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- another unused one.
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4 changed files with 0 additions and 72 deletions
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@ -21,7 +21,6 @@ static_assert('\xff' == 255, "Char must be unsigned!");
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# error Visual Studio 2013 is the minimum supported version.
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# error Visual Studio 2013 is the minimum supported version.
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#endif
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#endif
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#include "collections.h"
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#include "compat.h"
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#include "compat.h"
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#include "palette.h"
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#include "palette.h"
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#include "pragmas.h"
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#include "pragmas.h"
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@ -1,69 +0,0 @@
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#pragma once
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#ifndef collections_h_
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#define collections_h_
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#include "compat.h"
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#ifdef HAVE_CXX11_HEADERS
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// GrowArray - heap-allocated storage that can expand at runtime
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// requirements: type must work properly with realloc -- otherwise, use std::vector
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template <typename T, size_t increment_ = 1, typename = enable_if_t<std::is_pod<T>::value>, typename = enable_if_t<(increment_ > 0)>>
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struct GrowArray
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{
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FORCE_INLINE T * begin() const { return data_; }
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FORCE_INLINE T * end() const { return data_ + size_; }
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FORCE_INLINE size_t size() const { return size_; }
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FORCE_INLINE T& operator[](size_t index) { return data_[index]; }
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FORCE_INLINE const T& operator[](size_t index) const { return data_[index]; }
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FORCE_INLINE T& first() { return data_[0]; }
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FORCE_INLINE const T& first() const { return data_[0]; }
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FORCE_INLINE T& last() { return data_[size_-1]; }
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FORCE_INLINE const T& last() const { return data_[size_-1]; }
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void append(T item)
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{
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if (size_ == capacity_)
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reallocate(capacity_ + increment_);
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data_[size_++] = item;
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}
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void removeLast()
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{
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--size_;
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}
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void vacuum()
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{
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if (size_ < capacity_)
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reallocate(size_);
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}
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void clear()
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{
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size_ = 0;
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capacity_ = 0;
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free(data_);
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data_ = nullptr;
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}
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protected:
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void reallocate(size_t newcapacity)
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{
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data_ = (T *)Xrealloc(data_, newcapacity * sizeof(T));
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capacity_ = newcapacity;
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}
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T * data_ = nullptr;
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size_t size_ = 0, capacity_ = 0;
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};
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#endif
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#endif // collections_h_
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@ -7,7 +7,6 @@
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#ifndef EDUKE32_COMMON_GAME_H_
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "collections.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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@ -7,7 +7,6 @@
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#ifndef EDUKE32_COMMON_GAME_H_
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#include "collections.h"
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#include "gamecontrol.h"
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#include "gamecontrol.h"
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BEGIN_RR_NS
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BEGIN_RR_NS
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