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some more clearbuf -> memset in gamedef.c plus add a forgotten keystatus
reset in the editor git-svn-id: https://svn.eduke32.com/eduke32@2191 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 3 additions and 2 deletions
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@ -3320,6 +3320,7 @@ void overheadeditor(void)
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if (highlightsectorcnt > 0 && !hl_all_bunch_sectors_p())
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if (highlightsectorcnt > 0 && !hl_all_bunch_sectors_p())
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{
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{
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printmessage16("To flip extended sectors, all sectors of a bunch must be selected");
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printmessage16("To flip extended sectors, all sectors of a bunch must be selected");
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keystatus[0x2d] = keystatus[0x15] = 0;
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}
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}
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else
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else
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#endif
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#endif
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@ -5689,9 +5689,9 @@ void C_Compile(const char *filenam)
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char *mptr;
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char *mptr;
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int32_t i;
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int32_t i;
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int32_t fs,fp;
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int32_t fs,fp;
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int32_t startcompiletime;
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uint32_t startcompiletime;
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clearbuf(apScriptGameEvent,MAXGAMEEVENTS,0L);
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Bmemset(apScriptGameEvent, 0, sizeof(apScriptGameEvent));
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C_InitHashes();
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C_InitHashes();
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Gv_Init();
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Gv_Init();
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