From 690c0abb16b49029c936efb425ff6e4a6cdf3ed3 Mon Sep 17 00:00:00 2001 From: terminx Date: Sun, 6 Jul 2014 00:11:32 +0000 Subject: [PATCH] I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree. git-svn-id: https://svn.eduke32.com/eduke32@4533 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/build/src/glbuild.c | 2 +- polymer/eduke32/source/sdlmusic.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/polymer/eduke32/build/src/glbuild.c b/polymer/eduke32/build/src/glbuild.c index bedff5b76..f9c363d19 100644 --- a/polymer/eduke32/build/src/glbuild.c +++ b/polymer/eduke32/build/src/glbuild.c @@ -10,7 +10,7 @@ #if defined DYNAMIC_GL #ifdef RENDERTYPESDL -#include "sdl_inc.h" +#include "sdlayer.h" #endif bglClearColorProcPtr bglClearColor; diff --git a/polymer/eduke32/source/sdlmusic.c b/polymer/eduke32/source/sdlmusic.c index acb26511b..f8233f6b8 100644 --- a/polymer/eduke32/source/sdlmusic.c +++ b/polymer/eduke32/source/sdlmusic.c @@ -39,7 +39,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "duke3d.h" #include "cache1d.h" -#include "sdl_inc.h" +#include "sdlayer.h" #include "music.h" #if !defined _WIN32 && !defined(GEKKO)