mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Fix SE49 and SE50 breakage
git-svn-id: https://svn.eduke32.com/eduke32@1885 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
19d65b699c
commit
682981b50e
1 changed files with 5 additions and 14 deletions
|
@ -7835,11 +7835,10 @@ int32_t A_CheckEnemyTile(int32_t pn)
|
||||||
{
|
{
|
||||||
//this case can't be handled by the dynamictostatic system because it adds
|
//this case can't be handled by the dynamictostatic system because it adds
|
||||||
//stuff to the value from names.h so handling separately
|
//stuff to the value from names.h so handling separately
|
||||||
if ((pn >= GREENSLIME) && (pn <= GREENSLIME+7)) return 1;
|
if (A_CheckSpriteTileFlags(pn, SPRITE_BADGUY) ||
|
||||||
|
ActorType[pn] ||
|
||||||
if (A_CheckSpriteTileFlags(pn,SPRITE_BADGUY)) return 1;
|
(pn >= GREENSLIME && pn <= GREENSLIME+7))
|
||||||
|
return 1;
|
||||||
if (ActorType[pn]) return 1;
|
|
||||||
|
|
||||||
switch (DynamicTileMap[pn])
|
switch (DynamicTileMap[pn])
|
||||||
{
|
{
|
||||||
|
@ -7870,14 +7869,6 @@ int32_t A_CheckEnemyTile(int32_t pn)
|
||||||
case BOSS2__STATIC:
|
case BOSS2__STATIC:
|
||||||
case BOSS3__STATIC:
|
case BOSS3__STATIC:
|
||||||
case BOSS4__STATIC:
|
case BOSS4__STATIC:
|
||||||
//case GREENSLIME:
|
|
||||||
//case GREENSLIME+1:
|
|
||||||
//case GREENSLIME+2:
|
|
||||||
//case GREENSLIME+3:
|
|
||||||
//case GREENSLIME+4:
|
|
||||||
//case GREENSLIME+5:
|
|
||||||
//case GREENSLIME+6:
|
|
||||||
//case GREENSLIME+7:
|
|
||||||
case RAT__STATIC:
|
case RAT__STATIC:
|
||||||
case ROTATEGUN__STATIC:
|
case ROTATEGUN__STATIC:
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -7977,7 +7968,7 @@ void G_MoveWorld(void)
|
||||||
{
|
{
|
||||||
spritetype *s = &sprite[i];
|
spritetype *s = &sprite[i];
|
||||||
|
|
||||||
if ((s->yrepeat < 4) || (sprite[i].picnum != SECTOREFFECTOR && (s->cstat & 32768)) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) ||
|
if ((sprite[i].picnum != SECTOREFFECTOR && ((s->cstat & 32768) || (s->yrepeat < 4))) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) ||
|
||||||
(A_CheckSpriteFlags(i, SPRITE_USEACTIVATOR) && sector[sprite[i].sectnum].lotag & 16384))
|
(A_CheckSpriteFlags(i, SPRITE_USEACTIVATOR) && sector[sprite[i].sectnum].lotag & 16384))
|
||||||
{
|
{
|
||||||
if (actor[i].lightptr != NULL)
|
if (actor[i].lightptr != NULL)
|
||||||
|
|
Loading…
Reference in a new issue