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Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 5 deletions
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@ -3546,7 +3546,8 @@ static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprit
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void polymer_updatesprite(int32_t snum)
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{
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int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i, j;
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int32_t curpicnum, xsize, ysize, i, j;
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int32_t tilexoff, tileyoff, xoff, yoff, centeryoff=0;
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spritetype *tspr = tspriteptr[snum];
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float xratio, yratio, ang, f;
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float spos[3];
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@ -3556,6 +3557,7 @@ void polymer_updatesprite(int32_t snum)
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const uint32_t cs = tspr->cstat;
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const uint32_t alignmask = (cs & SPR_ALIGN_MASK);
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const uint8_t flooraligned = (alignmask==SPR_FLOOR);
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if (pr_verbosity >= 3) OSD_Printf("PR : Updating sprite %i...\n", snum);
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@ -3648,8 +3650,13 @@ void polymer_updatesprite(int32_t snum)
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xoff = (int32_t)(tilexoff * xratio);
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yoff = (int32_t)(tileyoff * yratio);
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if ((tspr->cstat & 128) && (((tspr->cstat>>4) & 3) != 2))
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if ((tspr->cstat & 128) && !flooraligned)
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{
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if (alignmask == 0)
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yoff -= ysize / 2;
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else
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centeryoff = ysize / 2;
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}
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spos[0] = (float)tspr->y;
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spos[1] = -(float)(tspr->z) / 16.0f;
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@ -3664,7 +3671,6 @@ void polymer_updatesprite(int32_t snum)
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{
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const uint8_t xflip = !!(cs & SPR_XFLIP);
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const uint8_t yflip = !!(cs & SPR_YFLIP);
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const uint8_t flooraligned = (alignmask==SPR_FLOOR);
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// Initially set flipu and flipv.
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flipu = (xflip ^ flooraligned);
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@ -3700,7 +3706,7 @@ void polymer_updatesprite(int32_t snum)
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
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bglTranslatef((float)(-xoff), (float)(yoff-centeryoff), 0.0f);
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bglScalef((float)(xsize), (float)(ysize), 1.0f);
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break;
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case SPR_FLOOR:
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