mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 06:41:59 +00:00
Minor cleanups to compiled CON bytecode interpreter
git-svn-id: https://svn.eduke32.com/eduke32@30 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
b11595ad2e
commit
6a83968dd7
2 changed files with 53 additions and 142 deletions
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@ -1872,11 +1872,9 @@ void tics(void)
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{
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j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
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Bsprintf(b,"%ld",j>0?j:0);
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/* printext256(windowx1,windowy1,31,-21,b,1); */
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minitext(320-strlen(b)*4,ud.multimode>1&&ud.multimode<5?9:ud.multimode>4?17:1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
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frameval[framecnt] = i;
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}
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framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
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}
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@ -3588,8 +3588,7 @@ char parse(void)
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case CON_SOUNDONCE:
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insptr++;
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if(!isspritemakingsound(g_i,*insptr))
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spritesound((short) *insptr,g_i);
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insptr++;
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spritesound((short) *insptr++,g_i);
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break;
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case CON_IFSOUND:
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insptr++;
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@ -3599,14 +3598,12 @@ char parse(void)
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case CON_STOPSOUND:
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insptr++;
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if(isspritemakingsound(g_i,*insptr))
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stopspritesound((short)*insptr,g_i);
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insptr++;
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stopspritesound((short)*insptr++,g_i);
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break;
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case CON_GLOBALSOUND:
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insptr++;
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if(g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
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spritesound((short) *insptr,ps[screenpeek].i);
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insptr++;
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spritesound((short) *insptr++,ps[screenpeek].i);
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break;
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case CON_SOUND:
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insptr++;
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@ -4248,23 +4245,6 @@ SKIPJIBS:
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break;
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}
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case CON_EQSPAWNVAR:
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{
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long lReturn;
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long lIn;
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lReturn=-1;
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insptr++;
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lIn=*insptr++;
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lIn=GetGameVarID(lIn, g_i, g_p);
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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insertspriteq(lReturn);
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break;
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}
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case CON_INITTIMER:
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{
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short i;
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@ -4286,20 +4266,7 @@ SKIPJIBS:
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}
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case CON_ESPAWNVAR:
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{
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long lIn, lReturn=-1;
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insptr++;
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lIn=*insptr++;
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lIn=GetGameVarID(lIn, g_i, g_p);
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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}
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case CON_EQSPAWNVAR:
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case CON_QSPAWNVAR:
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{
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long lIn, lReturn=-1;
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@ -4310,45 +4277,38 @@ SKIPJIBS:
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lIn=GetGameVarID(lIn, g_i, g_p);
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i, lIn);
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switch(tw) {
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case CON_EQSPAWNVAR:
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insertspriteq(lReturn);
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case CON_ESPAWNVAR:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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case CON_QSPAWNVAR:
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insertspriteq(lReturn);
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break;
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}
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break;
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}
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case CON_ESPAWN:
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{
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long lReturn=-1;
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insptr++;
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr);
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insptr++;
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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}
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case CON_EQSPAWN:
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{
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long lReturn=-1;
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insptr++;
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr);
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insptr++;
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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insertspriteq(lReturn);
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break;
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}
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case CON_QSPAWN:
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{
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long lReturn=-1;
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insptr++;
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if(g_sp->sectnum >= 0 && g_sp->sectnum < MAXSECTORS)
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lReturn = spawn(g_i,*insptr);
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insptr++;
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lReturn = spawn(g_i,*insptr++);
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switch(tw) {
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case CON_EQSPAWN:
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insertspriteq(lReturn);
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case CON_ESPAWN:
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SetGameVarID(g_iReturnVarID, lReturn, g_i, g_p);
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break;
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case CON_QSPAWN:
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insertspriteq(lReturn);
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break;
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}
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break;
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}
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@ -5303,13 +5263,8 @@ good:
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// that is of <type> into <getvar>
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// -1 for none found
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// <type> <maxdistvarid> <varid>
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long lType;
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long lMaxDistVar;
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long lMaxDist;
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long lVarID;
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long lTemp;
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long lFound;
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long lDist;
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long lType, lMaxDistVar, lMaxDist;
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long lVarID, lTemp, lFound, lDist;
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short j, k;
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insptr++;
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@ -5380,16 +5335,8 @@ good:
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// that is of <type> into <getvar>
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// -1 for none found
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// <type> <maxdistvarid> <varid>
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long lType;
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long lMaxDistVar;
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long lMaxZDistVar;
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long lMaxDist;
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long lMaxZDist;
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long lVarID;
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long lTemp;
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long lTemp2;
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long lFound;
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long lDist;
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long lType, lMaxDistVar, lMaxZDistVar, lMaxDist, lMaxZDist;
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long lVarID, lTemp, lTemp2, lFound, lDist;
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short j, k;
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insptr++;
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@ -5440,14 +5387,8 @@ good:
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// that is of <type> into <getvar>
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// -1 for none found
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// <type> <maxdist> <varid>
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long lType;
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long lMaxDist;
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long lMaxZDist;
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long lVarID;
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long lTemp;
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long lTemp2;
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long lFound;
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long lDist;
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long lType, lMaxDist, lMaxZDist, lVarID;
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long lTemp, lTemp2, lFound, lDist;
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short j, k;
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insptr++;
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@ -5907,12 +5848,10 @@ good:
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{
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int i;
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long l1; // l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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lResult=max_ammo_amount[l1];
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SetGameVarID(*insptr++, lResult , g_i, g_p );
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SetGameVarID(*insptr++, max_ammo_amount[l1], g_i, g_p );
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break;
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}
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@ -5920,7 +5859,6 @@ good:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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@ -5933,20 +5871,17 @@ good:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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l2=GetGameVarID(*insptr++, g_i, g_p);
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lResult=l1*l2;
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SetGameVarID(i, lResult , g_i, g_p );
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SetGameVarID(i, l1*l2, g_i, g_p );
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break;
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}
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case CON_DIVVARVAR:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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@ -5955,68 +5890,55 @@ good:
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{
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gameexit("CON_DIVVARVAR: Divide by zero.");
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}
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lResult=l1/l2;
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SetGameVarID(i, lResult , g_i, g_p );
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SetGameVarID(i, l1/l2 , g_i, g_p );
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break;
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}
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case CON_MODVARVAR:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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l2=GetGameVarID(*insptr, g_i, g_p);
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l2=GetGameVarID(*insptr++, g_i, g_p);
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if(l2==0)
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{
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gameexit("CON_MODVARVAR: Mod by zero.");
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}
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lResult=l1 % l2;
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SetGameVarID(i, lResult , g_i, g_p );
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insptr++;
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SetGameVarID(i, l1 % l2, g_i, g_p );
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break;
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}
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case CON_ANDVARVAR:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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l2=GetGameVarID(*insptr, g_i, g_p);
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lResult=l1 & l2;
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SetGameVarID(i, lResult , g_i, g_p );
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insptr++;
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l2=GetGameVarID(*insptr++, g_i, g_p);
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SetGameVarID(i, l1 & l2 , g_i, g_p );
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break;
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}
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case CON_XORVARVAR:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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l2=GetGameVarID(*insptr, g_i, g_p);
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lResult=l1 ^ l2;
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SetGameVarID(i, lResult , g_i, g_p );
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insptr++;
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l2=GetGameVarID(*insptr++, g_i, g_p);
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SetGameVarID(i, l1 ^ l2 , g_i, g_p );
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break;
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}
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case CON_ORVARVAR:
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{
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int i;
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long l1,l2;
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long lResult;
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insptr++;
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i=*insptr++; // ID of def
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l1=GetGameVarID(i, g_i, g_p);
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l2=GetGameVarID(*insptr, g_i, g_p);
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lResult=l1 | l2;
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SetGameVarID(i, lResult , g_i, g_p );
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insptr++;
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l2=GetGameVarID(*insptr++, g_i, g_p);
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SetGameVarID(i, l1 | l2 , g_i, g_p );
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break;
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}
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case CON_SUBVAR:
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@ -6024,8 +5946,7 @@ good:
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int i;
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insptr++;
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i=*insptr++; // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - *insptr, g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - *insptr++, g_i, g_p );
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break;
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}
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case CON_SUBVARVAR:
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@ -6033,8 +5954,7 @@ good:
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int i;
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insptr++;
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i=*insptr++; // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) - GetGameVarID(*insptr++, g_i, g_p), g_i, g_p );
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break;
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}
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case CON_ADDVAR:
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@ -6044,8 +5964,7 @@ good:
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i=*insptr++; // ID of def
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//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
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//AddLog(g_szBuf);
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr, g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) + *insptr++, g_i, g_p );
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break;
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}
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case CON_SHIFTVARL:
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@ -6055,8 +5974,7 @@ good:
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i=*insptr++; // ID of def
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//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
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//AddLog(g_szBuf);
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) << *insptr, g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) << *insptr++, g_i, g_p );
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break;
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}
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@ -6067,8 +5985,7 @@ good:
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i=*insptr++; // ID of def
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//Bsprintf(g_szBuf,"AddVar %d to Var ID=%d, g_i=%d, g_p=%d\n",*insptr, i, g_i, g_p);
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//AddLog(g_szBuf);
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) >> *insptr, g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) >> *insptr++, g_i, g_p );
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break;
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}
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@ -6079,10 +5996,9 @@ good:
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long lValue;
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insptr++;
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i=*insptr++; // ID of def
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lValue=GetGameVarID(*insptr, g_i, g_p);
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lValue=GetGameVarID(*insptr++, g_i, g_p);
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lValue=sintable[lValue&2047];
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SetGameVarID(i, lValue , g_i, g_p );
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insptr++;
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break;
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}
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case CON_COS:
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@ -6091,12 +6007,11 @@ good:
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long lValue;
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insptr++;
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i=*insptr++; // ID of def
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lValue=GetGameVarID(*insptr, g_i, g_p);
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lValue=GetGameVarID(*insptr++, g_i, g_p);
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// propiedad trigonometrica con el seno para hallar coseno: cos = sqrt(1-sen^2)
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// I don't know anything about sin/cos, and I don't know anything about foreign languages, either. :(
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lValue=sintable[(lValue+512)&2047];
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SetGameVarID(i, lValue , g_i, g_p );
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insptr++;
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break;
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}
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case CON_ADDVARVAR:
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@ -6104,8 +6019,7 @@ good:
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int i;
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insptr++;
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i=*insptr++; // ID of def
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr, g_i, g_p), g_i, g_p );
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insptr++;
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SetGameVarID(i, GetGameVarID(i, g_i, g_p) + GetGameVarID(*insptr++, g_i, g_p), g_i, g_p );
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break;
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}
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case CON_SPGETLOTAG:
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@ -6403,8 +6317,7 @@ good:
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break;
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case CON_QUOTE:
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insptr++;
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FTA(*insptr,&ps[g_p]);
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insptr++;
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FTA(*insptr++,&ps[g_p]);
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break;
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case CON_USERQUOTE:
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insptr++;
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