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- reset buttonMap button states after returning from pause for SW (stops keys acting stuck down if down prior to pausing).
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@ -2529,6 +2529,7 @@ void RunLevel(void)
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if (M_Active() || GUICapture || GamePaused)
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if (M_Active() || GUICapture || GamePaused)
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{
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{
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totalclock = ototalclock + (120 / synctics);
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totalclock = ototalclock + (120 / synctics);
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buttonMap.ResetButtonStates();
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}
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}
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else
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else
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{
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{
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