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- draw all menu elements with DrawTexture instead of rotatesprite
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1 changed files with 4 additions and 14 deletions
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@ -53,14 +53,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_SW_NS
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int handle1;
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void Menu_Init(void)
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{
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}
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//----------------------------------------------------------------------------
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//
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// Implements the native looking menu used for the main menu
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@ -86,8 +78,8 @@ class SWMainMenu : public DListMenu
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void PreDraw() override
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{
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rotatesprite(160 << 16, 15 << 16, 65536, 0, pic_shadow_warrior,
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m_defshade, 0, ROTATE_SPRITE_SCREEN_CLIP, 0, 0, xdim - 1, ydim - 1);
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DrawTexture(twod, tileGetTexture(pic_shadow_warrior), 160, 15, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_CenterOffsetRel, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
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}
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};
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@ -244,10 +236,8 @@ FSavegameInfo GameInterface::GetSaveSig()
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void GameInterface::DrawMenuCaption(const DVector2& origin, const char* text)
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{
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short w, h;
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// Draw the backdrop bar
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rotatesprite(10 << 16, (5-3) << 16, 65536, 0, 2427,
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2, 0, MenuDrawFlags|RS_TOPLEFT, 0, 0, xdim - 1, ydim - 1);
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DrawTexture(twod, tileGetTexture(2427), 10, 2, DTA_FullscreenScale, FSMode_ScaleToFit43, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_TopLeft, true, DTA_Color, 0xfff0f0f0, TAG_DONE);
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MNU_DrawStringLarge(160, 5, text, 1, 0);
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}
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