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- Blood: write out the buckethead array to the savegame instead of trying to restore it afterward.
It looks like this cannot be reliably reconstructed from a running level anymore.
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1 changed files with 2 additions and 1 deletions
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@ -632,7 +632,8 @@ void SerializeEvents(FSerializer& arc)
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if (arc.BeginObject("events"))
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{
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arc("bucketcount", bucketCount)
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.Array("buckets", rxBucket, bucketCount);
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.Array("buckets", rxBucket, bucketCount)
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.Array("buckethead", bucketHead, countof(bucketHead));
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if (arc.isReading()) createBucketHeads();
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int numEvents = (int)queue.size();
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