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- fixed remaining issues with Blood's cutscenes.
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@ -122,6 +122,16 @@ class BloodSummaryScreen : SummaryScreenBase
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Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
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}
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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{
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jobstate = skipped;
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return true;
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}
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return false;
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}
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void DrawKills()
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{
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String pBuffer;
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@ -245,6 +255,11 @@ class BloodLoadScreen : ScreenJob
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return self;
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}
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override void OnTick()
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{
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if (fadestate == visible) jobstate = finished;
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}
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override void Draw(double sr)
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{
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BloodScreen.DrawBackground();
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