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Tidy spider AI code
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parent
0ddfbba8a0
commit
6cf5bd1f16
2 changed files with 151 additions and 153 deletions
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@ -48,15 +48,8 @@ struct Spider
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Spider SpiderList[kMaxSpiders];
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static actionSeq ActionSeq[] = {
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{16, 0},
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{8, 0},
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{32, 0},
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{24, 0},
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{0, 0},
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{40, 1},
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{41, 1},
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};
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static actionSeq ActionSeq[] = { {16, 0}, {8, 0}, {32, 0}, {24, 0}, {0, 0}, {40, 1}, {41, 1} };
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void InitSpider()
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{
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@ -64,11 +57,9 @@ void InitSpider()
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SpiderSprite = 1;
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}
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle)
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{
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SpiderCount++;
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int nSpider = SpiderCount;
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int nSpider = SpiderCount++;
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if (nSpider >= kMaxSpiders) {
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return -1;
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}
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@ -83,7 +74,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
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x = sprite[nSprite].x;
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y = sprite[nSprite].y;
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z = sprite[nSprite].z;
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angle = sprite[nSprite].ang;
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nAngle = sprite[nSprite].ang;
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}
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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@ -91,7 +82,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
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sprite[nSprite].x = x;
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sprite[nSprite].y = y;
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sprite[nSprite].z = z;
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sprite[nSprite].cstat = 257;
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sprite[nSprite].cstat = 0x101;
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sprite[nSprite].shade = -12;
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sprite[nSprite].clipdist = 15;
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sprite[nSprite].xvel = 0;
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@ -102,7 +93,7 @@ int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle)
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sprite[nSprite].pal = sector[sprite[nSprite].sectnum].ceilingpal;
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sprite[nSprite].xoffset = 0;
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sprite[nSprite].yoffset = 0;
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sprite[nSprite].ang = angle;
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sprite[nSprite].ang = nAngle;
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sprite[nSprite].picnum = 1;
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sprite[nSprite].hitag = 0;
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sprite[nSprite].lotag = runlist_HeadRun() + 1;
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@ -174,6 +165,9 @@ void FuncSpider(int a, int nDamage, int nRun)
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{
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switch (nAction)
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{
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default:
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return;
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case 0:
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{
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if ((nSpider & 0x1F) == (totalmoves & 0x1F))
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@ -188,8 +182,8 @@ void FuncSpider(int a, int nDamage, int nRun)
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SpiderList[nSpider].b = 0;
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SpiderList[nSpider].nTarget = nTarget;
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].yvel = sintable[sprite[nSprite].ang];
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sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
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sprite[nSprite].yvel = sintable[sprite[nSprite].ang]; // NOTE - not angle masking here in original code
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return;
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}
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}
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@ -240,13 +234,13 @@ case_3:
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if (RandomSize(3))
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{
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
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sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
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}
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else
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{
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sprite[nSprite].yvel = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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}
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if (SpiderList[nSpider].nAction == 1 && RandomBit())
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@ -316,9 +310,10 @@ case_3:
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{
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SpiderList[nSpider].nTarget = -1;
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SpiderList[nSpider].nAction = 0;
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sprite[nSprite].yvel = 0;
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sprite[nSprite].xvel = 0;
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SpiderList[nSpider].b = 0;
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sprite[nSprite].xvel = 0;
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sprite[nSprite].yvel = 0;
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}
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int nMov = movesprite(nSprite, sprite[nSprite].xvel << var_14, sprite[nSprite].yvel << var_14, sprite[nSprite].zvel, 1280, -1280, CLIPMASK0);
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@ -346,7 +341,7 @@ case_3:
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case 0x8000:
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{
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sprite[nSprite].ang = (sprite[nSprite].ang + 256) & 0x7EF;
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sprite[nSprite].xvel = Sin(sprite[nSprite].ang + 512);
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sprite[nSprite].xvel = Cos(sprite[nSprite].ang);
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sprite[nSprite].yvel = Sin(sprite[nSprite].ang);
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return;
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}
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@ -363,6 +358,8 @@ case_3:
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}
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return;
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}
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default:
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break;
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}
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if (SpiderList[nSpider].nAction == 3)
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@ -419,12 +416,13 @@ case_3:
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{
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// creature is dead, make some chunks
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SpiderList[nSpider].nHealth = 0;
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sprite[nSprite].cstat &= 0x0FEFE;
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SpiderList[nSpider].nAction = 5;
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nCreaturesLeft--;
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SpiderList[nSpider].b = 0;
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sprite[nSprite].cstat &= 0xFEFE;
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nCreaturesLeft--;
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for (int i = 0; i < 7; i++)
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{
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BuildCreatureChunk(nSprite, seq_GetSeqPicnum(kSeqSpider, i + 41, 0));
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@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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void InitSpider();
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int angle);
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int BuildSpider(int nSprite, int x, int y, int z, short nSector, int nAngle);
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void FuncSpider(int a, int b, int nRun);
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END_PS_NS
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