mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
Polymer skeleton cleanup.
Reorganize polymer.c a bit to match the order of prototypes from the header, move macros from the middle into the header. git-svn-id: https://svn.eduke32.com/eduke32@1974 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
c8bf3682e0
commit
6de59ef085
2 changed files with 252 additions and 251 deletions
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@ -337,7 +337,7 @@ static inline void polymer_pokesector(int16_t sectnum);
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static void polymer_extractfrustum(GLfloat* modelview, GLfloat* projection, float* frustum);
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static inline int32_t polymer_planeinfrustum(_prplane *plane, float* frustum);
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static inline void polymer_scansprites(int16_t sectnum, spritetype* tsprite, int32_t* spritesortcnt);
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static inline void polymer_updatesprite(int32_t snum);
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static void polymer_updatesprite(int32_t snum);
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// SKIES
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static void polymer_getsky(void);
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static void polymer_drawsky(int16_t tilenum, char palnum, int8_t shade);
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@ -369,6 +369,24 @@ static void polymer_prepareshadows(void);
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// RENDER TARGETS
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static void polymer_initrendertargets(int32_t count);
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#define INDICE(n) ((p->indices) ? (p->indices[(i+n)%p->indicescount]*5) : (((i+n)%p->vertcount)*5))
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static inline GLfloat dot2f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1];
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}
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static inline GLfloat dot3f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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}
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static inline void relvec2f(GLfloat *v1, GLfloat *v2, GLfloat *out)
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{
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out[0] = v2[0]-v1[0];
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out[1] = v2[1]-v1[1];
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}
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// the following from gle/vvector.h
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/* ========================================================== */
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@ -1077,20 +1077,6 @@ void polymer_drawmasks(void)
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bglDisable(GL_ALPHA_TEST);
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}
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static inline GLfloat dot2f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1];
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}
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static inline GLfloat dot3f(GLfloat *v1, GLfloat *v2)
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{
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return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
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}
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static inline void relvec2f(GLfloat *v1, GLfloat *v2, GLfloat *out)
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{
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out[0] = v2[0]-v1[0];
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out[1] = v2[1]-v1[1];
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}
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void polymer_editorpick(void)
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{
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GLubyte picked[3];
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@ -1281,240 +1267,6 @@ void polymer_drawmaskwall(int32_t damaskwallcnt)
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bglDisable(GL_CULL_FACE);
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}
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void polymer_updatesprite(int32_t snum)
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{
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int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i, j, cs;
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spritetype *tspr = tspriteptr[snum];
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float xratio, yratio, ang;
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float spos[3];
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const GLfloat *inbuffer;
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uint8_t flipu, flipv;
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_prsprite *s;
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if (pr_verbosity >= 3) OSD_Printf("PR : Updating sprite %i...\n", snum);
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if (tspr->owner < 0 || tspr->picnum < 0) return;
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cs = tspr->cstat;
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if (prsprites[tspr->owner] == NULL)
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{
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prsprites[tspr->owner] = (_prsprite *) Bcalloc(sizeof(_prsprite), 1);
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if (prsprites[tspr->owner] == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sprite %i : Bmalloc failed.\n", tspr->owner);
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return;
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}
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prsprites[tspr->owner]->plane.buffer = (GLfloat *) Bcalloc(4, sizeof(GLfloat) * 5); // XXX
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prsprites[tspr->owner]->plane.vertcount = 4;
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}
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if ((tspr->cstat & 48) && (pr_vbos > 0) && !prsprites[tspr->owner]->plane.vbo)
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{
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bglGenBuffersARB(1, &prsprites[tspr->owner]->plane.vbo);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, prsprites[tspr->owner]->plane.vbo);
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bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
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}
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s = prsprites[tspr->owner];
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (tspr->cstat & 48 && searchit != 2)
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{
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uint32_t crc = crc32once((uint8_t *)tspr, offsetof(spritetype, owner));
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int32_t curpriority = 0;
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if (crc == s->crc && tspr->picnum == curpicnum) return;
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s->crc = crc;
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polymer_resetplanelights(&s->plane);
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while ((curpriority < pr_maxlightpriority) && (!depth || mirrors[depth-1].plane))
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{
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i = j = 0;
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while (j < lightcount)
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{
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while (!prlights[i].flags.active)
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i++;
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if (prlights[i].priority != curpriority)
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{
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i++;
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j++;
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continue;
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}
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if (polymer_planeinlight(&s->plane, &prlights[i]))
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polymer_addplanelight(&s->plane, i);
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i++;
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j++;
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}
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curpriority++;
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}
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}
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polymer_getbuildmaterial(&s->plane.material, curpicnum, tspr->pal, tspr->shade, 4);
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if (tspr->cstat & 2)
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{
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if (tspr->cstat & 512)
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s->plane.material.diffusemodulation[3] = 0x55;
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else
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s->plane.material.diffusemodulation[3] = 0xAA;
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}
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s->plane.material.diffusemodulation[3] *= (1.0f - spriteext[tspr->owner].alpha);
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if (searchit == 2)
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{
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s->plane.material.diffusemodulation[0] = 0x03;
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s->plane.material.diffusemodulation[1] = ((GLubyte *)(&tspr->owner))[0];
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s->plane.material.diffusemodulation[2] = ((GLubyte *)(&tspr->owner))[1];
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s->plane.material.diffusemodulation[3] = 0xFF;
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s->crc = 0xdeadbeef;
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}
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (((tspr->cstat>>4) & 3) == 0)
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xratio = (float)(tspr->xrepeat) * 0.20f; // 32 / 160
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else
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xratio = (float)(tspr->xrepeat) * 0.25f;
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yratio = (float)(tspr->yrepeat) * 0.25f;
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xsize = tilesizx[curpicnum];
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ysize = tilesizy[curpicnum];
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if (usehightile && h_xsize[curpicnum])
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{
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xsize = h_xsize[curpicnum];
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ysize = h_ysize[curpicnum];
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}
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xsize = (int32_t)(xsize * xratio);
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ysize = (int32_t)(ysize * yratio);
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tilexoff = (int32_t)tspr->xoffset;
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tileyoff = (int32_t)tspr->yoffset;
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tilexoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_xoffs[curpicnum]):((picanm[curpicnum]>>8)&255));
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tileyoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_yoffs[curpicnum]):((picanm[curpicnum]>>16)&255));
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xoff = (int32_t)(tilexoff * xratio);
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yoff = (int32_t)(tileyoff * yratio);
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if ((tspr->cstat & 128) && (((tspr->cstat>>4) & 3) != 2))
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yoff -= ysize / 2;
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spos[0] = (float)tspr->y;
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spos[1] = -(float)(tspr->z) / 16.0f;
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spos[2] = -(float)tspr->x;
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bglMatrixMode(GL_MODELVIEW);
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bglPushMatrix();
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bglLoadIdentity();
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inbuffer = vertsprite;
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flipu = flipv = 0;
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if (pr_billboardingmode && !((tspr->cstat>>4) & 3))
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{
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// do surgery on the face tspr to make it look like a wall sprite
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tspr->cstat |= 16;
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tspr->ang = (viewangle + 1024) & 2047;
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}
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switch ((tspr->cstat>>4) & 3)
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{
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case 0:
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ang = (float)((viewangle) & 2047) / (2048.0f / 360.0f);
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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bglRotatef(-horizang, 1.0f, 0.0f, 0.0f);
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bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
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bglScalef((float)(xsize), (float)(ysize), 1.0f);
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break;
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case 1:
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ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
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bglScalef((float)(xsize), (float)(ysize), 1.0f);
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break;
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case 2:
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ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
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bglTranslatef(spos[0], spos[1], spos[2]);
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bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
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if (tspr->cstat & 8) {
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bglRotatef(-180.0, 0.0f, 0.0f, 1.0f);
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flipu = !flipu;
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}
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bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
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bglScalef((float)(xsize), 1.0f, (float)(ysize));
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inbuffer = horizsprite;
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break;
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}
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if ((tspr->cstat & 4) && (((tspr->cstat>>4) & 3) != 2))
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flipu = !flipu;
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if (!(tspr->cstat & 4) && (((tspr->cstat>>4) & 3) == 2))
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flipu = !flipu;
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if ((tspr->cstat & 8) && (((tspr->cstat>>4) & 3) != 2))
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flipv = !flipv;
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bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
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bglPopMatrix();
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Bmemcpy(s->plane.buffer, inbuffer, sizeof(GLfloat) * 4 * 5);
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if (flipu || flipv)
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{
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i = 0;
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do
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{
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if (flipu)
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s->plane.buffer[(i * 5) + 3] =
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(s->plane.buffer[(i * 5) + 3] - 1.0f) * -1.0f;
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if (flipv)
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s->plane.buffer[(i * 5) + 4] =
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(s->plane.buffer[(i * 5) + 4] - 1.0f) * -1.0f;
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}
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while (++i < 4);
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}
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i = 0;
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do
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polymer_transformpoint(&inbuffer[i * 5], &s->plane.buffer[i * 5], spritemodelview);
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while (++i < 4);
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polymer_computeplane(&s->plane);
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if ((cs & 48) && (pr_vbos > 0))
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{
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->plane.vbo);
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bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, s->plane.buffer);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
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}
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else if (s->plane.vbo) // clean up the vbo if a wall/floor sprite becomes a face sprite
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{
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bglDeleteBuffersARB(1, &s->plane.vbo);
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s->plane.vbo = 0;
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}
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}
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void polymer_drawsprite(int32_t snum)
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{
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spritetype *tspr;
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@ -3301,8 +3053,6 @@ static void polymer_drawwall(int16_t sectnum, int16_t wallnum)
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if (pr_verbosity >= 3) OSD_Printf("PR : Finished drawing wall %i...\n", wallnum);
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}
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#define INDICE(n) ((p->indices) ? (p->indices[(i+n)%p->indicescount]*5) : (((i+n)%p->vertcount)*5))
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// HSR
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static void polymer_computeplane(_prplane* p)
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{
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@ -3511,6 +3261,239 @@ static inline void polymer_scansprites(int16_t sectnum, spritetype* localtsprit
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}
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}
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void polymer_updatesprite(int32_t snum)
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{
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int32_t curpicnum, xsize, ysize, tilexoff, tileyoff, xoff, yoff, i, j, cs;
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spritetype *tspr = tspriteptr[snum];
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float xratio, yratio, ang;
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float spos[3];
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const GLfloat *inbuffer;
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uint8_t flipu, flipv;
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_prsprite *s;
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if (pr_verbosity >= 3) OSD_Printf("PR : Updating sprite %i...\n", snum);
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if (tspr->owner < 0 || tspr->picnum < 0) return;
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cs = tspr->cstat;
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if (prsprites[tspr->owner] == NULL)
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{
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prsprites[tspr->owner] = (_prsprite *) Bcalloc(sizeof(_prsprite), 1);
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if (prsprites[tspr->owner] == NULL)
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{
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if (pr_verbosity >= 1) OSD_Printf("PR : Cannot initialize sprite %i : Bmalloc failed.\n", tspr->owner);
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return;
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}
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prsprites[tspr->owner]->plane.buffer = (GLfloat *) Bcalloc(4, sizeof(GLfloat) * 5); // XXX
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prsprites[tspr->owner]->plane.vertcount = 4;
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}
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if ((tspr->cstat & 48) && (pr_vbos > 0) && !prsprites[tspr->owner]->plane.vbo)
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{
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bglGenBuffersARB(1, &prsprites[tspr->owner]->plane.vbo);
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bglBindBufferARB(GL_ARRAY_BUFFER_ARB, prsprites[tspr->owner]->plane.vbo);
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bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
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}
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s = prsprites[tspr->owner];
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (tspr->cstat & 48 && searchit != 2)
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{
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uint32_t crc = crc32once((uint8_t *)tspr, offsetof(spritetype, owner));
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int32_t curpriority = 0;
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if (crc == s->crc && tspr->picnum == curpicnum) return;
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s->crc = crc;
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polymer_resetplanelights(&s->plane);
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while ((curpriority < pr_maxlightpriority) && (!depth || mirrors[depth-1].plane))
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{
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i = j = 0;
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while (j < lightcount)
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{
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while (!prlights[i].flags.active)
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i++;
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if (prlights[i].priority != curpriority)
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{
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i++;
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j++;
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continue;
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}
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if (polymer_planeinlight(&s->plane, &prlights[i]))
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polymer_addplanelight(&s->plane, i);
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i++;
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j++;
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}
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curpriority++;
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}
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}
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polymer_getbuildmaterial(&s->plane.material, curpicnum, tspr->pal, tspr->shade, 4);
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if (tspr->cstat & 2)
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{
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if (tspr->cstat & 512)
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s->plane.material.diffusemodulation[3] = 0x55;
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else
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s->plane.material.diffusemodulation[3] = 0xAA;
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}
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s->plane.material.diffusemodulation[3] *= (1.0f - spriteext[tspr->owner].alpha);
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if (searchit == 2)
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{
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s->plane.material.diffusemodulation[0] = 0x03;
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s->plane.material.diffusemodulation[1] = ((GLubyte *)(&tspr->owner))[0];
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s->plane.material.diffusemodulation[2] = ((GLubyte *)(&tspr->owner))[1];
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s->plane.material.diffusemodulation[3] = 0xFF;
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s->crc = 0xdeadbeef;
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}
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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if (((tspr->cstat>>4) & 3) == 0)
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xratio = (float)(tspr->xrepeat) * 0.20f; // 32 / 160
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else
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xratio = (float)(tspr->xrepeat) * 0.25f;
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yratio = (float)(tspr->yrepeat) * 0.25f;
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xsize = tilesizx[curpicnum];
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ysize = tilesizy[curpicnum];
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if (usehightile && h_xsize[curpicnum])
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{
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xsize = h_xsize[curpicnum];
|
||||
ysize = h_ysize[curpicnum];
|
||||
}
|
||||
|
||||
xsize = (int32_t)(xsize * xratio);
|
||||
ysize = (int32_t)(ysize * yratio);
|
||||
|
||||
tilexoff = (int32_t)tspr->xoffset;
|
||||
tileyoff = (int32_t)tspr->yoffset;
|
||||
tilexoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_xoffs[curpicnum]):((picanm[curpicnum]>>8)&255));
|
||||
tileyoff += (int8_t)((usehightile&&h_xsize[curpicnum])?(h_yoffs[curpicnum]):((picanm[curpicnum]>>16)&255));
|
||||
|
||||
xoff = (int32_t)(tilexoff * xratio);
|
||||
yoff = (int32_t)(tileyoff * yratio);
|
||||
|
||||
if ((tspr->cstat & 128) && (((tspr->cstat>>4) & 3) != 2))
|
||||
yoff -= ysize / 2;
|
||||
|
||||
spos[0] = (float)tspr->y;
|
||||
spos[1] = -(float)(tspr->z) / 16.0f;
|
||||
spos[2] = -(float)tspr->x;
|
||||
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglPushMatrix();
|
||||
bglLoadIdentity();
|
||||
|
||||
inbuffer = vertsprite;
|
||||
|
||||
flipu = flipv = 0;
|
||||
|
||||
if (pr_billboardingmode && !((tspr->cstat>>4) & 3))
|
||||
{
|
||||
// do surgery on the face tspr to make it look like a wall sprite
|
||||
tspr->cstat |= 16;
|
||||
tspr->ang = (viewangle + 1024) & 2047;
|
||||
}
|
||||
|
||||
switch ((tspr->cstat>>4) & 3)
|
||||
{
|
||||
case 0:
|
||||
ang = (float)((viewangle) & 2047) / (2048.0f / 360.0f);
|
||||
|
||||
bglTranslatef(spos[0], spos[1], spos[2]);
|
||||
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
||||
bglRotatef(-horizang, 1.0f, 0.0f, 0.0f);
|
||||
bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
|
||||
bglScalef((float)(xsize), (float)(ysize), 1.0f);
|
||||
break;
|
||||
case 1:
|
||||
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
|
||||
|
||||
bglTranslatef(spos[0], spos[1], spos[2]);
|
||||
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
||||
bglTranslatef((float)(-xoff), (float)(yoff), 0.0f);
|
||||
bglScalef((float)(xsize), (float)(ysize), 1.0f);
|
||||
break;
|
||||
case 2:
|
||||
ang = (float)((tspr->ang + 1024) & 2047) / (2048.0f / 360.0f);
|
||||
|
||||
bglTranslatef(spos[0], spos[1], spos[2]);
|
||||
bglRotatef(-ang, 0.0f, 1.0f, 0.0f);
|
||||
if (tspr->cstat & 8) {
|
||||
bglRotatef(-180.0, 0.0f, 0.0f, 1.0f);
|
||||
flipu = !flipu;
|
||||
}
|
||||
bglTranslatef((float)(-xoff), 1.0f, (float)(yoff));
|
||||
bglScalef((float)(xsize), 1.0f, (float)(ysize));
|
||||
|
||||
inbuffer = horizsprite;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((tspr->cstat & 4) && (((tspr->cstat>>4) & 3) != 2))
|
||||
flipu = !flipu;
|
||||
|
||||
if (!(tspr->cstat & 4) && (((tspr->cstat>>4) & 3) == 2))
|
||||
flipu = !flipu;
|
||||
|
||||
if ((tspr->cstat & 8) && (((tspr->cstat>>4) & 3) != 2))
|
||||
flipv = !flipv;
|
||||
|
||||
bglGetFloatv(GL_MODELVIEW_MATRIX, spritemodelview);
|
||||
bglPopMatrix();
|
||||
|
||||
Bmemcpy(s->plane.buffer, inbuffer, sizeof(GLfloat) * 4 * 5);
|
||||
|
||||
if (flipu || flipv)
|
||||
{
|
||||
i = 0;
|
||||
do
|
||||
{
|
||||
if (flipu)
|
||||
s->plane.buffer[(i * 5) + 3] =
|
||||
(s->plane.buffer[(i * 5) + 3] - 1.0f) * -1.0f;
|
||||
if (flipv)
|
||||
s->plane.buffer[(i * 5) + 4] =
|
||||
(s->plane.buffer[(i * 5) + 4] - 1.0f) * -1.0f;
|
||||
}
|
||||
while (++i < 4);
|
||||
}
|
||||
|
||||
i = 0;
|
||||
do
|
||||
polymer_transformpoint(&inbuffer[i * 5], &s->plane.buffer[i * 5], spritemodelview);
|
||||
while (++i < 4);
|
||||
|
||||
polymer_computeplane(&s->plane);
|
||||
|
||||
if ((cs & 48) && (pr_vbos > 0))
|
||||
{
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->plane.vbo);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, s->plane.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
else if (s->plane.vbo) // clean up the vbo if a wall/floor sprite becomes a face sprite
|
||||
{
|
||||
bglDeleteBuffersARB(1, &s->plane.vbo);
|
||||
s->plane.vbo = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// SKIES
|
||||
static void polymer_getsky(void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue