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- buildutils: Replace calcSinTableValue()
use within Exhumed with bsinf()
/bcosf()
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1 changed files with 2 additions and 2 deletions
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@ -962,8 +962,8 @@ void DrawWeapons(double smooth)
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{
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{
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// CHECKME - not & 0x7FF?
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// CHECKME - not & 0x7FF?
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double nBobAngle = obobangle + fmulscale16(((bobangle + 1024 - obobangle) & 2047) - 1024, smooth);
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double nBobAngle = obobangle + fmulscale16(((bobangle + 1024 - obobangle) & 2047) - 1024, smooth);
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double nVal = (ototalvel[nLocalPlayer] + fmulscale16(totalvel[nLocalPlayer] - ototalvel[nLocalPlayer], smooth)) / 2.;
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double nVal = (ototalvel[nLocalPlayer] + fmulscale16(totalvel[nLocalPlayer] - ototalvel[nLocalPlayer], smooth)) * 0.5;
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yOffset = (nVal * (calcSinTableValue(fmod(nBobAngle, 1024)) / 256.)) / 512.;
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yOffset = fmulscale9(nVal, bsinf(fmod(nBobAngle, 1024.), -8));
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if (var_34 == 1)
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if (var_34 == 1)
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{
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{
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