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- two things I forgot to save before committing.
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2 changed files with 1 additions and 3 deletions
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@ -141,7 +141,7 @@ int Gv_ReadSave(FileReader &kFile)
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if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
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if (aGameVars[i].flags & GAMEVAR_PERPLAYER)
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{
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{
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aGameVars[i].pValues = (intptr_t*)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
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aGameVars[i].pValues = (intptr_t*)Xaligned_alloc(PLAYER_VAR_ALIGNMENT, MAXPLAYERS * sizeof(intptr_t));
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if (kFile.Read(aGameVars[i].pValues,sizeof(intptr_t) * MAXPLAYERS) != sizeof(intptr_t) * MAXPLAYERS)) goto corrupt;
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if (kFile.Read(aGameVars[i].pValues,sizeof(intptr_t) * MAXPLAYERS) != sizeof(intptr_t) * MAXPLAYERS) goto corrupt;
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}
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}
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else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
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else if (aGameVars[i].flags & GAMEVAR_PERACTOR)
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{
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{
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@ -7973,8 +7973,6 @@ MAIN_LOOP_RESTART:
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goto MAIN_LOOP_RESTART;
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goto MAIN_LOOP_RESTART;
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}
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}
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while (1);
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while (1);
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return 0; // not reached (duh)
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}
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}
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
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GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
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