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- Duke: Fix skill level coming in from main loop.
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64607834f3
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1 changed files with 1 additions and 2 deletions
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@ -765,7 +765,7 @@ void donewgame(MapRecord* map, int sk)
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show_shareware = 26 * 34;
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show_shareware = 26 * 34;
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//ud.nextLevel = map;
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//ud.nextLevel = map;
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ud.player_skill = sk;
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ud.player_skill = sk != -1 ? sk + 1 : sk;
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ud.secretlevel = 0;
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ud.secretlevel = 0;
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ud.from_bonus = 0;
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ud.from_bonus = 0;
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@ -990,7 +990,6 @@ void enterlevel(MapRecord *mi, int gamemode)
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void startnewgame(MapRecord* map, int skill)
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void startnewgame(MapRecord* map, int skill)
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{
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{
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ud.player_skill = skill;
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ud.m_respawn_monsters = (skill == 4);
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ud.m_respawn_monsters = (skill == 4);
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_monsters_off = ud.monsters_off = 0;
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ud.m_respawn_items = 0;
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ud.m_respawn_items = 0;
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