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Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were calculated improperly with screen sizes other than 1280 x 1024 and were dependent on other related variables. The fix proceeded empirically, i.e. mostly trial, error, and some educated guesswork. (It's telling that the magic constant 1280 is needed.) A test for Lunatic is added to test.lua that will rotate SEENINES. Bug pointed out by Mblackwell. git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 32 additions and 8 deletions
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@ -2024,6 +2024,7 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
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// dereferenced unconditionally below anyway.
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// dereferenced unconditionally below anyway.
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const spriteext_t *const sext = ((unsigned)owner < MAXSPRITES+MAXUNIQHUDID) ? &spriteext[owner] : NULL;
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const spriteext_t *const sext = ((unsigned)owner < MAXSPRITES+MAXUNIQHUDID) ? &spriteext[owner] : NULL;
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const uint8_t lpal = ((unsigned)owner < MAXSPRITES) ? sprite[tspr->owner].pal : tspr->pal;
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const uint8_t lpal = ((unsigned)owner < MAXSPRITES) ? sprite[tspr->owner].pal : tspr->pal;
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const int32_t sizyrep = tilesizy[tspr->picnum]*tspr->yrepeat;
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if (r_vbos && (m->vbos == NULL))
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if (r_vbos && (m->vbos == NULL))
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mdloadvbos(m);
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mdloadvbos(m);
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@ -2076,13 +2077,14 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
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// Parkar: Moved up to be able to use k0 for the y-flipping code
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// Parkar: Moved up to be able to use k0 for the y-flipping code
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k0 = (float)tspr->z;
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k0 = (float)tspr->z;
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if ((globalorientation&128) && !((globalorientation&48)==32)) k0 += (float)((tilesizy[tspr->picnum]*tspr->yrepeat)<<1);
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if ((globalorientation&128) && !((globalorientation&48)==32))
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k0 += (float)(sizyrep<<1);
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// Parkar: Changed to use the same method as centeroriented sprites
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// Parkar: Changed to use the same method as centeroriented sprites
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if (globalorientation&8) //y-flipping
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if (globalorientation&8) //y-flipping
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{
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{
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m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z;
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m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z;
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k0 -= (float)((tilesizy[tspr->picnum]*tspr->yrepeat)<<2);
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k0 -= (float)(sizyrep<<2);
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}
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}
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if (globalorientation&4) { m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y; } //x-flipping
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if (globalorientation&4) { m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y; } //x-flipping
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@ -2102,9 +2104,11 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
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m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z;
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m0.z = -m0.z; m1.z = -m1.z; a0.z = -a0.z;
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m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y;
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m0.y = -m0.y; m1.y = -m1.y; a0.y = -a0.y;
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f = a0.x; a0.x = a0.z; a0.z = f;
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f = a0.x; a0.x = a0.z; a0.z = f;
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k1 += (float)((tilesizy[tspr->picnum]*tspr->yrepeat)>>3);
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k1 += (float)(sizyrep>>3);
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}
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}
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// Note: These SCREEN_FACTORS will be neutralized in axes offset
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// calculations below again, but are needed for the base offsets.
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f = (65536.0*512.0)/((float)xdimen*viewingrange);
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f = (65536.0*512.0)/((float)xdimen*viewingrange);
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g = 32.0/((float)xdimen*gxyaspect);
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g = 32.0/((float)xdimen*gxyaspect);
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m0.y *= f; m1.y *= f; a0.y = (((float)(tspr->x-globalposx))/ 1024.0 + a0.y)*f;
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m0.y *= f; m1.y *= f; a0.y = (((float)(tspr->x-globalposx))/ 1024.0 + a0.y)*f;
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@ -2187,15 +2191,15 @@ static int32_t md3draw(md3model_t *m, const spritetype *tspr)
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if (sext->pitch || sext->roll || MFLAGS_NOCONV(m))
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if (sext->pitch || sext->roll || MFLAGS_NOCONV(m))
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{
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{
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if (sext->xoff)
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if (sext->xoff)
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a0.x = (float)(sext->xoff / (2560 * (m0.x+m1.x)));
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a0.x = (float)(sext->xoff / (2560 * (m0.x+m1.x) * ((float)xdimen*viewingrange)/(65536.0*1280.0)));
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else
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else
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a0.x = 0;
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a0.x = 0;
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if (sext->yoff)
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if (sext->yoff) // Compare with SCREEN_FACTORS above
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a0.y = (float)(sext->yoff / (2560 * (m0.x+m1.x)));
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a0.y = (float)(sext->yoff / (2560 * (m0.x+m1.x) * ((float)xdimen*viewingrange)/(65536.0*1280.0)));
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else
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else
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a0.y = 0;
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a0.y = 0;
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if ((sext->zoff) && !(tspr->cstat&CSTAT_SPRITE_MDHACK))
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if ((sext->zoff) && !(tspr->cstat&CSTAT_SPRITE_MDHACK)) // Compare with SCREEN_FACTORS above
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a0.z = (float)(sext->zoff / (655360 * (m0.z+m1.z)));
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a0.z = (float)(sext->zoff / (655360 * (m0.z+m1.z) * (gxyaspect*xdimen/1280.0)));
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else
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else
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a0.z = 0;
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a0.z = 0;
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k0 = (float)sintable[(sext->pitch+512)&2047] / 16384.0;
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k0 = (float)sintable[(sext->pitch+512)&2047] / 16384.0;
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@ -250,6 +250,26 @@ gameevent
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local D = require("CON.DEFS")
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local D = require("CON.DEFS")
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local WEAPON = gv.WEAPON
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local WEAPON = gv.WEAPON
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-- Bad hack to test out pitch/roll: EVENT_GAME is discouraged from Lunatic.
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local PITCH_PICNUM = { [D.SEENINE]=true, }
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gameevent{ "GAME",
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function(aci)
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local spr = sprite[aci]
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if (PITCH_PICNUM[spr.picnum]) then
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local height = spr:getheightofs()
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local sexy = spriteext[aci]
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sexy.pitch = gv.totalclock
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sexy.mdoff.x = -height/16 -- test xoff + pitch
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sexy.mdoff.z = -height -- test zoff + pitch
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-- Test roll + yoff
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sexy.roll = gv.totalclock
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sexy.mdoff.y = -height/16
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end
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end
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}
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-- test event chaining
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-- test event chaining
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gameevent
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gameevent
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{
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{
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