- fixed remaining issues with Blood's cutscenes.

This commit is contained in:
Christoph Oelckers 2021-04-28 22:19:31 +02:00
parent eaf5e1fba5
commit 6c2aab3017

View file

@ -122,6 +122,16 @@ class BloodSummaryScreen : SummaryScreenBase
Blood.sndStartSample(268, 128, -1, false, CHANF_UI);
}
override bool OnEvent(InputEvent ev)
{
if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
{
jobstate = skipped;
return true;
}
return false;
}
void DrawKills()
{
String pBuffer;
@ -245,6 +255,11 @@ class BloodLoadScreen : ScreenJob
return self;
}
override void OnTick()
{
if (fadestate == visible) jobstate = finished;
}
override void Draw(double sr)
{
BloodScreen.DrawBackground();