mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- added option to print custom messages with Duke Nukem's quote system.
- hooked up all front ends with a generic message printing function so that common code can access the native message displays. This is needed for consolidation of some input actions which are mostly identical but print messages. - preparations for a generic message system.
This commit is contained in:
parent
5b0033c08c
commit
6d04f0f159
14 changed files with 150 additions and 88 deletions
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@ -97,6 +97,8 @@ struct GameInterface : ::GameInterface
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool SaveGame(FSaveGameNode*) override;
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bool LoadGame(FSaveGameNode*) override;
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void DoPrintMessage(int prio, const char*) override;
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};
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END_BLD_NS
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@ -325,7 +325,7 @@ void CGameMessageMgr::SetState(char state)
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void CGameMessageMgr::Add(const char *pText, char a2, const int pal, const MESSAGE_PRIORITY priority)
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{
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if (a2 && messageFlags)
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if (a2 && messageFlags && hud_messages == 1) // add only if messages are enabled and in native format
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{
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messageStruct *pMessage = &messages[nextMessagesIndex];
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strncpy(pMessage->text, pText, kMaxMessageTextLength-1);
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@ -2759,16 +2759,23 @@ void viewSetSystemMessage(const char* pMessage, ...) {
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char buffer[1024]; va_list args; va_start(args, pMessage);
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vsprintf(buffer, pMessage, args);
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OSD_Printf("%s\n", buffer); // print it also in console
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Printf(PRINT_HIGH | PRINT_NOTIFY, "%s\n", buffer); // print it also in console
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gGameMessageMgr.Add(buffer, 15, 7, MESSAGE_PRIORITY_SYSTEM);
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}
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void viewSetMessage(const char *pMessage, const int pal, const MESSAGE_PRIORITY priority)
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{
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OSD_Printf("%s\n", pMessage);
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int printlevel = priority < 0 ? PRINT_LOW : priority < MESSAGE_PRIORITY_SYSTEM ? PRINT_MEDIUM : PRINT_HIGH;
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Printf(printlevel|PRINT_NOTIFY, "%s\n", pMessage);
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gGameMessageMgr.Add(pMessage, 15, pal, priority);
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}
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void GameInterface::DoPrintMessage(int prio, const char*msg)
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{
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viewSetMessage(msg, 0, prio == PRINT_LOW ? MESSAGE_PRIORITY_PICKUP : prio == PRINT_MEDIUM ? MESSAGE_PRIORITY_NORMAL : MESSAGE_PRIORITY_SYSTEM);
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}
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void viewDisplayMessage(void)
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{
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gGameMessageMgr.Display();
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@ -227,6 +227,15 @@ struct GameInterface
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virtual void DrawMenuCaption(const DVector2& origin, const char* text) {}
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virtual bool SaveGame(FSaveGameNode*) { return false; }
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virtual bool LoadGame(FSaveGameNode*) { return false; }
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virtual void DoPrintMessage(int prio, const char*) = 0;
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void PrintMessage(int prio, const char*fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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FString f;
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f.VFormat(fmt, ap);
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DoPrintMessage(prio, fmt);
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}
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};
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extern GameInterface* gi;
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@ -901,7 +901,7 @@ int PrintString (int iprintlevel, const char *outline)
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#endif
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conbuffer->AddText(printlevel, outline);
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if (vidactive && screen && !(iprintlevel & PRINT_NONOTIFY))
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if (vidactive && screen && (iprintlevel & PRINT_NOTIFY))
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{
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NotifyStrings.AddString(printlevel, outline);
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}
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@ -959,7 +959,7 @@ void OSD_Printf(const char *format, ...)
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int count;
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va_start (argptr, format);
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count = VPrintf (PRINT_HIGH|PRINT_NONOTIFY, format, argptr);
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count = VPrintf (PRINT_HIGH, format, argptr);
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va_end (argptr);
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}
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@ -1802,7 +1802,7 @@ void C_MidPrint (FFont *font, const char *msg, bool bold)
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if (msg != nullptr)
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{
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auto color = (EColorRange)PrintColors[bold? PRINTLEVELS+1 : PRINTLEVELS];
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Printf(PRINT_HIGH|PRINT_NONOTIFY, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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Printf(PRINT_HIGH, TEXTCOLOR_ESCAPESTR "%c%s\n%s\n%s\n", color, console_bar, msg, console_bar);
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StatusBar->AttachMessage (Create<DHUDMessage>(font, msg, 1.5f, 0.375f, 0, 0, color, con_midtime), MAKE_ID('C','N','T','R'));
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}
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@ -266,12 +266,6 @@ CUSTOM_CVARD(Int, hud_messages, 1, CVAR_ARCHIVE, "enable/disable showing message
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CCMD (togglemessages)
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{
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// Fixme: Needs to redirect to the frontend specific routine to handle on-screen messages.
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// Ideally as an option to use the ZDoom-style notification.
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// P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, &myplayer); (Duke/Redneck - beware of crappy implementation!!!
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// void viewSetMessage(const char *pMessage, const int pal, const MESSAGE_PRIORITY priority) Blood
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// void viewSetSystemMessage(const char* pMessage, ...) alternative
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// void PutStringInfo(PLAYERp pp, const char *string) SW
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if (hud_messages)
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{
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@ -166,7 +166,7 @@ void SECRET_SetMapName(const char *filename, const char *_maptitle)
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void SECRET_Trigger(int num)
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{
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if (secret_notify) Printf(PRINT_NONOTIFY, "Secret #%d found\n", num);
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if (secret_notify) Printf("Secret #%d found\n", num);
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if (discovered_secrets.Find(num) == discovered_secrets.Size())
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discovered_secrets.Push(num);
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}
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@ -23,7 +23,7 @@ enum
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PRINT_LOG, // only to logfile
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PRINT_BOLD = 200, // What Printf_Bold used
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PRINT_TYPES = 1023, // Bitmask.
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PRINT_NONOTIFY = 1024, // Flag - do not add to notify buffer
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PRINT_NOTIFY = 1024, // Flag - add to notify buffer
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PRINT_NOLOG = 2048, // Flag - do not print to log file
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};
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@ -67,12 +67,12 @@ inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(
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inline void initputs(const char *s)
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{
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PrintString(PRINT_HIGH|PRINT_NONOTIFY, s);
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PrintString(PRINT_HIGH, s);
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}
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inline void buildputs(const char *s)
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{
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PrintString(PRINT_HIGH|PRINT_NONOTIFY, s);
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PrintString(PRINT_HIGH, s);
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}
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void debugprintf(const char* f, ...); // Prints to the debugger's log.
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@ -168,6 +168,7 @@ struct GameInterface : ::GameInterface
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool SaveGame(FSaveGameNode*) override;
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bool LoadGame(FSaveGameNode*) override;
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void DoPrintMessage(int prio, const char*) override;
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};
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@ -29,6 +29,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gstrings.h"
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#include "quotemgr.h"
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#include "c_dispatch.h"
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BEGIN_DUKE_NS
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// get the string length until the next '\n'
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@ -988,17 +989,21 @@ void G_AddUserQuote(const char *daquote)
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{
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int32_t i;
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if (hud_messages == 0) return;
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Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
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if (hud_messages == 1)
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{
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for (i = MAXUSERQUOTES - 1; i > 0; i--)
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{
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Bstrcpy(user_quote[i], user_quote[i - 1]);
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user_quote_time[i] = user_quote_time[i - 1];
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}
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Bstrcpy(user_quote[0], daquote);
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OSD_Printf("%s\n", daquote);
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user_quote_time[0] = hud_messagetime;
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pub = NUMPAGES;
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}
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}
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int32_t textsc(int32_t sc)
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{
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@ -1006,6 +1011,7 @@ int32_t textsc(int32_t sc)
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}
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#define FTAOPAQUETIME 30
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// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
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@ -1050,6 +1056,8 @@ static FORCE_INLINE int32_t text_ypos(void)
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#endif
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}
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static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
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// this handles both multiplayer and item pickup message type text
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// both are passed on to gametext
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void G_PrintGameQuotes(int32_t snum)
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}
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#endif
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height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
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if (text_quote.IsNotEmpty() && ps->ftq == -32878) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
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else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
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}
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while (0);
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@ -1141,18 +1150,47 @@ void P_DoQuote(int32_t q, DukePlayer_t *p)
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if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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p->fta = 100;
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if (p->ftq != q)
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{
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auto qu = quoteMgr.GetQuote(q);
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if (p == g_player[screenpeek].ps && qu[0] != '\0')
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OSD_Printf(cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", qu);
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Printf(PRINT_MEDIUM | PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", qu);
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p->ftq = q;
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}
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if (hud_messages == 1)
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{
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p->ftq = q;
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p->fta = 100;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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void GameInterface::DoPrintMessage(int prio, const char* t)
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{
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auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
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int32_t cq = 0;
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if (hud_messages == 0 || !(p->gm & MODE_GAME))
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return;
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if (p->fta > 0)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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if (p == g_player[screenpeek].ps)
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Printf(prio | PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", t);
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if (hud_messages == 1)
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{
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p->fta = 100;
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p->ftq = -32768;
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text_quote = t;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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END_DUKE_NS
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@ -168,6 +168,7 @@ struct GameInterface : ::GameInterface
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void DrawMenuCaption(const DVector2& origin, const char* text) override;
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bool SaveGame(FSaveGameNode*) override;
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bool LoadGame(FSaveGameNode*) override;
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void DoPrintMessage(int prio, const char* text) override;
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};
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END_RR_NS
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@ -990,17 +990,21 @@ void G_AddUserQuote(const char *daquote)
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{
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int32_t i;
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if (hud_messages == 0) return;
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Printf(PRINT_MEDIUM | PRINT_NOTIFY, "%s\n", daquote);
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if (hud_messages == 1)
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{
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for (i = MAXUSERQUOTES - 1; i > 0; i--)
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{
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Bstrcpy(user_quote[i], user_quote[i - 1]);
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user_quote_time[i] = user_quote_time[i - 1];
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}
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Bstrcpy(user_quote[0], daquote);
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OSD_Printf("%s\n", daquote);
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user_quote_time[0] = hud_messagetime;
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pub = NUMPAGES;
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}
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}
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int32_t textsc(int32_t sc)
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{
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@ -1051,6 +1055,8 @@ static FORCE_INLINE int32_t text_ypos(void)
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#endif
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}
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static FString text_quote; // To put text into the quote display that does not come from the quote array. (Is it really necessary to implement everything as a hack??? :( )
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// this handles both multiplayer and item pickup message type text
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// both are passed on to gametext
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void G_PrintGameQuotes(int32_t snum)
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@ -1100,7 +1106,8 @@ void G_PrintGameQuotes(int32_t snum)
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}
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#endif
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height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
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if (text_quote.IsNotEmpty() && ps->ftq == -32768) height = gametext_(x, y, text_quote, textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
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else height = gametext_(x, y, quoteMgr.GetQuote(ps->ftq), textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1 << 16);
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}
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while (0);
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if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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p->fta = 100;
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if (p->ftq != q)
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{
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auto qu = quoteMgr.GetQuote(q);
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if (p == g_player[screenpeek].ps && qu[0] != '\0')
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OSD_Printf(cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", qu);
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Printf(PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", qu);
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p->ftq = q;
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}
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if (hud_messages == 1)
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{
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p->ftq = q;
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p->fta = 100;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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void GameInterface::DoPrintMessage(int prio, const char* t)
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{
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auto p = g_player[myconnectindex].ps; // text quotes always belong to the local player.
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int32_t cq = 0;
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if (hud_messages == 0 || !(p->gm & MODE_GAME))
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return;
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if (p->fta > 0)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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if (p == g_player[screenpeek].ps)
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Printf(PRINT_NOTIFY, cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", t);
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if (hud_messages == 1)
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{
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p->fta = 100;
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p->ftq = -32768;
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text_quote = t;
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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}
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END_RR_NS
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@ -2387,6 +2387,7 @@ struct GameInterface : ::GameInterface
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) override;
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bool LoadGame(FSaveGameNode* sv) override;
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bool SaveGame(FSaveGameNode* sv) override;
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void DoPrintMessage(int prio, const char* text) override;
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};
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@ -447,8 +447,17 @@ void PutStringInfo(PLAYERp pp, const char *string)
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if (!hud_messages)
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return;
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OSD_Printf("%s", string); // Put it in the console too
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PutStringInfoLine(pp, string);
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Printf(PRINT_LOW|PRINT_NOTIFY, "%s", string); // Put it in the console too
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if (hud_messages == 1) PutStringInfoLine(pp, string);
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}
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void GameInterface::DoPrintMessage(int prio, const char* string)
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{
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if (!hud_messages)
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return;
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Printf(prio | PRINT_NOTIFY, "%s", string); // Put it in the console too
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if (hud_messages == 1) PutStringInfoLine(&Player[myconnectindex], string);
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}
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void PutStringInfoLine(PLAYERp pp, const char *string)
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@ -475,22 +484,6 @@ void PutStringInfoLine(PLAYERp pp, const char *string)
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//PutStringInfoLine2(pp, "");
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}
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void PutStringInfoLine2(PLAYERp pp, const char *string)
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{
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short x,y;
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short w,h;
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if (pp-Player != myconnectindex)
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return;
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MNU_MeasureString(string, &w, &h);
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x = TEXT_XCENTER(w);
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y = TEXT_INFO_LINE(1);
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PutStringTimer(pp, x, y, string, GlobInfoStringTime);
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}
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void pMenuClearTextLine(PLAYERp pp)
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{
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pMenuClearTextLineID(pp, ID_TEXT, TEXT_INFO_LINE(0), PRI_FRONT_MAX);
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@ -500,22 +493,4 @@ void pMenuClearTextLine(PLAYERp pp)
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#define TEXT_PLAYER_INFO_TIME (3)
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#define TEXT_PLAYER_INFO_Y (200 - 40)
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void PutStringPlayerInfo(PLAYERp pp, const char *string)
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{
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short x,y;
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short w,h;
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|
||||
if (pp-Player != myconnectindex)
|
||||
return;
|
||||
|
||||
if (!hud_messages)
|
||||
return;
|
||||
|
||||
MNU_MeasureString(string, &w, &h);
|
||||
|
||||
x = TEXT_XCENTER(w);
|
||||
y = TEXT_PLAYER_INFO_Y;
|
||||
|
||||
PutStringTimer(pp, x, y, string, GlobInfoStringTime);
|
||||
}
|
||||
END_SW_NS
|
||||
|
|
Loading…
Reference in a new issue