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Structify the hardcoded Anim_Setup calls.
git-svn-id: https://svn.eduke32.com/eduke32@6281 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 27 additions and 22 deletions
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@ -72,33 +72,40 @@ dukeanim_t * Anim_Create(char const * fn)
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return anim;
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return anim;
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}
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}
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static dukeanim_t * Anim_Setup(const char *fn, uint8_t fdelay, void (*sound_func)(int32_t))
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{
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dukeanim_t * anim = Anim_Create(fn);
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anim->framedelay = fdelay;
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anim->sound_func = sound_func;
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return anim;
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}
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void Anim_Init(void)
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void Anim_Init(void)
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{
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{
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hash_init(&h_dukeanim);
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hash_init(&h_dukeanim);
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Anim_Setup("logo.anm", 9, logoanimsounds);
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struct defaultanm {
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Anim_Setup("3dr.anm", 10, NULL);
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char const *fn;
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void (*sound_func)(int32_t);
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uint8_t fdelay;
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};
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static defaultanm const anms[] =
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{
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{ "logo.anm", logoanimsounds, 9 },
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{ "3dr.anm", NULL, 10 },
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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Anim_Setup("vol4e1.anm", 10, endanimvol41);
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{ "vol4e1.anm", endanimvol41, 10 },
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Anim_Setup("vol4e2.anm", 14, endanimvol42);
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{ "vol4e2.anm", endanimvol42, 14 },
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Anim_Setup("vol4e3.anm", 10, endanimvol43);
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{ "vol4e3.anm", endanimvol43, 10 },
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Anim_Setup("vol41a.anm", 14, first4animsounds);
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{ "vol41a.anm", first4animsounds, 14 },
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Anim_Setup("vol42a.anm", 18, intro4animsounds);
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{ "vol42a.anm", intro4animsounds, 18 },
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Anim_Setup("vol43a.anm", 10, intro42animsounds);
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{ "vol43a.anm", intro42animsounds, 10 },
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Anim_Setup("duketeam.anm", 10, NULL);
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{ "duketeam.anm", NULL, 10 },
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Anim_Setup("radlogo.anm", 10, NULL);
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{ "radlogo.anm", NULL, 10 },
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Anim_Setup("cineov2.anm", 18, endanimsounds);
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{ "cineov2.anm", endanimsounds, 18 },
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Anim_Setup("cineov3.anm", 10, endanimsounds);
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{ "cineov3.anm", endanimsounds, 10 },
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#endif
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#endif
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};
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for (defaultanm const & anm : anms)
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{
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dukeanim_t * anim = Anim_Create(anm.fn);
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anim->framedelay = anm.fdelay;
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anim->sound_func = anm.sound_func;
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}
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}
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}
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int32_t Anim_Play(const char *fn)
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int32_t Anim_Play(const char *fn)
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@ -23,8 +23,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef anim_h_
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#ifndef anim_h_
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#define anim_h_
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#define anim_h_
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#define NUM_HARDCODED_ANIMS 12
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typedef struct
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typedef struct
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{
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{
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uint8_t* animbuf;
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uint8_t* animbuf;
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