbackend/hw_draw2d.cpp @@ -269,6 +269,7 @@ void DrawFullscreenBlends() GLInterface.SetColorub(255, 255, 255, 255); GLInterface.SetRenderStyle(LegacyRenderStyles[STYLE_Translucent]); } + GLInterface.DoDraw(); GLInterface.UseColorOnly(false); }