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Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()
git-svn-id: https://svn.eduke32.com/eduke32@7872 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 12 deletions
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@ -54,7 +54,7 @@ static void G_HandleEventsWhileNoInput(void)
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{
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I_ClearAllInput();
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while (!I_CheckAllInput())
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while (!I_AdvanceTrigger())
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G_HandleAsync();
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I_ClearAllInput();
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@ -67,7 +67,7 @@ static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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while (S_CheckSoundPlaying(soundnum))
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{
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G_HandleAsync();
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if (I_CheckAllInput())
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if (I_AdvanceTrigger())
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{
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I_ClearAllInput();
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return 1;
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@ -1415,7 +1415,7 @@ void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_
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// (end-start)/step + 1 iterations
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do
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{
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if (I_CheckAllInput())
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if (I_AdvanceTrigger())
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{
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I_ClearAllInput();
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videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
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@ -1441,7 +1441,7 @@ static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t
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// (end-start)/step + 1 iterations
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do
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{
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if (I_CheckAllInput())
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if (I_AdvanceTrigger())
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{
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I_ClearAllInput();
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videoFadePalette(r, g, b, end); // have to set to end fade value if we break!
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@ -1476,7 +1476,7 @@ void gameDisplayTENScreen()
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totalclock = 0;
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, TENSCREEN, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, TENSCREEN);
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while (!I_CheckAllInput() && totalclock < 2400)
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while (!I_AdvanceTrigger() && totalclock < 2400)
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, TENSCREEN);
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@ -1499,14 +1499,14 @@ void gameDisplaySharewareScreens()
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I_ClearAllInput();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3291, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3291);
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while (!I_CheckAllInput())
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while (!I_AdvanceTrigger())
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G_HandleAsync();
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fadepaltile(0, 0, 0, 0, 252, 28, 3291);
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I_ClearAllInput();
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rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, 3290, 0, 0, 2 + 8 + 64 + BGSTRETCH);
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fadepaltile(0, 0, 0, 252, 0, -28, 3290);
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while (!I_CheckAllInput())
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while (!I_AdvanceTrigger())
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G_HandleAsync();
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#ifdef __ANDROID__
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@ -1598,7 +1598,7 @@ void gameDisplayTitleScreen(void)
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#ifndef EDUKE32_SIMPLE_MENU
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totalclock < (860 + 120) &&
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#endif
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!I_CheckAllInput())
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!I_AdvanceTrigger())
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{
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if (G_FPSLimit())
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{
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@ -1719,7 +1719,7 @@ void G_DisplayLogo(void)
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#endif
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(logoflags & LOGO_PLAYANIM))
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{
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if (!I_CheckAllInput() && g_noLogoAnim == 0)
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if (!I_AdvanceTrigger() && g_noLogoAnim == 0)
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{
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Net_GetPackets();
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Anim_Play("logo.anm");
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@ -1889,7 +1889,7 @@ static void G_BonusCutscenes(void)
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G_HandleAsync();
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if (I_CheckAllInput()) break;
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if (I_AdvanceTrigger()) break;
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} while (1);
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fadepal(0, 0, 0, 0, 252, 4);
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@ -2057,7 +2057,7 @@ static void G_BonusCutscenes(void)
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Anim_Play("RADLOGO.ANM");
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if (ud.lockout == 0 && !I_CheckAllInput())
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if (ud.lockout == 0 && !I_AdvanceTrigger())
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{
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM;
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if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM;
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@ -2071,7 +2071,7 @@ static void G_BonusCutscenes(void)
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totalclock = 0;
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if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))
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{
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while (totalclock < 120 && !I_CheckAllInput())
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while (totalclock < 120 && !I_AdvanceTrigger())
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G_HandleAsync();
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I_ClearAllInput();
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