mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- play music on the summary screen and check for advancing every frame.
Fixes #203
This commit is contained in:
parent
5acd7cf5e1
commit
6eba7dc410
2 changed files with 16 additions and 7 deletions
|
@ -383,17 +383,25 @@ private:
|
|||
twod->ClearScreen();
|
||||
int totalclock = int(clock * 120 / 1'000'000'000);
|
||||
|
||||
while (totalclock > nextclock)
|
||||
if (clock == 0)
|
||||
{
|
||||
nextclock += synctics;
|
||||
PlaySong(nullptr, ThemeSongs[1], ThemeTrack[1]);
|
||||
}
|
||||
|
||||
if (skiprequest && State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
|
||||
if (skiprequest && State >= s_BonusRest && State < &s_BonusRest[countof(s_BonusRest)])
|
||||
{
|
||||
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
|
||||
Tics = 0;
|
||||
skiprequest = false;
|
||||
nextclock = totalclock;
|
||||
}
|
||||
else
|
||||
{
|
||||
while (totalclock > nextclock)
|
||||
{
|
||||
State = s_BonusAnim[STD_RANDOM_RANGE(countof(s_BonusAnim))];
|
||||
Tics = 0;
|
||||
skiprequest = false;
|
||||
nextclock += synctics;
|
||||
gStateControl(&State, &Tics);
|
||||
}
|
||||
gStateControl(&State, &Tics);
|
||||
}
|
||||
twod->ClearScreen();
|
||||
DrawTexture(twod, tileGetTexture(BONUS_SCREEN_PIC, true), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
|
||||
|
|
|
@ -47,6 +47,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "raze_sound.h"
|
||||
#include "sounds.h"
|
||||
#include "gamestate.h"
|
||||
#include "raze_music.h"
|
||||
|
||||
#include "../../glbackend/glbackend.h"
|
||||
|
||||
|
|
Loading…
Reference in a new issue