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Guard a sprite/actor access with sector[].hitag as index from OOB.
Unlikely but possible for rogue CON code. git-svn-id: https://svn.eduke32.com/eduke32@4185 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 6 additions and 3 deletions
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@ -6737,6 +6737,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
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sp->extra = 0;
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sp->extra = 0;
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else sp->extra = 1;
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else sp->extra = 1;
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// TRAIN_SECTOR_TO_SE_INDEX
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sector[sect].hitag = i;
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sector[sect].hitag = i;
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j = 0;
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j = 0;
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@ -5100,12 +5100,14 @@ HORIZONLY:
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// ST_2_UNDERWATER
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// ST_2_UNDERWATER
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if (p->cursectnum >= 0 && psectlotag < 3)
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if (p->cursectnum >= 0 && psectlotag < 3)
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{
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{
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const sectortype *sec = §or[p->cursectnum];
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// p->cursectnum = s->sectnum;
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// p->cursectnum = s->sectnum;
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if (!ud.noclip && sector[p->cursectnum].lotag == ST_31_TWO_WAY_TRAIN)
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if (!ud.noclip && sec->lotag == ST_31_TWO_WAY_TRAIN)
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{
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{
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// XXX: POTENTIAL_OOB
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// TRAIN_SECTOR_TO_SE_INDEX
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if (sprite[sector[p->cursectnum].hitag].xvel && actor[sector[p->cursectnum].hitag].t_data[0] == 0)
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if ((unsigned)sec->hitag < MAXSPRITES && sprite[sec->hitag].xvel
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&& actor[sec->hitag].t_data[0] == 0)
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{
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{
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P_QuickKill(p);
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P_QuickKill(p);
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return;
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return;
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