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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Small cleanup in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7230 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
0aff0aaf20
commit
67a3ffd44b
1 changed files with 56 additions and 53 deletions
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@ -1179,7 +1179,7 @@ static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum)
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int G_StartTrack(int const levelNum) { return G_StartTrackSlot(ud.volume_number, levelNum); }
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#endif
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int32_t sect, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp)
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int x1, int y1, int x2, int y2, bool unbiasedp)
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{
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if (g_screenCapture)
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return;
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@ -2689,7 +2689,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case CON_QGETSYSSTR:
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insptr++;
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{
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int32_t i = Gv_GetVarX(*insptr++), j;
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int const q = Gv_GetVarX(*insptr++);
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int j;
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if (tw == CON_GETPNAME && *insptr == g_thisActorVarID)
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{
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j = vm.playerNum;
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@ -2701,20 +2702,20 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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switch (tw)
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{
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case CON_GETPNAME:
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if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXQUOTES || apStrings[i] == NULL))
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if (EDUKE32_PREDICT_FALSE((unsigned)q >= MAXQUOTES || apStrings[q] == NULL))
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{
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CON_ERRPRINTF("invalid quote %d\n", i);
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CON_ERRPRINTF("invalid quote %d\n", q);
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break;
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}
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if (g_player[j].user_name[0])
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Bstrcpy(apStrings[i], g_player[j].user_name);
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Bstrcpy(apStrings[q], g_player[j].user_name);
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else
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Bsprintf(apStrings[i], "%d", j);
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Bsprintf(apStrings[q], "%d", j);
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break;
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case CON_QGETSYSSTR:
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if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXQUOTES || apStrings[i] == NULL))
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if (EDUKE32_PREDICT_FALSE((unsigned)q >= MAXQUOTES || apStrings[q] == NULL))
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{
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CON_ERRPRINTF("invalid quote %d\n", i);
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CON_ERRPRINTF("invalid quote %d\n", q);
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continue;
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}
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switch (j)
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@ -2722,7 +2723,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case STR_MAPNAME:
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case STR_MAPFILENAME:
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{
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int32_t levelNum = ud.volume_number * MAXLEVELS + ud.level_number;
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int const levelNum = ud.volume_number * MAXLEVELS + ud.level_number;
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const char *pName;
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if (EDUKE32_PREDICT_FALSE((unsigned)levelNum >= ARRAY_SIZE(g_mapInfo)))
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@ -2740,7 +2741,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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continue;
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}
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Bstrcpy(apStrings[i], j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename);
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Bstrcpy(apStrings[q], j == STR_MAPNAME ? g_mapInfo[levelNum].name : g_mapInfo[levelNum].filename);
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break;
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}
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case STR_PLAYERNAME:
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@ -2749,48 +2750,48 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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CON_ERRPRINTF("invalid player %d\n", vm.playerNum);
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continue;
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}
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Bstrcpy(apStrings[i], g_player[vm.playerNum].user_name);
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Bstrcpy(apStrings[q], g_player[vm.playerNum].user_name);
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break;
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case STR_VERSION:
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Bsprintf(tempbuf, HEAD2 " %s", s_buildRev);
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Bstrcpy(apStrings[i], tempbuf);
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Bstrcpy(apStrings[q], tempbuf);
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break;
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case STR_GAMETYPE: Bstrcpy(apStrings[i], g_gametypeNames[ud.coop]); break;
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case STR_GAMETYPE: Bstrcpy(apStrings[q], g_gametypeNames[ud.coop]); break;
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case STR_VOLUMENAME:
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if (EDUKE32_PREDICT_FALSE((unsigned)ud.volume_number >= MAXVOLUMES))
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{
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CON_ERRPRINTF("invalid volume %d\n", ud.volume_number);
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continue;
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}
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Bstrcpy(apStrings[i], g_volumeNames[ud.volume_number]);
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Bstrcpy(apStrings[q], g_volumeNames[ud.volume_number]);
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break;
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case STR_YOURTIME: Bstrcpy(apStrings[i], G_PrintYourTime()); break;
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case STR_PARTIME: Bstrcpy(apStrings[i], G_PrintParTime()); break;
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case STR_DESIGNERTIME: Bstrcpy(apStrings[i], G_PrintDesignerTime()); break;
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case STR_BESTTIME: Bstrcpy(apStrings[i], G_PrintBestTime()); break;
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case STR_USERMAPFILENAME: Bstrcpy(apStrings[i], boardfilename); break;
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default: CON_ERRPRINTF("invalid string index %d or %d\n", i, j); continue;
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case STR_YOURTIME: Bstrcpy(apStrings[q], G_PrintYourTime()); break;
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case STR_PARTIME: Bstrcpy(apStrings[q], G_PrintParTime()); break;
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case STR_DESIGNERTIME: Bstrcpy(apStrings[q], G_PrintDesignerTime()); break;
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case STR_BESTTIME: Bstrcpy(apStrings[q], G_PrintBestTime()); break;
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case STR_USERMAPFILENAME: Bstrcpy(apStrings[q], boardfilename); break;
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default: CON_ERRPRINTF("invalid string index %d or %d\n", q, j); continue;
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}
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break;
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case CON_QSTRCAT:
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if (EDUKE32_PREDICT_FALSE(apStrings[i] == NULL || apStrings[j] == NULL))
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if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL || apStrings[j] == NULL))
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goto nullquote;
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Bstrncat(apStrings[i], apStrings[j], (MAXQUOTELEN - 1) - Bstrlen(apStrings[i]));
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Bstrncat(apStrings[q], apStrings[j], (MAXQUOTELEN - 1) - Bstrlen(apStrings[q]));
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break;
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case CON_QSTRNCAT:
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if (EDUKE32_PREDICT_FALSE(apStrings[i] == NULL || apStrings[j] == NULL))
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if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL || apStrings[j] == NULL))
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goto nullquote;
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Bstrncat(apStrings[i], apStrings[j], Gv_GetVarX(*insptr++));
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Bstrncat(apStrings[q], apStrings[j], Gv_GetVarX(*insptr++));
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break;
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case CON_QSTRCPY:
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if (EDUKE32_PREDICT_FALSE(apStrings[i] == NULL || apStrings[j] == NULL))
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if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL || apStrings[j] == NULL))
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goto nullquote;
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if (i != j)
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Bstrcpy(apStrings[i], apStrings[j]);
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if (q != j)
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Bstrcpy(apStrings[q], apStrings[j]);
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break;
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default:
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nullquote:
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CON_ERRPRINTF("invalid quote %d\n", apStrings[i] ? j : i);
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CON_ERRPRINTF("invalid quote %d\n", apStrings[q] ? j : q);
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continue;
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}
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continue;
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@ -2799,8 +2800,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case CON_CHANGESPRITESECT:
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insptr++;
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{
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int32_t const spriteNum = Gv_GetVarX(*insptr++);
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int32_t sectNum = Gv_GetVarX(*insptr++);
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int const spriteNum = Gv_GetVarX(*insptr++);
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int const sectNum = Gv_GetVarX(*insptr++);
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if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES || (unsigned)sectNum >= MAXSECTORS))
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{
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@ -2818,8 +2819,8 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case CON_CHANGESPRITESTAT:
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insptr++;
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{
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int32_t const spriteNum = Gv_GetVarX(*insptr++);
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int32_t statNum = Gv_GetVarX(*insptr++);
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int const spriteNum = Gv_GetVarX(*insptr++);
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int const statNum = Gv_GetVarX(*insptr++);
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if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES || (unsigned)statNum >= MAXSECTORS))
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{
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@ -2835,26 +2836,28 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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if (sprite[spriteNum].statnum > STAT_ZOMBIEACTOR && (statNum == STAT_ACTOR || statNum == STAT_ZOMBIEACTOR))
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{
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actor_t *const pActor = &actor[spriteNum];
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auto pActor = &actor[spriteNum];
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auto pSprite = &sprite[spriteNum];
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Bmemset(&pActor->t_data, 0, sizeof pActor->t_data);
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pActor->lastv.x = 0;
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pActor->lastv.y = 0;
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pActor->timetosleep = 0;
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pActor->cgg = 0;
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pActor->movflag = 0;
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pActor->tempang = 0;
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pActor->dispicnum = 0;
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pActor->flags = 0;
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sprite[spriteNum].hitag = 0;
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if (G_HaveActor(sprite[spriteNum].picnum))
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pActor->lastv = { 0, 0 };
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pActor->timetosleep = 0;
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pActor->cgg = 0;
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pActor->movflag = 0;
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pActor->tempang = 0;
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pActor->dispicnum = 0;
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pActor->flags = 0;
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pSprite->hitag = 0;
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if (G_HaveActor(pSprite->picnum))
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{
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const intptr_t *actorptr = g_tile[sprite[spriteNum].picnum].execPtr;
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auto actorptr = g_tile[pSprite->picnum].execPtr;
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// offsets
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AC_ACTION_ID(pActor->t_data) = actorptr[1];
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AC_MOVE_ID(pActor->t_data) = actorptr[2];
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AC_MOVFLAGS(&sprite[spriteNum], &actor[spriteNum]) = actorptr[3]; // ai bits (movflags)
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AC_MOVFLAGS(pSprite, pActor) = actorptr[3]; // ai bits (movflags)
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}
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}
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@ -2920,17 +2923,17 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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// count of case statements
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// script offset to default case (null if none)
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// For each case: value, ptr to code
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int32_t const lValue = Gv_GetVarX(*insptr++);
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int32_t const lEnd = *insptr++;
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int32_t const lCases = *insptr++;
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int const lValue = Gv_GetVarX(*insptr++);
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int const endOffset = *insptr++;
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int const numCases = *insptr++;
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intptr_t const *const lpDefault = insptr++;
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intptr_t const *const lpCases = insptr;
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auto lpDefault = insptr++;
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auto lpCases = insptr;
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int left = 0;
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int right = lCases - 1;
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int right = numCases - 1;
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insptr += lCases << 1;
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insptr += numCases << 1;
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do
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{
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@ -2959,7 +2962,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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}
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matched:
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insptr = (intptr_t *)(lEnd + (intptr_t)&apScript[0]);
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insptr = (intptr_t *)(endOffset + (intptr_t)&apScript[0]);
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continue;
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}
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