mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
- Blood: write out the buckethead array to the savegame instead of trying to restore it afterward.
It looks like this cannot be reliably reconstructed from a running level anymore.
This commit is contained in:
parent
a587a1a888
commit
6a29c38240
1 changed files with 2 additions and 1 deletions
|
@ -632,7 +632,8 @@ void SerializeEvents(FSerializer& arc)
|
||||||
if (arc.BeginObject("events"))
|
if (arc.BeginObject("events"))
|
||||||
{
|
{
|
||||||
arc("bucketcount", bucketCount)
|
arc("bucketcount", bucketCount)
|
||||||
.Array("buckets", rxBucket, bucketCount);
|
.Array("buckets", rxBucket, bucketCount)
|
||||||
|
.Array("buckethead", bucketHead, countof(bucketHead));
|
||||||
|
|
||||||
if (arc.isReading()) createBucketHeads();
|
if (arc.isReading()) createBucketHeads();
|
||||||
int numEvents = (int)queue.size();
|
int numEvents = (int)queue.size();
|
||||||
|
|
Loading…
Reference in a new issue