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Mapster32: in drawspritelabel(), use fixed background color.
Make it always one of the colors that the 2D color cycles to (base color + offset in [0 .. 4]) instead of <base color>-3, as that one might be in a different color ramp. git-svn-id: https://svn.eduke32.com/eduke32@5434 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 6 deletions
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@ -3289,23 +3289,24 @@ static void drawspritelabel(int i)
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if (!dabuffer[0])
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return;
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// int const blocking = (sprite[i].cstat & 1);
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// KEEPINSYNC drawscreen_drawsprite()
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uint8_t const spritecol = spritecol2d[sprite[i].picnum][0];
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uint8_t const blockingSpriteCol = spritecol2d[sprite[i].picnum][1];
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int col = spritecol ? editorcolors[(sprite[i].cstat&1) ? blockingSpriteCol : spritecol] :
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getspritecol(i);
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int bgcol = col;
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if (show2dsprite[i>>3]&pow2char[i&7])
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col = editorcolors[14] - (M32_THROB>>1);
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{
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bgcol = editorcolors[14];
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col = bgcol - (M32_THROB>>1);
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}
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else if (i == pointhighlight - 16384)
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col += M32_THROB>>2;
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else if (sprite[i].sectnum < 0)
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col = editorcolors[4]; // red
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col = bgcol = editorcolors[4]; // red
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drawsmallabel(dabuffer, editorcolors[0], col, /*blocking ? editorcolors[5] :*/ col - 3,
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sprite[i].x, sprite[i].y, sprite[i].z);
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drawsmallabel(dabuffer, editorcolors[0], col, bgcol, sprite[i].x, sprite[i].y, sprite[i].z);
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}
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#define EDITING_MAP_P() (newnumwalls>=0 || joinsector[0]>=0 || circlewall>=0 || (bstatus&1) || isc.active)
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